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https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-26 14:03:01 +00:00
Restored how player packets are sent, they're compressed elsewhere
This commit is contained in:
parent
9b71c30661
commit
ea4e335389
1 changed files with 2 additions and 56 deletions
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@ -1,5 +1,4 @@
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#include <stdio.h>
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#include <stdio.h>
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#include <zlib.h>
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#include "../network.h"
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#include "../network.h"
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#include "object_fields.h"
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#include "object_fields.h"
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#include "object_constants.h"
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#include "object_constants.h"
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@ -76,37 +75,6 @@ struct PacketPlayerData {
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};
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};
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#pragma pack()
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#pragma pack()
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uLong sourceLen = sizeof(struct PacketPlayerData);
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static u32 sCompBufferLen = 0;
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static Bytef* sCompBuffer = NULL;
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static void increase_comp_buffer(u32 compressedLen) {
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if (compressedLen <= sCompBufferLen && sCompBuffer) { return; }
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if (sCompBuffer != NULL) { free(sCompBuffer); }
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sCompBufferLen = compressedLen;
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sCompBuffer = (Bytef*)malloc(sCompBufferLen);
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}
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static u32 compress_player_data(struct PacketPlayerData* data) {
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uLongf compressedLen = compressBound(sizeof(struct PacketPlayerData));
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increase_comp_buffer(compressedLen);
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if (!sCompBuffer) { return 0; }
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if (compress2((Bytef*)sCompBuffer, &compressedLen, (Bytef*)data, sourceLen, Z_BEST_COMPRESSION) == Z_OK) {
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return compressedLen;
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} else {
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return 0;
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}
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}
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static bool decompress_player_data(u32 compressedLen, struct PacketPlayerData* data) {
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if (!sCompBuffer) { return false; }
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uLong decompLen = sizeof(struct PacketPlayerData);
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return uncompress((Bytef*)data, &decompLen, sCompBuffer, compressedLen) == Z_OK;
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}
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static void read_packet_data(struct PacketPlayerData* data, struct MarioState* m) {
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static void read_packet_data(struct PacketPlayerData* data, struct MarioState* m) {
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u32 heldSyncID = (m->heldObj != NULL) ? m->heldObj->oSyncID : 0;
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u32 heldSyncID = (m->heldObj != NULL) ? m->heldObj->oSyncID : 0;
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u32 heldBySyncID = (m->heldByObj != NULL) ? m->heldByObj->oSyncID : 0;
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u32 heldBySyncID = (m->heldByObj != NULL) ? m->heldByObj->oSyncID : 0;
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@ -243,19 +211,10 @@ void network_send_player(u8 localIndex) {
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struct PacketPlayerData data = { 0 };
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struct PacketPlayerData data = { 0 };
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read_packet_data(&data, &gMarioStates[localIndex]);
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read_packet_data(&data, &gMarioStates[localIndex]);
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// compress
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u32 compressedSize = compress_player_data(&data);
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struct Packet p = { 0 };
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struct Packet p = { 0 };
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packet_init(&p, PACKET_PLAYER, false, PLMT_AREA);
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packet_init(&p, PACKET_PLAYER, false, PLMT_AREA);
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packet_write(&p, &gNetworkPlayers[localIndex].globalIndex, sizeof(u8));
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packet_write(&p, &gNetworkPlayers[localIndex].globalIndex, sizeof(u8));
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packet_write(&p, &compressedSize, sizeof(u32));
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if (compressedSize > 0) {
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packet_write(&p, sCompBuffer, compressedSize);
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} else {
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packet_write(&p, &data, sizeof(struct PacketPlayerData));
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packet_write(&p, &data, sizeof(struct PacketPlayerData));
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}
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network_send(&p);
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network_send(&p);
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}
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}
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@ -285,22 +244,9 @@ void network_receive_player(struct Packet* p) {
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u16 playerIndex = np->localIndex;
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u16 playerIndex = np->localIndex;
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u32 oldBehParams = m->marioObj->oBehParams;
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u32 oldBehParams = m->marioObj->oBehParams;
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// read compressed size
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u32 compressedSize = 0;
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packet_read(p, &compressedSize, sizeof(u32));
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// load mario information from packet
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// load mario information from packet
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struct PacketPlayerData data = { 0 };
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struct PacketPlayerData data = { 0 };
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if (compressedSize > 0) {
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// read compressed data
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increase_comp_buffer(compressedSize);
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if (!sCompBuffer) { LOG_ERROR("No compressed buffer!"); return; }
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packet_read(p, sCompBuffer, compressedSize);
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if (!decompress_player_data(compressedSize, &data)) { LOG_ERROR("Failed to decompress data!"); return; }
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} else {
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// read uncompressed data
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packet_read(p, &data, sizeof(struct PacketPlayerData));
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packet_read(p, &data, sizeof(struct PacketPlayerData));
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}
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// check to see if we should just drop this packet
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// check to see if we should just drop this packet
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if (oldData.action == ACT_JUMBO_STAR_CUTSCENE && data.action == ACT_JUMBO_STAR_CUTSCENE) {
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if (oldData.action == ACT_JUMBO_STAR_CUTSCENE && data.action == ACT_JUMBO_STAR_CUTSCENE) {
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