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indentation in packet_player.c
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parent
a621ed2eba
commit
e99d600bf7
1 changed files with 19 additions and 19 deletions
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@ -92,16 +92,16 @@ static void read_packet_data(struct PacketPlayerData* data, struct MarioState* m
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memcpy(data->rawData, m->marioObj->rawData.asU32, sizeof(u32) * OBJECT_NUM_REGULAR_FIELDS);
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data->nodeFlags = m->marioObj->header.gfx.node.flags;
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data->cRawStickX = m->controller->rawStickX;
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data->cRawStickY = m->controller->rawStickY;
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data->cStickX = m->controller->stickX;
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data->cStickY = m->controller->stickY;
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data->cStickMag = m->controller->stickMag;
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data->cButtonDown = m->controller->buttonDown;
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data->cButtonPressed = m->controller->buttonPressed;
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data->cRawStickX = m->controller->rawStickX;
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data->cRawStickY = m->controller->rawStickY;
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data->cStickX = m->controller->stickX;
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data->cStickY = m->controller->stickY;
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data->cStickMag = m->controller->stickMag;
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data->cButtonDown = m->controller->buttonDown;
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data->cButtonPressed = m->controller->buttonPressed;
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data->cButtonReleased = m->controller->buttonReleased;
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data->cExtStickX = m->controller->extStickX;
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data->cExtStickY = m->controller->extStickY;
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data->cExtStickX = m->controller->extStickX;
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data->cExtStickY = m->controller->extStickY;
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data->input = m->input;
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data->flags = m->flags;
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@ -157,16 +157,16 @@ static void write_packet_data(struct PacketPlayerData* data, struct MarioState*
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memcpy(m->marioObj->rawData.asU32, data->rawData, sizeof(u32) * OBJECT_NUM_REGULAR_FIELDS);
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m->marioObj->header.gfx.node.flags = data->nodeFlags;
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m->controller->rawStickX = data->cRawStickX;
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m->controller->rawStickY = data->cRawStickY;
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m->controller->stickX = data->cStickX;
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m->controller->stickY = data->cStickY;
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m->controller->stickMag = data->cStickMag;
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m->controller->buttonDown = data->cButtonDown;
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m->controller->buttonPressed = data->cButtonPressed;
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m->controller->rawStickX = data->cRawStickX;
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m->controller->rawStickY = data->cRawStickY;
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m->controller->stickX = data->cStickX;
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m->controller->stickY = data->cStickY;
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m->controller->stickMag = data->cStickMag;
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m->controller->buttonDown = data->cButtonDown;
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m->controller->buttonPressed = data->cButtonPressed;
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m->controller->buttonReleased = data->cButtonReleased;
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m->controller->extStickX = data->cExtStickX;
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m->controller->extStickY = data->cExtStickY;
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m->controller->extStickX = data->cExtStickX;
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m->controller->extStickY = data->cExtStickY;
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m->input = data->input;
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m->flags = data->flags;
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@ -437,7 +437,7 @@ void network_update_player(void) {
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|| (sLastPlayerAction != m->action)
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|| (sLastButtonDown != m->controller->buttonDown)
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|| (sLastButtonPressed != m->controller->buttonPressed)
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|| (sLastButtonReleased != m->controller->buttonReleased)
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|| (sLastButtonReleased != m->controller->buttonReleased)
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|| (sLastPlayerParticles != m->particleFlags)
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|| (stickDist > 5.0f);
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