indentation in packet_player.c

This commit is contained in:
Isaac0-dev 2024-10-20 09:28:55 +10:00
parent a621ed2eba
commit e99d600bf7

View file

@ -92,16 +92,16 @@ static void read_packet_data(struct PacketPlayerData* data, struct MarioState* m
memcpy(data->rawData, m->marioObj->rawData.asU32, sizeof(u32) * OBJECT_NUM_REGULAR_FIELDS);
data->nodeFlags = m->marioObj->header.gfx.node.flags;
data->cRawStickX = m->controller->rawStickX;
data->cRawStickY = m->controller->rawStickY;
data->cStickX = m->controller->stickX;
data->cStickY = m->controller->stickY;
data->cStickMag = m->controller->stickMag;
data->cButtonDown = m->controller->buttonDown;
data->cButtonPressed = m->controller->buttonPressed;
data->cRawStickX = m->controller->rawStickX;
data->cRawStickY = m->controller->rawStickY;
data->cStickX = m->controller->stickX;
data->cStickY = m->controller->stickY;
data->cStickMag = m->controller->stickMag;
data->cButtonDown = m->controller->buttonDown;
data->cButtonPressed = m->controller->buttonPressed;
data->cButtonReleased = m->controller->buttonReleased;
data->cExtStickX = m->controller->extStickX;
data->cExtStickY = m->controller->extStickY;
data->cExtStickX = m->controller->extStickX;
data->cExtStickY = m->controller->extStickY;
data->input = m->input;
data->flags = m->flags;
@ -157,16 +157,16 @@ static void write_packet_data(struct PacketPlayerData* data, struct MarioState*
memcpy(m->marioObj->rawData.asU32, data->rawData, sizeof(u32) * OBJECT_NUM_REGULAR_FIELDS);
m->marioObj->header.gfx.node.flags = data->nodeFlags;
m->controller->rawStickX = data->cRawStickX;
m->controller->rawStickY = data->cRawStickY;
m->controller->stickX = data->cStickX;
m->controller->stickY = data->cStickY;
m->controller->stickMag = data->cStickMag;
m->controller->buttonDown = data->cButtonDown;
m->controller->buttonPressed = data->cButtonPressed;
m->controller->rawStickX = data->cRawStickX;
m->controller->rawStickY = data->cRawStickY;
m->controller->stickX = data->cStickX;
m->controller->stickY = data->cStickY;
m->controller->stickMag = data->cStickMag;
m->controller->buttonDown = data->cButtonDown;
m->controller->buttonPressed = data->cButtonPressed;
m->controller->buttonReleased = data->cButtonReleased;
m->controller->extStickX = data->cExtStickX;
m->controller->extStickY = data->cExtStickY;
m->controller->extStickX = data->cExtStickX;
m->controller->extStickY = data->cExtStickY;
m->input = data->input;
m->flags = data->flags;
@ -437,7 +437,7 @@ void network_update_player(void) {
|| (sLastPlayerAction != m->action)
|| (sLastButtonDown != m->controller->buttonDown)
|| (sLastButtonPressed != m->controller->buttonPressed)
|| (sLastButtonReleased != m->controller->buttonReleased)
|| (sLastButtonReleased != m->controller->buttonReleased)
|| (sLastPlayerParticles != m->particleFlags)
|| (stickDist > 5.0f);