Fix dirt_animation_geo anim state 3 vertex coloring

This commit is contained in:
Agent X 2024-07-08 19:53:16 -04:00
parent 821852ec9a
commit e97ab5a31b

View file

@ -100,6 +100,7 @@ static inline bool rom_asset_override_vertex_colors(void* ptr) {
extern Vtx bbh_seg7_vertex_070077B0[];
extern Vtx lll_seg7_vertex_07013830[];
extern Vtx ttc_seg7_vertex_0700B238[];
extern Vtx dirt_seg3_vertex_0302BDC8[];
return ptr == hoot_seg5_vertex_05002E50 ||
ptr == hoot_seg5_vertex_05002F78 ||
ptr == hoot_seg5_vertex_050030A0 ||
@ -114,7 +115,8 @@ static inline bool rom_asset_override_vertex_colors(void* ptr) {
ptr == bbh_seg7_vertex_070076C0 ||
ptr == bbh_seg7_vertex_070077B0 ||
ptr == lll_seg7_vertex_07013830 ||
ptr == ttc_seg7_vertex_0700B238;
ptr == ttc_seg7_vertex_0700B238 ||
ptr == dirt_seg3_vertex_0302BDC8;
}
static void rom_asset_load_vtx(struct RomAsset* asset) {