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https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-25 13:35:12 +00:00
Removed lag compensation functions that shouldn't be added to the Lua API
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parent
b61d844e32
commit
e7ebce5207
5 changed files with 1 additions and 80 deletions
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@ -103,6 +103,7 @@ override_disallowed_functions = {
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"src/pc/lua/utils/smlua_audio_utils.h": [ "smlua_audio_utils_override", "audio_custom_shutdown"],
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"src/pc/djui/djui_hud_utils.h": [ "djui_hud_render_texture", "djui_hud_render_texture_raw", "djui_hud_render_texture_tile", "djui_hud_render_texture_tile_raw" ],
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"src/pc/lua/utils/smlua_level_utils.h": [ "smlua_level_util_reset" ],
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"src/pc/network/lag_compensation.h": [ "lag_compensation_clear", "lag_compensation_store" ],
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}
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lua_function_params = {
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@ -4010,22 +4010,12 @@ function take_damage_and_knock_back(m, o)
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-- ...
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end
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--- @return nil
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function lag_compensation_clear()
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-- ...
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end
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--- @param otherNp NetworkPlayer
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--- @return MarioState
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function lag_compensation_get_local_state(otherNp)
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-- ...
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end
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--- @return nil
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function lag_compensation_store()
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-- ...
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end
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--- @param courseNum integer
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--- @param levelNum integer
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--- @param areaIndex integer
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@ -3305,24 +3305,6 @@
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<br />
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## [lag_compensation_clear](#lag_compensation_clear)
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### Lua Example
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`lag_compensation_clear()`
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### Parameters
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- None
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### Returns
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- None
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### C Prototype
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`void lag_compensation_clear(void);`
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[:arrow_up_small:](#)
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<br />
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## [lag_compensation_get_local_state](#lag_compensation_get_local_state)
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### Lua Example
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@ -3343,24 +3325,6 @@
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<br />
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## [lag_compensation_store](#lag_compensation_store)
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### Lua Example
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`lag_compensation_store()`
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### Parameters
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- None
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### Returns
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- None
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### C Prototype
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`void lag_compensation_store(void);`
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[:arrow_up_small:](#)
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<br />
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---
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# functions from level_info.h
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@ -793,9 +793,7 @@
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<br />
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- lag_compensation.h
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- [lag_compensation_clear](functions-3.md#lag_compensation_clear)
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- [lag_compensation_get_local_state](functions-3.md#lag_compensation_get_local_state)
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- [lag_compensation_store](functions-3.md#lag_compensation_store)
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<br />
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@ -12648,21 +12648,6 @@ int smlua_func_take_damage_and_knock_back(lua_State* L) {
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// lag_compensation.h //
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////////////////////////
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int smlua_func_lag_compensation_clear(UNUSED lua_State* L) {
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if (L == NULL) { return 0; }
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int top = lua_gettop(L);
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if (top != 0) {
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LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "lag_compensation_clear", 0, top);
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return 0;
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}
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lag_compensation_clear();
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return 1;
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}
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int smlua_func_lag_compensation_get_local_state(lua_State* L) {
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if (L == NULL) { return 0; }
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@ -12680,21 +12665,6 @@ int smlua_func_lag_compensation_get_local_state(lua_State* L) {
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return 1;
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}
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int smlua_func_lag_compensation_store(UNUSED lua_State* L) {
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if (L == NULL) { return 0; }
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int top = lua_gettop(L);
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if (top != 0) {
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LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "lag_compensation_store", 0, top);
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return 0;
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}
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lag_compensation_store();
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return 1;
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}
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//////////////////
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// level_info.h //
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//////////////////
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@ -29931,9 +29901,7 @@ void smlua_bind_functions_autogen(void) {
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smlua_bind_function(L, "take_damage_and_knock_back", smlua_func_take_damage_and_knock_back);
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// lag_compensation.h
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smlua_bind_function(L, "lag_compensation_clear", smlua_func_lag_compensation_clear);
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smlua_bind_function(L, "lag_compensation_get_local_state", smlua_func_lag_compensation_get_local_state);
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smlua_bind_function(L, "lag_compensation_store", smlua_func_lag_compensation_store);
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// level_info.h
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smlua_bind_function(L, "get_level_name", smlua_func_get_level_name);
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