Removed lag compensation functions that shouldn't be added to the Lua API

This commit is contained in:
MysterD 2023-04-03 21:56:52 -07:00
parent b61d844e32
commit e7ebce5207
5 changed files with 1 additions and 80 deletions

View file

@ -103,6 +103,7 @@ override_disallowed_functions = {
"src/pc/lua/utils/smlua_audio_utils.h": [ "smlua_audio_utils_override", "audio_custom_shutdown"], "src/pc/lua/utils/smlua_audio_utils.h": [ "smlua_audio_utils_override", "audio_custom_shutdown"],
"src/pc/djui/djui_hud_utils.h": [ "djui_hud_render_texture", "djui_hud_render_texture_raw", "djui_hud_render_texture_tile", "djui_hud_render_texture_tile_raw" ], "src/pc/djui/djui_hud_utils.h": [ "djui_hud_render_texture", "djui_hud_render_texture_raw", "djui_hud_render_texture_tile", "djui_hud_render_texture_tile_raw" ],
"src/pc/lua/utils/smlua_level_utils.h": [ "smlua_level_util_reset" ], "src/pc/lua/utils/smlua_level_utils.h": [ "smlua_level_util_reset" ],
"src/pc/network/lag_compensation.h": [ "lag_compensation_clear", "lag_compensation_store" ],
} }
lua_function_params = { lua_function_params = {

View file

@ -4010,22 +4010,12 @@ function take_damage_and_knock_back(m, o)
-- ... -- ...
end end
--- @return nil
function lag_compensation_clear()
-- ...
end
--- @param otherNp NetworkPlayer --- @param otherNp NetworkPlayer
--- @return MarioState --- @return MarioState
function lag_compensation_get_local_state(otherNp) function lag_compensation_get_local_state(otherNp)
-- ... -- ...
end end
--- @return nil
function lag_compensation_store()
-- ...
end
--- @param courseNum integer --- @param courseNum integer
--- @param levelNum integer --- @param levelNum integer
--- @param areaIndex integer --- @param areaIndex integer

View file

@ -3305,24 +3305,6 @@
<br /> <br />
## [lag_compensation_clear](#lag_compensation_clear)
### Lua Example
`lag_compensation_clear()`
### Parameters
- None
### Returns
- None
### C Prototype
`void lag_compensation_clear(void);`
[:arrow_up_small:](#)
<br />
## [lag_compensation_get_local_state](#lag_compensation_get_local_state) ## [lag_compensation_get_local_state](#lag_compensation_get_local_state)
### Lua Example ### Lua Example
@ -3343,24 +3325,6 @@
<br /> <br />
## [lag_compensation_store](#lag_compensation_store)
### Lua Example
`lag_compensation_store()`
### Parameters
- None
### Returns
- None
### C Prototype
`void lag_compensation_store(void);`
[:arrow_up_small:](#)
<br />
--- ---
# functions from level_info.h # functions from level_info.h

View file

@ -793,9 +793,7 @@
<br /> <br />
- lag_compensation.h - lag_compensation.h
- [lag_compensation_clear](functions-3.md#lag_compensation_clear)
- [lag_compensation_get_local_state](functions-3.md#lag_compensation_get_local_state) - [lag_compensation_get_local_state](functions-3.md#lag_compensation_get_local_state)
- [lag_compensation_store](functions-3.md#lag_compensation_store)
<br /> <br />

View file

@ -12648,21 +12648,6 @@ int smlua_func_take_damage_and_knock_back(lua_State* L) {
// lag_compensation.h // // lag_compensation.h //
//////////////////////// ////////////////////////
int smlua_func_lag_compensation_clear(UNUSED lua_State* L) {
if (L == NULL) { return 0; }
int top = lua_gettop(L);
if (top != 0) {
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "lag_compensation_clear", 0, top);
return 0;
}
lag_compensation_clear();
return 1;
}
int smlua_func_lag_compensation_get_local_state(lua_State* L) { int smlua_func_lag_compensation_get_local_state(lua_State* L) {
if (L == NULL) { return 0; } if (L == NULL) { return 0; }
@ -12680,21 +12665,6 @@ int smlua_func_lag_compensation_get_local_state(lua_State* L) {
return 1; return 1;
} }
int smlua_func_lag_compensation_store(UNUSED lua_State* L) {
if (L == NULL) { return 0; }
int top = lua_gettop(L);
if (top != 0) {
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "lag_compensation_store", 0, top);
return 0;
}
lag_compensation_store();
return 1;
}
////////////////// //////////////////
// level_info.h // // level_info.h //
////////////////// //////////////////
@ -29931,9 +29901,7 @@ void smlua_bind_functions_autogen(void) {
smlua_bind_function(L, "take_damage_and_knock_back", smlua_func_take_damage_and_knock_back); smlua_bind_function(L, "take_damage_and_knock_back", smlua_func_take_damage_and_knock_back);
// lag_compensation.h // lag_compensation.h
smlua_bind_function(L, "lag_compensation_clear", smlua_func_lag_compensation_clear);
smlua_bind_function(L, "lag_compensation_get_local_state", smlua_func_lag_compensation_get_local_state); smlua_bind_function(L, "lag_compensation_get_local_state", smlua_func_lag_compensation_get_local_state);
smlua_bind_function(L, "lag_compensation_store", smlua_func_lag_compensation_store);
// level_info.h // level_info.h
smlua_bind_function(L, "get_level_name", smlua_func_get_level_name); smlua_bind_function(L, "get_level_name", smlua_func_get_level_name);