Add gLevelValues.jrbDarkenSkybox

This commit is contained in:
Agent X 2024-06-21 22:57:44 -04:00
parent a6648cf517
commit e42f114b2d
6 changed files with 10 additions and 4 deletions

View file

@ -904,6 +904,7 @@
--- @field public hudRedCoinsRadar integer
--- @field public hudSecretsRadar integer
--- @field public infiniteStairsRequirement integer
--- @field public jrbDarkenSkybox integer
--- @field public maxCoins integer
--- @field public maxLives integer
--- @field public metalCapDuration integer

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@ -1245,6 +1245,7 @@
| hudRedCoinsRadar | `integer` | |
| hudSecretsRadar | `integer` | |
| infiniteStairsRequirement | `integer` | |
| jrbDarkenSkybox | `integer` | |
| maxCoins | `integer` | |
| maxLives | `integer` | |
| metalCapDuration | `integer` | |

View file

@ -124,7 +124,8 @@ struct LevelValues gDefaultLevelValues = {
.numCoinsToLife = 50,
.wdwWaterLevelSpeed = 10.0f,
.useGlobalStarIds = FALSE,
.zoomOutCameraOnPause = TRUE
.zoomOutCameraOnPause = TRUE,
.jrbDarkenSkybox = TRUE
};
struct LevelValues gLevelValues = { 0 };

View file

@ -90,6 +90,7 @@ struct LevelValues {
f32 wdwWaterLevelSpeed;
u8 useGlobalStarIds;
u8 zoomOutCameraOnPause;
u8 jrbDarkenSkybox;
};
extern struct LevelValues gLevelValues;

View file

@ -10,7 +10,8 @@
#include "segment2.h"
#include "sm64.h"
#include "hud.h"
#include "geo_commands.h"
#include "hardcoded.h"
/**
* @file skybox.c
@ -343,7 +344,7 @@ Gfx *create_skybox_facing_camera(s8 player, s8 background, f32 fov,
s8 colorIndex = 1;
// If the first star is collected in JRB, make the sky darker and slightly green
if (background == 8 && !(save_file_get_star_flags(gCurrSaveFileNum - 1, COURSE_JRB - 1) & 1)) {
if (background == BACKGROUND_ABOVE_CLOUDS && gLevelValues.jrbDarkenSkybox && !(save_file_get_star_flags(gCurrSaveFileNum - 1, COURSE_JRB - 1) & 1)) {
colorIndex = 0;
}

View file

@ -996,7 +996,7 @@ static struct LuaObjectField sLakituStateFields[LUA_LAKITU_STATE_FIELD_COUNT] =
{ "yaw", LVT_S16, offsetof(struct LakituState, yaw), false, LOT_NONE },
};
#define LUA_LEVEL_VALUES_FIELD_COUNT 50
#define LUA_LEVEL_VALUES_FIELD_COUNT 51
static struct LuaObjectField sLevelValuesFields[LUA_LEVEL_VALUES_FIELD_COUNT] = {
{ "bubbleOnDeathBarrierInCapStages", LVT_U8, offsetof(struct LevelValues, bubbleOnDeathBarrierInCapStages), false, LOT_NONE },
{ "cellHeightLimit", LVT_S16, offsetof(struct LevelValues, cellHeightLimit), false, LOT_NONE },
@ -1021,6 +1021,7 @@ static struct LuaObjectField sLevelValuesFields[LUA_LEVEL_VALUES_FIELD_COUNT] =
{ "hudRedCoinsRadar", LVT_U8, offsetof(struct LevelValues, hudRedCoinsRadar), false, LOT_NONE },
{ "hudSecretsRadar", LVT_U8, offsetof(struct LevelValues, hudSecretsRadar), false, LOT_NONE },
{ "infiniteStairsRequirement", LVT_S16, offsetof(struct LevelValues, infiniteStairsRequirement), false, LOT_NONE },
{ "jrbDarkenSkybox", LVT_U8, offsetof(struct LevelValues, jrbDarkenSkybox), false, LOT_NONE },
{ "maxCoins", LVT_U16, offsetof(struct LevelValues, maxCoins), false, LOT_NONE },
{ "maxLives", LVT_U16, offsetof(struct LevelValues, maxLives), false, LOT_NONE },
{ "metalCapDuration", LVT_U16, offsetof(struct LevelValues, metalCapDuration), false, LOT_NONE },