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Fixed 100 coin star in act select
It will appear in act selection again Sanity checked 'score' so that if the 100 coin star was collected, it will return at least 100
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2 changed files with 12 additions and 2 deletions
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@ -723,7 +723,17 @@ s32 save_file_get_course_coin_score(s32 fileIndex, s32 courseIndex) {
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if (INVALID_FILE_INDEX(fileIndex)) { return 0; }
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if (INVALID_SRC_SLOT(gSaveFileUsingBackupSlot)) { return 0; }
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if (INVALID_COURSE_COIN_INDEX(courseIndex)) { return 0; }
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return gSaveBuffer.files[fileIndex][gSaveFileUsingBackupSlot].courseCoinScores[courseIndex];
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u8 coinScore = gSaveBuffer.files[fileIndex][gSaveFileUsingBackupSlot].courseCoinScores[courseIndex];
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// sanity check - if we've collected 100 coin star... we have to have had at least 100
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if (coinScore < 100) {
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u8 stars = save_file_get_star_flags(fileIndex, courseIndex);
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if ((stars & (1 << 6))) {
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coinScore = 100;
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}
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}
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return coinScore;
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}
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void save_file_set_course_coin_score(s32 fileIndex, s32 courseIndex, u8 coinScore) {
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@ -98,7 +98,7 @@ void bhv_act_selector_star_type_loop(void) {
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* Renders the 100 coin star with an special star selector type.
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*/
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void render_100_coin_star(u8 stars) {
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if ((stars & (1 << 6)) && sStarSelectorModels[6]) {
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if ((stars & (1 << 6))) {
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// If the 100 coin star has been collected, create a new star selector next to the coin score.
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sStarSelectorModels[6] = spawn_object_abs_with_rot(gCurrentObject, 0, MODEL_STAR,
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bhvActSelectorStarType, 370, 24, -300, 0, 0, 0);
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