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https://github.com/coop-deluxe/sm64coopdx.git
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Synchronized bouncing fireball spawners
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parent
47f5e2315e
commit
e1cc0aa065
2 changed files with 35 additions and 6 deletions
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@ -28,19 +28,37 @@ void bhv_bouncing_fireball_flame_loop(void) {
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}
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void bhv_bouncing_fireball_loop(void) {
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if (!network_sync_object_initialized(o)) {
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network_init_object(o, SYNC_DISTANCE_ONLY_EVENTS);
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network_init_object_field(o, &o->oAction);
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network_init_object_field(o, &o->oPrevAction);
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network_init_object_field(o, &o->oTimer);
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}
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struct Object* player = nearest_player_to_object(o);
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int distanceToPlayer = dist_between_objects(o, player);
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struct Object *sp2C;
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f32 sp28;
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switch (o->oAction) {
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case 0:
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if (o->oDistanceToMario < 2000.0f)
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if (distanceToPlayer < 2000.0f)
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o->oAction = 1;
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break;
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case 1:
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sp2C = spawn_object(o, MODEL_RED_FLAME, bhvBouncingFireballFlame);
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sp28 = (10 - o->oTimer) * 0.5;
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obj_scale_xyz(sp2C, sp28, sp28, sp28);
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if (o->oTimer == 0)
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obj_become_tangible(sp2C);
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if (network_owns_object(o)) {
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sp2C = spawn_object(o, MODEL_RED_FLAME, bhvBouncingFireballFlame);
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sp28 = (10 - o->oTimer) * 0.5;
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obj_scale_xyz(sp2C, sp28, sp28, sp28);
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if (o->oTimer == 0)
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obj_become_tangible(sp2C);
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struct Object* spawn_objects[] = { sp2C };
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u32 models[] = { MODEL_RED_FLAME };
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network_send_spawn_objects(spawn_objects, models, 1);
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network_send_object(o);
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}
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if (o->oTimer > 10)
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o->oAction++;
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break;
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@ -60,6 +60,9 @@ void network_send_spawn_objects(struct Object* objects[], u32 models[], u8 objec
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packet_write(&p, &behaviorId, sizeof(enum BehaviorId));
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packet_write(&p, &o->activeFlags, sizeof(s16));
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packet_write(&p, o->rawData.asU32, sizeof(s32) * 80);
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packet_write(&p, &o->header.gfx.scale[0], sizeof(f32));
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packet_write(&p, &o->header.gfx.scale[1], sizeof(f32));
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packet_write(&p, &o->header.gfx.scale[2], sizeof(f32));
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}
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network_send(&p);
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@ -93,11 +96,15 @@ void network_receive_spawn_objects(struct Packet* p) {
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struct Object* spawned[MAX_SPAWN_OBJECTS_PER_PACKET] = { 0 };
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for (u8 i = 0; i < objectCount; i++) {
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struct SpawnObjectData data = { 0 };
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Vec3f scale = { 0 };
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packet_read(p, &data.parentId, sizeof(u8));
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packet_read(p, &data.model, sizeof(u32));
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packet_read(p, &data.behaviorId, sizeof(enum BehaviorId));
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packet_read(p, &data.activeFlags, sizeof(s16));
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packet_read(p, &data.rawData, sizeof(s32) * 80);
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packet_read(p, &scale[0], sizeof(f32));
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packet_read(p, &scale[1], sizeof(f32));
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packet_read(p, &scale[2], sizeof(f32));
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struct Object* parentObj = NULL;
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if (data.parentId == (u8)-1) {
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@ -126,6 +133,10 @@ void network_receive_spawn_objects(struct Packet* p) {
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struct Object* o = spawn_object(parentObj, data.model, behavior);
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memcpy(o->rawData.asU32, data.rawData, sizeof(u32) * 80);
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o->header.gfx.scale[0] = scale[0];
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o->header.gfx.scale[1] = scale[1];
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o->header.gfx.scale[2] = scale[2];
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// correct the temporary parent with the object itself
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if (data.parentId == (u8)-1) { o->parentObj = o; }
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