Make the extended character names and order make more sense

This commit is contained in:
MysterD 2023-03-28 12:33:13 -07:00
parent 4457edb412
commit e0b5886bdf
32 changed files with 130 additions and 137 deletions

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@ -3591,130 +3591,129 @@ ALIGNED8 static const u8 texture_font_normal_char_93[] = {
#include "textures/segment2/custom_font_normal_char_93.ia4.inc.c"
};
// spanish
// extended
ALIGNED8 static const u8 texture_font_normal_char_sa[] = {
#include "textures/segment2/custom_font_normal_char_sa.ia4.inc.c"
ALIGNED8 static const u8 texture_font_normal_char_ca_a[] = {
#include "textures/segment2/custom_font_normal_char_ca_a.ia4.inc.c"
};
ALIGNED8 static const u8 texture_font_normal_char_se[] = {
#include "textures/segment2/custom_font_normal_char_se.ia4.inc.c"
ALIGNED8 static const u8 texture_font_normal_char_ca_c[] = {
#include "textures/segment2/custom_font_normal_char_ca_c.ia4.inc.c"
};
ALIGNED8 static const u8 texture_font_normal_char_si[] = {
#include "textures/segment2/custom_font_normal_char_si.ia4.inc.c"
ALIGNED8 static const u8 texture_font_normal_char_ca_g[] = {
#include "textures/segment2/custom_font_normal_char_ca_g.ia4.inc.c"
};
ALIGNED8 static const u8 texture_font_normal_char_so[] = {
#include "textures/segment2/custom_font_normal_char_so.ia4.inc.c"
ALIGNED8 static const u8 texture_font_normal_char_ca_t[] = {
#include "textures/segment2/custom_font_normal_char_ca_t.ia4.inc.c"
};
ALIGNED8 static const u8 texture_font_normal_char_su[] = {
#include "textures/segment2/custom_font_normal_char_su.ia4.inc.c"
ALIGNED8 static const u8 texture_font_normal_char_cc_ced[] = {
#include "textures/segment2/custom_font_normal_char_cc_ced.ia4.inc.c"
};
ALIGNED8 static const u8 texture_font_normal_char_su2[] = {
#include "textures/segment2/custom_font_normal_char_su2.ia4.inc.c"
ALIGNED8 static const u8 texture_font_normal_char_ce_a[] = {
#include "textures/segment2/custom_font_normal_char_ce_a.ia4.inc.c"
};
ALIGNED8 static const u8 texture_font_normal_char_sn[] = {
#include "textures/segment2/custom_font_normal_char_sn.ia4.inc.c"
ALIGNED8 static const u8 texture_font_normal_char_ce_c[] = {
#include "textures/segment2/custom_font_normal_char_ce_c.ia4.inc.c"
};
ALIGNED8 static const u8 texture_font_normal_char_sca[] = {
#include "textures/segment2/custom_font_normal_char_sca.ia4.inc.c"
ALIGNED8 static const u8 texture_font_normal_char_ci_a[] = {
#include "textures/segment2/custom_font_normal_char_ci_a.ia4.inc.c"
};
ALIGNED8 static const u8 texture_font_normal_char_sce[] = {
#include "textures/segment2/custom_font_normal_char_sce.ia4.inc.c"
ALIGNED8 static const u8 texture_font_normal_char_cn_t[] = {
#include "textures/segment2/custom_font_normal_char_cn_t.ia4.inc.c"
};
ALIGNED8 static const u8 texture_font_normal_char_sci[] = {
#include "textures/segment2/custom_font_normal_char_sci.ia4.inc.c"
ALIGNED8 static const u8 texture_font_normal_char_co_a[] = {
#include "textures/segment2/custom_font_normal_char_co_a.ia4.inc.c"
};
ALIGNED8 static const u8 texture_font_normal_char_sco[] = {
#include "textures/segment2/custom_font_normal_char_sco.ia4.inc.c"
ALIGNED8 static const u8 texture_font_normal_char_co_c[] = {
#include "textures/segment2/custom_font_normal_char_co_c.ia4.inc.c"
};
ALIGNED8 static const u8 texture_font_normal_char_scu[] = {
#include "textures/segment2/custom_font_normal_char_scu.ia4.inc.c"
ALIGNED8 static const u8 texture_font_normal_char_co_t[] = {
#include "textures/segment2/custom_font_normal_char_co_t.ia4.inc.c"
};
ALIGNED8 static const u8 texture_font_normal_char_scu2[] = {
#include "textures/segment2/custom_font_normal_char_scu2.ia4.inc.c"
ALIGNED8 static const u8 texture_font_normal_char_cu_a[] = {
#include "textures/segment2/custom_font_normal_char_cu_a.ia4.inc.c"
};
ALIGNED8 static const u8 texture_font_normal_char_scn[] = {
#include "textures/segment2/custom_font_normal_char_scn.ia4.inc.c"
ALIGNED8 static const u8 texture_font_normal_char_cu_u[] = {
#include "textures/segment2/custom_font_normal_char_cu_u.ia4.inc.c"
};
ALIGNED8 static const u8 texture_font_normal_char_sex[] = {
#include "textures/segment2/custom_font_normal_char_sex.ia4.inc.c"
ALIGNED8 static const u8 texture_font_normal_char_la_a[] = {
#include "textures/segment2/custom_font_normal_char_la_a.ia4.inc.c"
};
ALIGNED8 static const u8 texture_font_normal_char_squ[] = {
#include "textures/segment2/custom_font_normal_char_squ.ia4.inc.c"
ALIGNED8 static const u8 texture_font_normal_char_la_c[] = {
#include "textures/segment2/custom_font_normal_char_la_c.ia4.inc.c"
};
// portuguese
ALIGNED8 static const u8 texture_font_normal_char_pa[] = {
#include "textures/segment2/custom_font_normal_char_pa.ia4.inc.c"
ALIGNED8 static const u8 texture_font_normal_char_la_g[] = {
#include "textures/segment2/custom_font_normal_char_la_g.ia4.inc.c"
};
ALIGNED8 static const u8 texture_font_normal_char_pa2[] = {
#include "textures/segment2/custom_font_normal_char_pa2.ia4.inc.c"
ALIGNED8 static const u8 texture_font_normal_char_la_t[] = {
#include "textures/segment2/custom_font_normal_char_la_t.ia4.inc.c"
};
ALIGNED8 static const u8 texture_font_normal_char_pa3[] = {
#include "textures/segment2/custom_font_normal_char_pa3.ia4.inc.c"
ALIGNED8 static const u8 texture_font_normal_char_lc_ced[] = {
#include "textures/segment2/custom_font_normal_char_lc_ced.ia4.inc.c"
};
ALIGNED8 static const u8 texture_font_normal_char_pc[] = {
#include "textures/segment2/custom_font_normal_char_pc.ia4.inc.c"
ALIGNED8 static const u8 texture_font_normal_char_le_a[] = {
#include "textures/segment2/custom_font_normal_char_le_a.ia4.inc.c"
};
ALIGNED8 static const u8 texture_font_normal_char_pca[] = {
#include "textures/segment2/custom_font_normal_char_pca.ia4.inc.c"
ALIGNED8 static const u8 texture_font_normal_char_le_c[] = {
#include "textures/segment2/custom_font_normal_char_le_c.ia4.inc.c"
};
ALIGNED8 static const u8 texture_font_normal_char_pca2[] = {
#include "textures/segment2/custom_font_normal_char_pca2.ia4.inc.c"
ALIGNED8 static const u8 texture_font_normal_char_li_a[] = {
#include "textures/segment2/custom_font_normal_char_li_a.ia4.inc.c"
};
ALIGNED8 static const u8 texture_font_normal_char_pca3[] = {
#include "textures/segment2/custom_font_normal_char_pca3.ia4.inc.c"
ALIGNED8 static const u8 texture_font_normal_char_ln_t[] = {
#include "textures/segment2/custom_font_normal_char_ln_t.ia4.inc.c"
};
ALIGNED8 static const u8 texture_font_normal_char_pcc[] = {
#include "textures/segment2/custom_font_normal_char_pcc.ia4.inc.c"
ALIGNED8 static const u8 texture_font_normal_char_lo_a[] = {
#include "textures/segment2/custom_font_normal_char_lo_a.ia4.inc.c"
};
ALIGNED8 static const u8 texture_font_normal_char_pce2[] = {
#include "textures/segment2/custom_font_normal_char_pce2.ia4.inc.c"
ALIGNED8 static const u8 texture_font_normal_char_lo_c[] = {
#include "textures/segment2/custom_font_normal_char_lo_c.ia4.inc.c"
};
ALIGNED8 static const u8 texture_font_normal_char_pco2[] = {
#include "textures/segment2/custom_font_normal_char_pco2.ia4.inc.c"
ALIGNED8 static const u8 texture_font_normal_char_lo_t[] = {
#include "textures/segment2/custom_font_normal_char_lo_t.ia4.inc.c"
};
ALIGNED8 static const u8 texture_font_normal_char_pco3[] = {
#include "textures/segment2/custom_font_normal_char_pco3.ia4.inc.c"
ALIGNED8 static const u8 texture_font_normal_char_lu_a[] = {
#include "textures/segment2/custom_font_normal_char_lu_a.ia4.inc.c"
};
ALIGNED8 static const u8 texture_font_normal_char_pe2[] = {
#include "textures/segment2/custom_font_normal_char_pe2.ia4.inc.c"
ALIGNED8 static const u8 texture_font_normal_char_lu_u[] = {
#include "textures/segment2/custom_font_normal_char_lu_u.ia4.inc.c"
};
ALIGNED8 static const u8 texture_font_normal_char_po2[] = {
#include "textures/segment2/custom_font_normal_char_po2.ia4.inc.c"
ALIGNED8 static const u8 texture_font_normal_char_punc_sp_ex[] = {
#include "textures/segment2/custom_font_normal_char_punc_sp_ex.ia4.inc.c"
};
ALIGNED8 static const u8 texture_font_normal_char_po3[] = {
#include "textures/segment2/custom_font_normal_char_po3.ia4.inc.c"
ALIGNED8 static const u8 texture_font_normal_char_punc_sp_qu[] = {
#include "textures/segment2/custom_font_normal_char_punc_sp_qu.ia4.inc.c"
};
const u8* const font_normal_chars[] = {
texture_font_char_us_exclamation, // !
texture_font_char_us_double_quote_open, // "
@ -3812,37 +3811,39 @@ const u8* const font_normal_chars[] = {
texture_font_char_us_tilde, // ~
texture_font_char_us_star_filled, // DEL
texture_font_normal_char_sa, // á
texture_font_normal_char_se, // é
texture_font_normal_char_si, // í
texture_font_normal_char_so, // ó
texture_font_normal_char_su, // ú
texture_font_normal_char_su2, // ü
texture_font_normal_char_sn, // ñ
texture_font_normal_char_sca, // Á
texture_font_normal_char_sce, // É
texture_font_normal_char_sci, // Í
texture_font_normal_char_sco, // Ó
texture_font_normal_char_scu, // Ú
texture_font_normal_char_scu2, // Ü
texture_font_normal_char_scn, // Ñ
texture_font_normal_char_sex, // ¡
texture_font_normal_char_squ, // ¿
texture_font_normal_char_ca_a, // Á
texture_font_normal_char_ca_c, // Â
texture_font_normal_char_ca_g, // À
texture_font_normal_char_ca_t, // Ã
texture_font_normal_char_cc_ced, // Ç
texture_font_normal_char_ce_a, // É
texture_font_normal_char_ce_c, // Ê
texture_font_normal_char_ci_a, // Í
texture_font_normal_char_cn_t, // Ñ
texture_font_normal_char_co_a, // Ó
texture_font_normal_char_co_c, // Ô
texture_font_normal_char_co_t, // Õ
texture_font_normal_char_cu_a, // Ú
texture_font_normal_char_cu_u, // Ü
texture_font_normal_char_la_a, // á
texture_font_normal_char_la_c, // â
texture_font_normal_char_la_g, // à
texture_font_normal_char_la_t, // ã
texture_font_normal_char_lc_ced, // ç
texture_font_normal_char_le_a, // é
texture_font_normal_char_le_c, // ê
texture_font_normal_char_li_a, // í
texture_font_normal_char_ln_t, // ñ
texture_font_normal_char_lo_a, // ó
texture_font_normal_char_lo_c, // ô
texture_font_normal_char_lo_t, // õ
texture_font_normal_char_lu_a, // ú
texture_font_normal_char_lu_u, // ü
texture_font_normal_char_punc_sp_ex, // ¡
texture_font_normal_char_punc_sp_qu, // ¿
texture_font_normal_char_pa, // à
texture_font_normal_char_pa2, // â
texture_font_normal_char_pa3, // ã
texture_font_normal_char_pe2, // ê
texture_font_normal_char_po2, // ô
texture_font_normal_char_po3, // õ
texture_font_normal_char_pc, // ç
texture_font_normal_char_pca, // À
texture_font_normal_char_pca2, // Â
texture_font_normal_char_pca3, // Ã
texture_font_normal_char_pce2, // Ê
texture_font_normal_char_pco2, // Ô
texture_font_normal_char_pco3, // Õ
texture_font_normal_char_pcc, // Ç
};
const f32 font_normal_widths[] = {
@ -3861,18 +3862,13 @@ const f32 font_normal_widths[] = {
/* { | } ~ DEL */
0.3125f, 0.2500f, 0.3125f, 0.5000f, 0.5000f,
/* á é í ó ú ü ñ */
0.3750f, 0.3125f, 0.2500f, 0.3125f, 0.3125f, 0.3125f, 0.3125f,
/* Á É Í Ó Ú Ü Ñ */
0.3750f, 0.3750f, 0.3125f, 0.3750f, 0.3750f, 0.3750f, 0.5000f,
/* Á Â À Ã Ç É Ê Í Ñ Ó Ô Õ Ú Ü */
0.3750f, 0.3750f, 0.3750f, 0.3750f, 0.3750f, 0.3750f, 0.3750f, 0.3125f, 0.5000f, 0.3750f, 0.3750f, 0.3750f, 0.3750f, 0.3750f,
/* á â à ã ç é ê í ñ ó ô õ ú ü */
0.3750f, 0.3750f, 0.3750f, 0.3750f, 0.3125f, 0.3125f, 0.3125f, 0.2500f, 0.3125f, 0.3125f, 0.3125f, 0.3125f, 0.3125f, 0.3125f,
/* ¡ ¿ */
0.3125f, 0.4375f,
/* à â ã ê ô õ ç */
0.3750f, 0.3750f, 0.3750f, 0.3125f, 0.3125f, 0.3125f, 0.3125f,
/* À Â Ã Ê Ô Õ Ç */
0.3750f, 0.3750f, 0.3750f, 0.3750f, 0.3750f, 0.3750f, 0.3750f,
};

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@ -4,41 +4,39 @@
struct SmCodeGlyph {
s8 unicode1;
s8 unicode2;
u8 smcode;
};
struct SmCodeGlyph sSmCodeGlyphs[] = {
{ -61, -95, 128 }, // á
{ -61, -87, 129 }, // é
{ -61, -83, 130 }, // í
{ -61, -77, 131 }, // ó
{ -61, -70, 132 }, // ú
{ -61, -68, 133 }, // ü
{ -61, -79, 134 }, // ñ
{ -61, -127, 135 }, // Á
{ -61, -119, 136 }, // É
{ -61, -115, 137 }, // Í
{ -61, -109, 138 }, // Ó
{ -61, -102, 139 }, // Ú
{ -61, -100, 140 }, // Ü
{ -61, -111, 141 }, // Ñ
{ -62, -95, 142 }, // ¡
{ -62, -65, 143 }, // ¿
{ -61, -96, 144 }, // à
{ -61, -94, 145 }, // â
{ -61, -93, 146 }, // ã
{ -61, -86, 147 }, // ê
{ -61, -76, 148 }, // ô
{ -61, -75, 149 }, // õ
{ -61, -89, 150 }, // ç
{ -61, -128, 151 }, // À
{ -61, -126, 152 }, // Â
{ -61, -125, 153 }, // Ã
{ -61, -118, 154 }, // Ê
{ -61, -108, 155 }, // Ô
{ -61, -107, 156 }, // Õ
{ -61, -121, 157 }, // Ç
{ -61, -127 }, // Á
{ -61, -126 }, // Â
{ -61, -128 }, // À
{ -61, -125 }, // Ã
{ -61, -121 }, // Ç
{ -61, -119 }, // É
{ -61, -118 }, // Ê
{ -61, -115 }, // Í
{ -61, -111 }, // Ñ
{ -61, -109 }, // Ó
{ -61, -108 }, // Ô
{ -61, -107 }, // Õ
{ -61, -102 }, // Ú
{ -61, -100 }, // Ü
{ -61, -95 }, // á
{ -61, -94 }, // â
{ -61, -96 }, // à
{ -61, -93 }, // ã
{ -61, -89 }, // ç
{ -61, -87 }, // é
{ -61, -86 }, // ê
{ -61, -83 }, // í
{ -61, -79 }, // ñ
{ -61, -77 }, // ó
{ -61, -76 }, // ô
{ -61, -75 }, // õ
{ -61, -70 }, // ú
{ -61, -68 }, // ü
{ -62, -95 }, // ¡
{ -62, -65 }, // ¿
};
void djui_font_convert_to_smcode(char* text) {
@ -56,7 +54,7 @@ void djui_font_convert_to_smcode(char* text) {
char* t2 = t;
while (*t2 != '\0') { t2[0] = t2[1]; t2++; }
// replace
t[0] = (s8)glyph->smcode;
t[0] = (s8)(128 + i);
}
}
t++;
@ -73,8 +71,7 @@ bool djui_font_valid_smcode(char c) {
size_t glyphCount = sizeof(sSmCodeGlyphs) / sizeof(sSmCodeGlyphs[0]);
for (size_t i = 0; i < glyphCount; i++) {
struct SmCodeGlyph* glyph = &sSmCodeGlyphs[i];
if ((u8)c == glyph->smcode) { return true; }
if ((u8)c == ((u8)(128 + i))) { return true; }
}
return false;

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