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Make fixCollisionBugs an integer again (#232)
This is for mod compatibility.
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c2d1c85299
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5 changed files with 5 additions and 5 deletions
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@ -629,7 +629,7 @@
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--- @field public exitCastleArea integer
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--- @field public exitCastleLevel LevelNum
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--- @field public exitCastleWarpNode integer
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--- @field public fixCollisionBugs boolean
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--- @field public fixCollisionBugs integer
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--- @field public floorLowerLimit integer
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--- @field public floorLowerLimitMisc integer
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--- @field public floorLowerLimitShadow integer
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@ -924,7 +924,7 @@
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| exitCastleArea | `integer` | |
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| exitCastleLevel | [enum LevelNum](constants.md#enum-LevelNum) | |
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| exitCastleWarpNode | `integer` | |
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| fixCollisionBugs | `boolean` | |
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| fixCollisionBugs | `integer` | |
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| floorLowerLimit | `integer` | |
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| floorLowerLimitMisc | `integer` | |
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| floorLowerLimitShadow | `integer` | |
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@ -37,7 +37,7 @@ struct StarPositions {
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};
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struct LevelValues {
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bool fixCollisionBugs;
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u8 fixCollisionBugs;
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enum LevelNum entryLevel;
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enum LevelNum exitCastleLevel;
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s16 exitCastleArea;
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@ -17,7 +17,7 @@ void djui_panel_options_debug_create(struct DjuiBase* caller) {
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djui_base_set_size(&checkbox1->base, 1.0f, 32);
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defaultBase = &checkbox1->base;
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struct DjuiCheckbox* checkbox2 = djui_checkbox_create(&body->base, "Fixed Collisions", &gLevelValues.fixCollisionBugs);
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struct DjuiCheckbox* checkbox2 = djui_checkbox_create(&body->base, "Fixed Collisions", (bool*)&gLevelValues.fixCollisionBugs);
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djui_base_set_size_type(&checkbox2->base, DJUI_SVT_RELATIVE, DJUI_SVT_ABSOLUTE);
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djui_base_set_size(&checkbox2->base, 1.0f, 32);
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defaultBase = &checkbox2->base;
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@ -734,7 +734,7 @@ static struct LuaObjectField sLevelValuesFields[LUA_LEVEL_VALUES_FIELD_COUNT] =
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{ "exitCastleArea", LVT_S16, offsetof(struct LevelValues, exitCastleArea), false, LOT_NONE },
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{ "exitCastleLevel", LVT_S32, offsetof(struct LevelValues, exitCastleLevel), false, LOT_NONE },
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{ "exitCastleWarpNode", LVT_U8, offsetof(struct LevelValues, exitCastleWarpNode), false, LOT_NONE },
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{ "fixCollisionBugs", LVT_BOOL, offsetof(struct LevelValues, fixCollisionBugs), false, LOT_NONE },
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{ "fixCollisionBugs", LVT_U8, offsetof(struct LevelValues, fixCollisionBugs), false, LOT_NONE },
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{ "floorLowerLimit", LVT_S16, offsetof(struct LevelValues, floorLowerLimit), false, LOT_NONE },
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{ "floorLowerLimitMisc", LVT_S16, offsetof(struct LevelValues, floorLowerLimitMisc), false, LOT_NONE },
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{ "floorLowerLimitShadow", LVT_S16, offsetof(struct LevelValues, floorLowerLimitShadow), false, LOT_NONE },
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