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https://github.com/coop-deluxe/sm64coopdx.git
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Move water level syncing from level packets to area packets
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parent
cbb7eb419c
commit
dafa5536a1
2 changed files with 3 additions and 2 deletions
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@ -5,6 +5,7 @@
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#include "game/level_update.h"
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#include "game/area.h"
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#include "game/object_helpers.h"
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#include "game/object_list_processor.h"
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#include "behavior_table.h"
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#include "object_constants.h"
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#include "object_fields.h"
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@ -46,6 +47,7 @@ void network_send_area(struct NetworkPlayer* toNp) {
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// area variables
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packet_write(&p, &gNetworkAreaTimer, sizeof(u32));
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packet_write(&p, gEnvironmentLevels, sizeof(s32));
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// write sync id removals
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packet_write(&p, &sRemoveSyncIdsIndex, sizeof(u8));
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@ -142,6 +144,7 @@ void network_receive_area(struct Packet* p) {
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// read area variables
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packet_read(p, &gNetworkAreaTimer, sizeof(u32));
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gNetworkAreaTimerClock = clock_elapsed_ticks() - gNetworkAreaTimer;
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packet_read(p, gEnvironmentLevels, sizeof(s32));
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// read removed sync ids
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area_remove_sync_ids_clear();
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@ -29,7 +29,6 @@ void network_send_level(struct NetworkPlayer* toNp, bool sendArea) {
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packet_write(&p, &gPssSlideStarted, sizeof(u8));
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packet_write(&p, &gHudDisplay.timer, sizeof(u16));
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packet_write(&p, &gTTCSpeedSetting, sizeof(s16));
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packet_write(&p, gEnvironmentLevels, sizeof(s32));
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// send level packet
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network_send_to(toNp->localIndex, &p);
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@ -75,7 +74,6 @@ void network_receive_level(struct Packet* p) {
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packet_read(p, &gPssSlideStarted, sizeof(u8));
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packet_read(p, &gHudDisplay.timer, sizeof(u16));
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packet_read(p, &gTTCSpeedSetting, sizeof(s16)); // likely doesn't work after level load.. but it could
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packet_read(p, gEnvironmentLevels, sizeof(s32));
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// hacky way to override red coins collected
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gRedCoinsCollected = redCoinsCollected;
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