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https://github.com/coop-deluxe/sm64coopdx.git
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Fixed saving/loading of DynOS model pack settings
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3 changed files with 34 additions and 0 deletions
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@ -116,6 +116,7 @@
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- [is_anim_at_end](#is_anim_at_end)
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- [is_anim_past_end](#is_anim_past_end)
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- [is_anim_past_frame](#is_anim_past_frame)
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- [mario_can_bubble](#mario_can_bubble)
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- [mario_facing_downhill](#mario_facing_downhill)
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- [mario_floor_is_slippery](#mario_floor_is_slippery)
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- [mario_floor_is_slope](#mario_floor_is_slope)
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@ -2288,6 +2289,26 @@ The `reliable` field will ensure that the packet arrives, but should be used spa
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<br />
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## [mario_can_bubble](#mario_can_bubble)
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### Lua Example
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`local boolValue = mario_can_bubble(m)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| m | [MarioState](structs.md#MarioState) |
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### Returns
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- `bool`
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### C Prototype
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`bool mario_can_bubble(struct MarioState* m);`
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[:arrow_up_small:](#)
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<br />
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## [mario_facing_downhill](#mario_facing_downhill)
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### Lua Example
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@ -252,6 +252,7 @@ static void dynos_pack_read(char** tokens, UNUSED int numTokens) {
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if (numTokens < 3) { return; }
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char fullPackName[256] = { 0 };
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for (int i = 1; i < numTokens - 1; i++) {
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if (i != 1) { strncat(fullPackName, " ", 255); }
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strncat(fullPackName, tokens[i], 255);
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}
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@ -975,6 +975,17 @@ int smlua_func_is_anim_past_frame(lua_State* L) {
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return 1;
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}
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int smlua_func_mario_can_bubble(lua_State* L) {
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if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
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struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
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if (!gSmLuaConvertSuccess) { return 0; }
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lua_pushboolean(L, mario_can_bubble(m));
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return 1;
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}
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int smlua_func_mario_facing_downhill(lua_State* L) {
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if(!smlua_functions_valid_param_count(L, 2)) { return 0; }
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@ -8198,6 +8209,7 @@ void smlua_bind_functions_autogen(void) {
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smlua_bind_function(L, "is_anim_at_end", smlua_func_is_anim_at_end);
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smlua_bind_function(L, "is_anim_past_end", smlua_func_is_anim_past_end);
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smlua_bind_function(L, "is_anim_past_frame", smlua_func_is_anim_past_frame);
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smlua_bind_function(L, "mario_can_bubble", smlua_func_mario_can_bubble);
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smlua_bind_function(L, "mario_facing_downhill", smlua_func_mario_facing_downhill);
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smlua_bind_function(L, "mario_floor_is_slippery", smlua_func_mario_floor_is_slippery);
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smlua_bind_function(L, "mario_floor_is_slope", smlua_func_mario_floor_is_slope);
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