Remove debug bind from football.lua

This commit is contained in:
MysterD 2022-03-08 00:16:43 -08:00
parent 379b51e384
commit d777b7cfba

View file

@ -1021,12 +1021,12 @@ function mario_update_local(m)
local np = gNetworkPlayers[m.playerIndex] local np = gNetworkPlayers[m.playerIndex]
local s = gPlayerSyncTable[m.playerIndex] local s = gPlayerSyncTable[m.playerIndex]
if (m.controller.buttonPressed & D_JPAD) ~= 0 then --if (m.controller.buttonPressed & D_JPAD) ~= 0 then
print(m.pos.x, m.pos.y, m.pos.z) -- print(m.pos.x, m.pos.y, m.pos.z)
sSoccerBall.oPosX = m.pos.x -- sSoccerBall.oPosX = m.pos.x
sSoccerBall.oPosY = m.pos.y - 100 -- sSoccerBall.oPosY = m.pos.y - 100
sSoccerBall.oPosZ = m.pos.z -- sSoccerBall.oPosZ = m.pos.z
end --end
-- force players into certain positions and angles -- force players into certain positions and angles
if gGlobalSyncTable.gameState == GAME_STATE_WAIT then if gGlobalSyncTable.gameState == GAME_STATE_WAIT then