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Remove debug bind from football.lua
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parent
379b51e384
commit
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1 changed files with 6 additions and 6 deletions
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@ -1021,12 +1021,12 @@ function mario_update_local(m)
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local np = gNetworkPlayers[m.playerIndex]
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local np = gNetworkPlayers[m.playerIndex]
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local s = gPlayerSyncTable[m.playerIndex]
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local s = gPlayerSyncTable[m.playerIndex]
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if (m.controller.buttonPressed & D_JPAD) ~= 0 then
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--if (m.controller.buttonPressed & D_JPAD) ~= 0 then
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print(m.pos.x, m.pos.y, m.pos.z)
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-- print(m.pos.x, m.pos.y, m.pos.z)
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sSoccerBall.oPosX = m.pos.x
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-- sSoccerBall.oPosX = m.pos.x
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sSoccerBall.oPosY = m.pos.y - 100
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-- sSoccerBall.oPosY = m.pos.y - 100
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sSoccerBall.oPosZ = m.pos.z
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-- sSoccerBall.oPosZ = m.pos.z
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end
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--end
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-- force players into certain positions and angles
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-- force players into certain positions and angles
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if gGlobalSyncTable.gameState == GAME_STATE_WAIT then
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if gGlobalSyncTable.gameState == GAME_STATE_WAIT then
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