Restore vanilla Eyerok boss dialog

This commit is contained in:
Agent X 2024-11-12 17:50:15 -05:00
parent d66cbf6dfc
commit d5ec52fcc2

View file

@ -118,16 +118,16 @@ static void eyerok_boss_act_wake_up(void) {
}
}
u8 eyerok_boss_act_show_intro_text_continue_dialog(void) { return o->oAction == EYEROK_BOSS_ACT_SHOW_INTRO_TEXT; }
static u8 eyerok_boss_act_show_intro_text_continue_dialog(void) {
return o->oAction == EYEROK_BOSS_ACT_SHOW_INTRO_TEXT;
}
static void eyerok_boss_act_show_intro_text(void) {
// todo: get dialog working again
/*struct MarioState* marioState = nearest_mario_state_to_object(o);
struct MarioState* marioState = nearest_mario_state_to_object(o);
if (should_start_or_continue_dialog(marioState, o) && cur_obj_update_dialog_with_cutscene(&gMarioStates[0], 2, 0, CUTSCENE_DIALOG, gBehaviorValues.dialogs.EyerokIntroDialog, eyerok_boss_act_show_intro_text_continue_dialog)) {
o->oAction = EYEROK_BOSS_ACT_FIGHT;
network_send_object_reliability(o, TRUE);
}*/
o->oAction = EYEROK_BOSS_ACT_FIGHT;
}
}
static void eyerok_boss_act_fight(void) {