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https://github.com/coop-deluxe/sm64coopdx.git
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Revert "Fixes billboarding-related problems"
This reverts commit 5558ecbd4e
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parent
5558ecbd4e
commit
d543bd0b3d
9 changed files with 55 additions and 5 deletions
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@ -219,6 +219,9 @@
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#define BILLBOARD() \
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BC_B(0x21)
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#define CYLBOARD() \
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BC_B(0x38)
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// Hides the current object.
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#define HIDE() \
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BC_B(0x22)
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@ -3180,7 +3183,7 @@ const BehaviorScript bhvFloorTrapInCastle[] = {
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const BehaviorScript bhvTree[] = {
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BEGIN(OBJ_LIST_POLELIKE),
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BILLBOARD(),
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CYLBOARD(),
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OR_INT(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE),
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SET_INT(oInteractType, INTERACT_POLE),
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SET_HITBOX(/*Radius*/ 80, /*Height*/ 500),
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@ -133,6 +133,15 @@ static s32 bhv_cmd_disable_rendering(void) {
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// Usage: BILLBOARD()
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static s32 bhv_cmd_billboard(void) {
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gCurrentObject->header.gfx.node.flags |= GRAPH_RENDER_BILLBOARD;
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gCurBhvCommand++;
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return BHV_PROC_CONTINUE;
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}
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// Command 0x
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static s32 bhv_cmd_cylboard(void) {
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gCurrentObject->header.gfx.node.flags |= GRAPH_RENDER_CYLBOARD;
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gCurBhvCommand++;
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return BHV_PROC_CONTINUE;
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}
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@ -897,6 +906,7 @@ static BhvCommandProc BehaviorCmdTable[] = {
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bhv_cmd_disable_rendering, //35
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bhv_cmd_set_int_unused, //36
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bhv_cmd_spawn_water_droplet, //37
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bhv_cmd_cylboard //38
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};
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// Execute the behavior script of the current object, process the object flags, and other miscellaneous code for updating objects.
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@ -30,6 +30,7 @@ extern Vec3s gVec3sOne;
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#define GRAPH_RENDER_Z_BUFFER (1 << 3)
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#define GRAPH_RENDER_INVISIBLE (1 << 4)
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#define GRAPH_RENDER_HAS_ANIMATION (1 << 5)
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#define GRAPH_RENDER_CYLBOARD (1 << 6)
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// Whether the node type has a function pointer of type GraphNodeFunc
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#define GRAPH_NODE_TYPE_FUNCTIONAL 0x100
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@ -377,6 +377,31 @@ void mtxf_billboard(Mat4 dest, Mat4 mtx, Vec3f position, s16 angle) {
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dest[3][3] = 1;
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}
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void mtxf_cylboard(Mat4 dest, Mat4 mtx, Vec3f position, s16 angle) { //straight up mtxf_billboard but minus the dest[1][n] lines. transform for cylindrical billboards
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dest[0][0] = coss(angle);
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dest[0][1] = sins(angle);
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dest[0][2] = 0;
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dest[0][3] = 0;
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dest[1][0] = mtx[1][0];
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dest[1][1] = mtx[1][1];
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dest[1][2] = mtx[1][2];
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dest[1][3] = 0;
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dest[2][0] = 0;
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dest[2][1] = 0;
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dest[2][2] = 1;
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dest[2][3] = 0;
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dest[3][0] =
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mtx[0][0] * position[0] + mtx[1][0] * position[1] + mtx[2][0] * position[2] + mtx[3][0];
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dest[3][1] =
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mtx[0][1] * position[0] + mtx[1][1] * position[1] + mtx[2][1] * position[2] + mtx[3][1];
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dest[3][2] =
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mtx[0][2] * position[0] + mtx[1][2] * position[1] + mtx[2][2] * position[2] + mtx[3][2];
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dest[3][3] = 1;
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}
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/**
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* Set 'dest' to a transformation matrix that aligns an object with the terrain
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* based on the normal. Used for enemies.
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@ -56,6 +56,7 @@ void mtxf_lookat(f32 mtx[4][4], Vec3f b, Vec3f c, s16 d);
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void mtxf_rotate_zxy_and_translate(f32 mtx[4][4], Vec3f b, Vec3s c);
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void mtxf_rotate_xyz_and_translate(f32 mtx[4][4], Vec3f b, Vec3s c);
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void mtxf_billboard(f32 mtx1[4][4], f32 mtx2[4][4], Vec3f c, s16 d);
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void mtxf_cylboard(f32 mtx1[4][4], f32 mtx2[4][4], Vec3f c, s16 d);
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void mtxf_align_terrain_normal(f32 mtx[4][4], Vec3f b, Vec3f c, s16 d);
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void mtxf_align_terrain_triangle(f32 mtx[4][4], Vec3f b, s16 c, f32 d);
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void mtxf_mul(f32 dest[4][4], f32 a[4][4], f32 b[4][4]);
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@ -17,9 +17,11 @@ void opened_cannon_act_0(void) {
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cur_obj_enable_rendering();
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cur_obj_become_tangible();
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}
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if (o->oDistanceToMario < 500.0f) {
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cur_obj_become_tangible();
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cur_obj_enable_rendering();
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if (o->oDistanceToMario < 500.0f) {
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//cur_obj_become_tangible();
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//cur_obj_enable_rendering();
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if (o->oInteractStatus & INT_STATUS_INTERACTED
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&& (!(o->oInteractStatus
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& INT_STATUS_TOUCHED_BOB_OMB))) // bob-omb explodes when it gets into a cannon
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@ -30,8 +32,8 @@ void opened_cannon_act_0(void) {
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} else
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o->oInteractStatus = 0;
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} else {
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cur_obj_become_intangible();
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cur_obj_disable_rendering();
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//cur_obj_become_intangible();
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//cur_obj_disable_rendering();
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o->oCannonUnk10C = 0;
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}
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}
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@ -1595,6 +1595,10 @@ void obj_set_billboard(struct Object *obj) {
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obj->header.gfx.node.flags |= GRAPH_RENDER_BILLBOARD;
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}
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void obj_set_cylboard(struct Object *obj) {
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obj->header.gfx.node.flags |= GRAPH_RENDER_CYLBOARD;
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}
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void cur_obj_set_hitbox_radius_and_height(f32 radius, f32 height) {
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o->hitboxRadius = radius;
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o->hitboxHeight = height;
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@ -292,6 +292,7 @@ extern void cur_obj_shake_y(f32);
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void cur_obj_start_cam_event(struct Object *obj, s32 cameraEvent);
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// extern ? set_mario_interact_hoot_if_in_range(?);
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void obj_set_billboard(struct Object *a0);
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void obj_set_cylboard(struct Object *a0);
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void cur_obj_set_hitbox_radius_and_height(f32,f32);
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void cur_obj_set_hurtbox_radius_and_height(f32,f32);
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// extern ? obj_spawn_loot_coins(?);
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@ -796,6 +796,9 @@ static void geo_process_object(struct Object *node) {
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if (node->header.gfx.throwMatrix != NULL) {
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mtxf_mul(gMatStack[gMatStackIndex + 1], (void *) node->header.gfx.throwMatrix,
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gMatStack[gMatStackIndex]);
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} else if (node->header.gfx.node.flags & GRAPH_RENDER_CYLBOARD) {
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mtxf_cylboard(gMatStack[gMatStackIndex + 1], gMatStack[gMatStackIndex],
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node->header.gfx.pos, gCurGraphNodeCamera->roll);
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} else if (node->header.gfx.node.flags & GRAPH_RENDER_BILLBOARD) {
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mtxf_billboard(gMatStack[gMatStackIndex + 1], gMatStack[gMatStackIndex],
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node->header.gfx.pos, gCurGraphNodeCamera->roll);
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