Add ON_HUD_RENDER to Lua hook docs

This commit is contained in:
MysterD 2022-02-18 19:48:05 -08:00
parent 99192aabb5
commit d32bbacf21

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@ -52,6 +52,7 @@ The lua functions sent to `hook_event()` will be automatically called by SM64 wh
| HOOK_ON_PVP_ATTACK | Called when one player attacks another | [MarioState](structs.md#MarioState) attacker, [MarioState](structs.md#MarioState) victim |
| HOOK_ON_PLAYER_CONNECTED | Called when a player connects | [MarioState](structs.md#MarioState) connector |
| HOOK_ON_PLAYER_DISCONNECTED | Called when a player disconnects | [MarioState](structs.md#MarioState) disconnector |
| HOOK_ON_HUD_RENDER | Called when the HUD is being rendered | None |
| HOOK_ON_INTERACT | Called when mario interacts with an object | [MarioState](structs.md#MarioState) interactor, [Object](structs.md#Object) interactee, [InteractType](constants.md#InteractType) interactType, bool interactValue |
### Parameters