mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-25 05:25:14 +00:00
Add ON_HUD_RENDER to Lua hook docs
This commit is contained in:
parent
99192aabb5
commit
d32bbacf21
1 changed files with 1 additions and 0 deletions
|
@ -52,6 +52,7 @@ The lua functions sent to `hook_event()` will be automatically called by SM64 wh
|
|||
| HOOK_ON_PVP_ATTACK | Called when one player attacks another | [MarioState](structs.md#MarioState) attacker, [MarioState](structs.md#MarioState) victim |
|
||||
| HOOK_ON_PLAYER_CONNECTED | Called when a player connects | [MarioState](structs.md#MarioState) connector |
|
||||
| HOOK_ON_PLAYER_DISCONNECTED | Called when a player disconnects | [MarioState](structs.md#MarioState) disconnector |
|
||||
| HOOK_ON_HUD_RENDER | Called when the HUD is being rendered | None |
|
||||
| HOOK_ON_INTERACT | Called when mario interacts with an object | [MarioState](structs.md#MarioState) interactor, [Object](structs.md#Object) interactee, [InteractType](constants.md#InteractType) interactType, bool interactValue |
|
||||
|
||||
### Parameters
|
||||
|
|
Loading…
Reference in a new issue