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https://github.com/coop-deluxe/sm64coopdx.git
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Minor vertex processing optimizations (#490)
* Minor vertex processing optimizations * Only cache global light if lighting is enabled
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parent
fff34af6ac
commit
d2aaeb23e9
2 changed files with 45 additions and 12 deletions
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@ -6,6 +6,10 @@
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#include <stdbool.h>
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#include <stdbool.h>
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#include <assert.h>
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#include <assert.h>
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#ifdef __SSE__
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#include <xmmintrin.h>
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#endif
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#define STB_IMAGE_IMPLEMENTATION
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#define STB_IMAGE_IMPLEMENTATION
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#include <stb/stb_image.h>
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#include <stb/stb_image.h>
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@ -106,8 +110,8 @@ static struct RSP {
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float modelview_matrix_stack[11][4][4];
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float modelview_matrix_stack[11][4][4];
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uint8_t modelview_matrix_stack_size;
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uint8_t modelview_matrix_stack_size;
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float MP_matrix[4][4];
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ALIGNED16 float MP_matrix[4][4];
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float P_matrix[4][4];
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ALIGNED16 float P_matrix[4][4];
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Light_t current_lights[MAX_LIGHTS + 1];
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Light_t current_lights[MAX_LIGHTS + 1];
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float current_lights_coeffs[MAX_LIGHTS][3];
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float current_lights_coeffs[MAX_LIGHTS][3];
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@ -760,19 +764,46 @@ static void gfx_sp_pop_matrix(uint32_t count) {
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}
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}
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static float gfx_adjust_x_for_aspect_ratio(float x) {
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static float gfx_adjust_x_for_aspect_ratio(float x) {
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return x * (4.0f / 3.0f) / ((float)gfx_current_dimensions.width / (float)gfx_current_dimensions.height);
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return x * gfx_current_dimensions.x_adjust_ratio;
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}
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}
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static void OPTIMIZE_O3 gfx_sp_vertex(size_t n_vertices, size_t dest_index, const Vtx *vertices, bool luaVertexColor) {
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static void OPTIMIZE_O3 gfx_sp_vertex(size_t n_vertices, size_t dest_index, const Vtx *vertices, bool luaVertexColor) {
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float globalLightCached[2][3];
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if (rsp.geometry_mode & G_LIGHTING) {
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for (int i = 0; i < 2; i++) {
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for (int j = 0; j < 3; j++)
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globalLightCached[i][j] = gLightingColor[i][j] / 255.0f;
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}
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}
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#ifdef __SSE__
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__m128 mat0 = _mm_load_ps(rsp.MP_matrix[0]);
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__m128 mat1 = _mm_load_ps(rsp.MP_matrix[1]);
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__m128 mat2 = _mm_load_ps(rsp.MP_matrix[2]);
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__m128 mat3 = _mm_load_ps(rsp.MP_matrix[3]);
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#endif
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for (size_t i = 0; i < n_vertices; i++, dest_index++) {
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for (size_t i = 0; i < n_vertices; i++, dest_index++) {
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const Vtx_t *v = &vertices[i].v;
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const Vtx_t *v = &vertices[i].v;
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const Vtx_tn *vn = &vertices[i].n;
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const Vtx_tn *vn = &vertices[i].n;
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struct LoadedVertex *d = &rsp.loaded_vertices[dest_index];
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struct LoadedVertex *d = &rsp.loaded_vertices[dest_index];
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#ifdef __SSE__
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__m128 ob0 = _mm_set1_ps(v->ob[0]);
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__m128 ob1 = _mm_set1_ps(v->ob[1]);
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__m128 ob2 = _mm_set1_ps(v->ob[2]);
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__m128 pos = _mm_add_ps(_mm_add_ps(_mm_add_ps(_mm_mul_ps(ob0, mat0), _mm_mul_ps(ob1, mat1)), _mm_mul_ps(ob2, mat2)), mat3);
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float x = pos[0];
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float y = pos[1];
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float z = pos[2];
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float w = pos[3];
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#else
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float x = v->ob[0] * rsp.MP_matrix[0][0] + v->ob[1] * rsp.MP_matrix[1][0] + v->ob[2] * rsp.MP_matrix[2][0] + rsp.MP_matrix[3][0];
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float x = v->ob[0] * rsp.MP_matrix[0][0] + v->ob[1] * rsp.MP_matrix[1][0] + v->ob[2] * rsp.MP_matrix[2][0] + rsp.MP_matrix[3][0];
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float y = v->ob[0] * rsp.MP_matrix[0][1] + v->ob[1] * rsp.MP_matrix[1][1] + v->ob[2] * rsp.MP_matrix[2][1] + rsp.MP_matrix[3][1];
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float y = v->ob[0] * rsp.MP_matrix[0][1] + v->ob[1] * rsp.MP_matrix[1][1] + v->ob[2] * rsp.MP_matrix[2][1] + rsp.MP_matrix[3][1];
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float z = v->ob[0] * rsp.MP_matrix[0][2] + v->ob[1] * rsp.MP_matrix[1][2] + v->ob[2] * rsp.MP_matrix[2][2] + rsp.MP_matrix[3][2];
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float z = v->ob[0] * rsp.MP_matrix[0][2] + v->ob[1] * rsp.MP_matrix[1][2] + v->ob[2] * rsp.MP_matrix[2][2] + rsp.MP_matrix[3][2];
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float w = v->ob[0] * rsp.MP_matrix[0][3] + v->ob[1] * rsp.MP_matrix[1][3] + v->ob[2] * rsp.MP_matrix[2][3] + rsp.MP_matrix[3][3];
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float w = v->ob[0] * rsp.MP_matrix[0][3] + v->ob[1] * rsp.MP_matrix[1][3] + v->ob[2] * rsp.MP_matrix[2][3] + rsp.MP_matrix[3][3];
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#endif
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x = gfx_adjust_x_for_aspect_ratio(x);
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x = gfx_adjust_x_for_aspect_ratio(x);
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@ -792,9 +823,9 @@ static void OPTIMIZE_O3 gfx_sp_vertex(size_t n_vertices, size_t dest_index, cons
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rsp.lights_changed = false;
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rsp.lights_changed = false;
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}
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}
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int r = rsp.current_lights[rsp.current_num_lights - 1].col[0] * gLightingColor[1][0] / 255.0f;
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float r = rsp.current_lights[rsp.current_num_lights - 1].col[0] * globalLightCached[1][0];
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int g = rsp.current_lights[rsp.current_num_lights - 1].col[1] * gLightingColor[1][1] / 255.0f;
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float g = rsp.current_lights[rsp.current_num_lights - 1].col[1] * globalLightCached[1][1];
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int b = rsp.current_lights[rsp.current_num_lights - 1].col[2] * gLightingColor[1][2] / 255.0f;
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float b = rsp.current_lights[rsp.current_num_lights - 1].col[2] * globalLightCached[1][2];
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for (int32_t i = 0; i < rsp.current_num_lights - 1; i++) {
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for (int32_t i = 0; i < rsp.current_num_lights - 1; i++) {
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float intensity = 0;
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float intensity = 0;
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@ -803,15 +834,15 @@ static void OPTIMIZE_O3 gfx_sp_vertex(size_t n_vertices, size_t dest_index, cons
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intensity += vn->n[2] * rsp.current_lights_coeffs[i][2];
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intensity += vn->n[2] * rsp.current_lights_coeffs[i][2];
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intensity /= 127.0f;
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intensity /= 127.0f;
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if (intensity > 0.0f) {
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if (intensity > 0.0f) {
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r += intensity * rsp.current_lights[i].col[0] * gLightingColor[0][0] / 255.0f;
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r += intensity * rsp.current_lights[i].col[0] * globalLightCached[0][0];
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g += intensity * rsp.current_lights[i].col[1] * gLightingColor[0][1] / 255.0f;
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g += intensity * rsp.current_lights[i].col[1] * globalLightCached[0][1];
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b += intensity * rsp.current_lights[i].col[2] * gLightingColor[0][2] / 255.0f;
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b += intensity * rsp.current_lights[i].col[2] * globalLightCached[0][2];
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}
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}
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}
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}
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d->color.r = r > 255 ? 255 : r;
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d->color.r = r > 255.0f ? 255 : (uint8_t)r;
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d->color.g = g > 255 ? 255 : g;
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d->color.g = g > 255.0f ? 255 : (uint8_t)g;
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d->color.b = b > 255 ? 255 : b;
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d->color.b = b > 255.0f ? 255 : (uint8_t)b;
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if (rsp.geometry_mode & G_TEXTURE_GEN) {
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if (rsp.geometry_mode & G_TEXTURE_GEN) {
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float dotx = 0, doty = 0;
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float dotx = 0, doty = 0;
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@ -1823,6 +1854,7 @@ void gfx_start_frame(void) {
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gfx_current_dimensions.height = 1;
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gfx_current_dimensions.height = 1;
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}
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}
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gfx_current_dimensions.aspect_ratio = ((float)gfx_current_dimensions.width / (float)gfx_current_dimensions.height);
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gfx_current_dimensions.aspect_ratio = ((float)gfx_current_dimensions.width / (float)gfx_current_dimensions.height);
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gfx_current_dimensions.x_adjust_ratio = (4.0f / 3.0f) / gfx_current_dimensions.aspect_ratio;
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}
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}
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void gfx_run(Gfx *commands) {
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void gfx_run(Gfx *commands) {
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@ -9,6 +9,7 @@ struct GfxWindowManagerAPI;
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struct GfxDimensions {
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struct GfxDimensions {
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uint32_t width, height;
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uint32_t width, height;
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float aspect_ratio;
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float aspect_ratio;
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float x_adjust_ratio;
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};
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};
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extern struct GfxDimensions gfx_current_dimensions;
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extern struct GfxDimensions gfx_current_dimensions;
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