mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-22 03:55:11 +00:00
Have the loading screen indicate when it's generating texture/model packs
This commit is contained in:
parent
d6b3f3660d
commit
d1ffab4219
2 changed files with 4 additions and 0 deletions
|
@ -2,6 +2,8 @@
|
||||||
#include "src/pc/loading.h"
|
#include "src/pc/loading.h"
|
||||||
|
|
||||||
void DynOS_Gfx_GeneratePacks(const char* directory) {
|
void DynOS_Gfx_GeneratePacks(const char* directory) {
|
||||||
|
if (gIsThreaded) { REFRESH_MUTEX(snprintf(gCurrLoadingSegment.str, 256, "Generating DynOS Packs in path:\n\\#808080\\%s", directory)); }
|
||||||
|
|
||||||
DIR *modsDir = opendir(directory);
|
DIR *modsDir = opendir(directory);
|
||||||
if (!modsDir) { return; }
|
if (!modsDir) { return; }
|
||||||
|
|
||||||
|
@ -57,6 +59,7 @@ static void ScanPacksFolder(SysPath _DynosPacksFolder) {
|
||||||
// If pack folder exists, add it to the pack list
|
// If pack folder exists, add it to the pack list
|
||||||
SysPath _PackFolder = fstring("%s/%s", _DynosPacksFolder.c_str(), _DynosPacksEnt->d_name);
|
SysPath _PackFolder = fstring("%s/%s", _DynosPacksFolder.c_str(), _DynosPacksEnt->d_name);
|
||||||
if (fs_sys_dir_exists(_PackFolder.c_str())) {
|
if (fs_sys_dir_exists(_PackFolder.c_str())) {
|
||||||
|
if (gIsThreaded) { REFRESH_MUTEX(snprintf(gCurrLoadingSegment.str, 256, "Generating DynOS pack:\n\\#808080\\%s", _PackFolder.c_str())); }
|
||||||
DynOS_Pack_Add(_PackFolder);
|
DynOS_Pack_Add(_PackFolder);
|
||||||
DynOS_Actor_GeneratePack(_PackFolder);
|
DynOS_Actor_GeneratePack(_PackFolder);
|
||||||
DynOS_Tex_GeneratePack(_PackFolder, _PackFolder, false);
|
DynOS_Tex_GeneratePack(_PackFolder, _PackFolder, false);
|
||||||
|
|
|
@ -262,6 +262,7 @@ void* main_game_init(UNUSED void* arg) {
|
||||||
const char *userpath = gCLIOpts.SavePath[0] ? gCLIOpts.SavePath : sys_user_path();
|
const char *userpath = gCLIOpts.SavePath[0] ? gCLIOpts.SavePath : sys_user_path();
|
||||||
fs_init(sys_ropaths, gamedir, userpath);
|
fs_init(sys_ropaths, gamedir, userpath);
|
||||||
|
|
||||||
|
if (gIsThreaded) { REFRESH_MUTEX(snprintf(gCurrLoadingSegment.str, 256, "Loading")); }
|
||||||
dynos_gfx_init();
|
dynos_gfx_init();
|
||||||
|
|
||||||
// load config
|
// load config
|
||||||
|
|
Loading…
Reference in a new issue