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Tidying up
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3 changed files with 18 additions and 14 deletions
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@ -1,4 +1,14 @@
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Developers:
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sm64coopdx Developers:
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Agent X
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AngelicMiracles
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FluffaMario
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sm64coopdx Contributors:
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eros71
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ArcticJaguar725
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Isaac
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sm64ex-coop Developers:
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Agent X
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Agent X
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djoslin0
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djoslin0
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fgsfds
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fgsfds
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@ -9,7 +19,7 @@ Developers:
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PeachyPeach
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PeachyPeach
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theclashingfritz
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theclashingfritz
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Contributors:
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sm64ex-coop Contributors:
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AloXado320
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AloXado320
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Altiami
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Altiami
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Amy54Desu
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Amy54Desu
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@ -43,9 +53,10 @@ Contributors:
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Victor Diego Alejandro Diaz Urbaneja
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Victor Diego Alejandro Diaz Urbaneja
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Sounds:
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Sounds:
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Andrat : Luigi voice lines
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Andrat : Luigi voice lines
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Dark the Eagle : Wario voice lines
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Dark the Eagle : Wario voice lines
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Ninten_King_64 : Toad voice lines
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The custom models, animations, and warps use DynOS. DynOS was created by PeachyPeach.
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The custom models, levels, textures, animations, and warps use DynOS. DynOS was created by PeachyPeach.
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sm64ex-coop was built on top of sm64ex, which was built on top of the sm64 decomp project.
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sm64coopdx was built on top of sm64ex-coop, which was built on top of sm64ex, which was built on top of the sm64 decomp project.
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# Flood
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<a href="http://www.youtube.com/watch?feature=player_embedded&v=1iPTLlM9Hmg" target="_blank">
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<img src="http://img.youtube.com/vi/1iPTLlM9Hmg/mqdefault.jpg" alt="Watch the video" width="640" height="360" border="10" />
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</a>
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This mod adds a flood escape gamemode to sm64ex-coop, you must escape the flood and reach the top of the level before everything is flooded.
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@ -13,7 +13,7 @@
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struct PCCLIOptions gCLIOpts;
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struct PCCLIOptions gCLIOpts;
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static void print_help(void) {
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static void print_help(void) {
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printf("\nsm64ex-coop\n");
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printf("\nsm64coopdx\n");
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printf("%-20s\tSaves the configuration file as CONFIGNAME.\n", "--configfile CONFIGNAME");
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printf("%-20s\tSaves the configuration file as CONFIGNAME.\n", "--configfile CONFIGNAME");
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printf("%-20s\tSets additional data directory name (only 'res' is used by default).\n", "--gamedir DIRNAME");
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printf("%-20s\tSets additional data directory name (only 'res' is used by default).\n", "--gamedir DIRNAME");
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printf("%-20s\tOverrides the default save/config path ('!' expands to executable path).\n", "--savepath SAVEPATH");
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printf("%-20s\tOverrides the default save/config path ('!' expands to executable path).\n", "--savepath SAVEPATH");
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