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Fixed crash in geo_obj_init_animation*
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d32bbacf21
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2 changed files with 12 additions and 0 deletions
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@ -756,6 +756,10 @@ void geo_obj_init_spawninfo(struct GraphNodeObject *graphNode, struct SpawnInfo
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* Initialize the animation of an object node
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*/
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void geo_obj_init_animation(struct GraphNodeObject *graphNode, struct Animation **animPtrAddr) {
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if (graphNode == NULL) { return; }
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if (animPtrAddr == NULL) { return; }
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if (*animPtrAddr == NULL) { return; }
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struct Animation **animSegmented = segmented_to_virtual(animPtrAddr);
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struct Animation *anim = segmented_to_virtual(*animSegmented);
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@ -771,6 +775,10 @@ void geo_obj_init_animation(struct GraphNodeObject *graphNode, struct Animation
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* Initialize the animation of an object node
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*/
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void geo_obj_init_animation_accel(struct GraphNodeObject *graphNode, struct Animation **animPtrAddr, u32 animAccel) {
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if (graphNode == NULL) { return; }
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if (animPtrAddr == NULL) { return; }
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if (*animPtrAddr == NULL) { return; }
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struct Animation **animSegmented = segmented_to_virtual(animPtrAddr);
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struct Animation *anim = segmented_to_virtual(*animSegmented);
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@ -555,6 +555,10 @@ struct MarioState* nearest_mario_state_to_object(struct Object *obj) {
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checkActive = FALSE;
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} while (nearest == NULL);
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if (nearest == NULL) {
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nearest = &gMarioStates[0];
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}
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return nearest;
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}
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