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Cancel first person if Mario is flying
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@ -34,7 +34,7 @@ struct FirstPersonCamera gFirstPersonCamera = {
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extern s16 gMenuMode;
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bool first_person_check_cancels(struct MarioState *m) {
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if (m->action == ACT_FIRST_PERSON || m->action == ACT_IN_CANNON || m->action == ACT_READING_NPC_DIALOG || m->action == ACT_DISAPPEARED) {
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if (m->action == ACT_FIRST_PERSON || m->action == ACT_IN_CANNON || m->action == ACT_READING_NPC_DIALOG || m->action == ACT_DISAPPEARED || m->action == ACT_FLYING) {
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return true;
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}
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