adding option to disable draw distance

This commit is contained in:
uwabami 2020-05-12 09:26:16 +02:00
parent 0ec63e46ac
commit c98a263cf4
15 changed files with 74 additions and 1 deletions

View file

@ -27,6 +27,8 @@ COMPILER ?= ido
# Disable better camera by default
BETTERCAMERA ?= 0
# Disable no drawing distance by default
NODRAWINGDISTANCE ?= 0
# Build for Emscripten/WebGL
TARGET_WEB ?= 0
@ -449,6 +451,12 @@ CC_CHECK += -DBETTERCAMERA
CFLAGS += -DBETTERCAMERA
endif
# Check for no drawing distance option
ifeq ($(NODRAWINGDISTANCE),1)
CC_CHECK += -DNODRAWINGDISTANCE
CFLAGS += -DNODRAWINGDISTANCE
endif
ASFLAGS := -I include -I $(BUILD_DIR) $(VERSION_ASFLAGS)
ifeq ($(TARGET_WEB),1)

View file

@ -987,11 +987,15 @@ void cur_obj_update(void) {
} else if ((objFlags & OBJ_FLAG_COMPUTE_DIST_TO_MARIO) && gCurrentObject->collisionData == NULL) {
if (!(objFlags & OBJ_FLAG_ACTIVE_FROM_AFAR)) {
// If the object has a render distance, check if it should be shown.
#ifndef NODRAWINGDISTANCE
if (distanceFromMario > gCurrentObject->oDrawingDistance) {
// Out of render distance, hide the object.
gCurrentObject->header.gfx.node.flags &= ~GRAPH_RENDER_ACTIVE;
gCurrentObject->activeFlags |= ACTIVE_FLAG_FAR_AWAY;
} else if (gCurrentObject->oHeldState == HELD_FREE) {
#else
if (distanceFromMario <= gCurrentObject->oDrawingDistance && gCurrentObject->oHeldState == HELD_FREE) {
#endif
// In render distance (and not being held), show the object.
gCurrentObject->header.gfx.node.flags |= GRAPH_RENDER_ACTIVE;
gCurrentObject->activeFlags &= ~ACTIVE_FLAG_FAR_AWAY;

View file

@ -789,9 +789,13 @@ void load_object_collision_model(void) {
}
}
#ifndef NODRAWINGDISTANCE
if (marioDist < gCurrentObject->oDrawingDistance) {
#endif
gCurrentObject->header.gfx.node.flags |= GRAPH_RENDER_ACTIVE;
#ifndef NODRAWINGDISTANCE
} else {
gCurrentObject->header.gfx.node.flags &= ~GRAPH_RENDER_ACTIVE;
}
#endif
}

View file

@ -107,6 +107,7 @@ void bhv_butterfly_loop(void) {
butterfly_act_return_home();
break;
}
#ifndef NODRAWINGDISTANCE
set_object_visibility(o, 3000);
#endif
}

View file

@ -53,7 +53,9 @@ static void chain_chomp_act_uninitialized(void) {
struct ChainSegment *segments;
s32 i;
#ifndef NODRAWINGDISTANCE
if (o->oDistanceToMario < 3000.0f) {
#endif
segments = mem_pool_alloc(gObjectMemoryPool, 5 * sizeof(struct ChainSegment));
if (segments != NULL) {
// Each segment represents the offset of a chain part to the pivot.
@ -81,7 +83,9 @@ static void chain_chomp_act_uninitialized(void) {
cur_obj_unhide();
}
}
#ifndef NODRAWINGDISTANCE
}
#endif
}
/**
@ -359,10 +363,12 @@ static void chain_chomp_act_move(void) {
f32 maxDistToPivot;
// Unload chain if mario is far enough
#ifndef NODRAWINGDISTANCE
if (o->oChainChompReleaseStatus == CHAIN_CHOMP_NOT_RELEASED && o->oDistanceToMario > 4000.0f) {
o->oAction = CHAIN_CHOMP_ACT_UNLOAD_CHAIN;
o->oForwardVel = o->oVelY = 0.0f;
} else {
#endif
cur_obj_update_floor_and_walls();
switch (o->oChainChompReleaseStatus) {
@ -446,7 +452,9 @@ static void chain_chomp_act_move(void) {
o->oGravity = -4.0f;
o->oChainChompTargetPitch = -0x3000;
}
#ifndef NODRAWINGDISTANCE
}
#endif
}
/**

View file

@ -184,17 +184,23 @@ void bhv_coin_formation_loop(void) {
s32 bitIndex;
switch (o->oAction) {
case 0:
#ifndef NODRAWINGDISTANCE
if (o->oDistanceToMario < 2000.0f) {
#endif
for (bitIndex = 0; bitIndex < 8; bitIndex++) {
if (!(o->oCoinUnkF4 & (1 << bitIndex)))
spawn_coin_in_formation(bitIndex, o->oBehParams2ndByte);
}
o->oAction++;
#ifndef NODRAWINGDISTANCE
}
#endif
break;
case 1:
#ifndef NODRAWINGDISTANCE
if (o->oDistanceToMario > 2100.0f)
o->oAction++;
#endif
break;
case 2:
o->oAction = 0;

View file

@ -42,7 +42,9 @@ void fish_act_spawn(void) {
* If the current level is Secret Aquarium, ignore this requirement.
* Fish moves at random with a max-range of 700.0f.
*/
#ifndef NODRAWINGDISTANCE
if (o->oDistanceToMario < minDistToMario || gCurrLevelNum == LEVEL_SA) {
#endif
for (i = 0; i < schoolQuantity; i++) {
fishObject = spawn_object(o, model, bhvFish);
fishObject->oBehParams2ndByte = o->oBehParams2ndByte;
@ -50,7 +52,9 @@ void fish_act_spawn(void) {
obj_translate_xyz_random(fishObject, 700.0f);
}
o->oAction = FISH_ACT_ACTIVE;
#ifndef NODRAWINGDISTANCE
}
#endif
}
/**

View file

@ -78,7 +78,9 @@ void bhv_goomba_triplet_spawner_update(void) {
// If mario is close enough and the goombas aren't currently loaded, then
// spawn them
if (o->oAction == GOOMBA_TRIPLET_SPAWNER_ACT_UNLOADED) {
#ifndef NODRAWINGDISTANCE
if (o->oDistanceToMario < 3000.0f) {
#endif
// The spawner is capable of spawning more than 3 goombas, but this
// is not used in the game
dAngle =
@ -98,11 +100,13 @@ void bhv_goomba_triplet_spawner_update(void) {
}
o->oAction += 1;
#ifndef NODRAWINGDISTANCE
}
} else if (o->oDistanceToMario > 4000.0f) {
// If mario is too far away, enter the unloaded action. The goombas
// will detect this and unload themselves
o->oAction = GOOMBA_TRIPLET_SPAWNER_ACT_UNLOADED;
#endif
}
}

View file

@ -73,14 +73,18 @@ void heave_ho_act_3(void) {
void heave_ho_act_0(void) {
cur_obj_set_pos_to_home();
#ifndef NODRAWINGDISTANCE
if (find_water_level(o->oPosX, o->oPosZ) < o->oPosY && o->oDistanceToMario < 4000.0f) {
#endif
cur_obj_become_tangible();
cur_obj_unhide();
o->oAction = 1;
#ifndef NODRAWINGDISTANCE
} else {
cur_obj_become_intangible();
cur_obj_hide();
}
#endif
}
void (*sHeaveHoActions[])(void) = { heave_ho_act_0, heave_ho_act_1, heave_ho_act_2, heave_ho_act_3 };

View file

@ -295,10 +295,14 @@ void king_bobomb_move(void) {
cur_obj_move_using_fvel_and_gravity();
cur_obj_call_action_function(sKingBobombActions);
exec_anim_sound_state(sKingBobombSoundStates);
#ifndef NODRAWINGDISTANCE
if (o->oDistanceToMario < 5000.0f)
#endif
cur_obj_enable_rendering();
#ifndef NODRAWINGDISTANCE
else
cur_obj_disable_rendering();
#endif
}
void bhv_king_bobomb_loop(void) {

View file

@ -151,7 +151,9 @@ static void pokey_act_uninitialized(void) {
s32 i;
s16 partModel;
#ifndef NODRAWINGDISTANCE
if (o->oDistanceToMario < 2000.0f) {
#endif
partModel = MODEL_POKEY_HEAD;
for (i = 0; i < 5; i++) {
@ -170,7 +172,9 @@ static void pokey_act_uninitialized(void) {
o->oPokeyNumAliveBodyParts = 5;
o->oPokeyBottomBodyPartSize = 1.0f;
o->oAction = POKEY_ACT_WANDER;
#ifndef NODRAWINGDISTANCE
}
#endif
}
/**
@ -185,9 +189,11 @@ static void pokey_act_wander(void) {
if (o->oPokeyNumAliveBodyParts == 0) {
obj_mark_for_deletion(o);
#ifndef NODRAWINGDISTANCE
} else if (o->oDistanceToMario > 2500.0f) {
o->oAction = POKEY_ACT_UNLOAD_PARTS;
o->oForwardVel = 0.0f;
#endif
} else {
treat_far_home_as_mario(1000.0f);
cur_obj_update_floor_and_walls();

View file

@ -180,7 +180,11 @@ void bhv_snufit_loop(void) {
void bhv_snufit_balls_loop(void) {
// If far from Mario or in a different room, despawn.
if ((o->activeFlags & ACTIVE_FLAG_IN_DIFFERENT_ROOM)
#ifndef NODRAWINGDISTANCE
|| (o->oTimer != 0 && o->oDistanceToMario > 1500.0f)) {
#else
|| (o->oTimer != 0)) {
#endif
obj_mark_for_deletion(o);
}

View file

@ -54,9 +54,11 @@ static void triplet_butterfly_act_init(void) {
}
static void triplet_butterfly_act_wander(void) {
#ifndef NODRAWINGDISTANCE
if (o->oDistanceToMario > 1500.0f) {
obj_mark_for_deletion(o);
} else {
#endif
approach_f32_ptr(&o->oTripletButterflySpeed, 8.0f, 0.5f);
if (o->oTimer < 60) {
o->oTripletButterflyTargetYaw = cur_obj_angle_to_home();
@ -82,7 +84,9 @@ static void triplet_butterfly_act_wander(void) {
obj_move_pitch_approach(o->oTripletButterflyTargetPitch, 400);
cur_obj_rotate_yaw_toward(o->oTripletButterflyTargetYaw, random_linear_offset(400, 800));
#ifndef NODRAWINGDISTANCE
}
#endif
}
static void triplet_butterfly_act_activate(void) {

View file

@ -38,19 +38,27 @@ void bhv_bubble_cannon_barrel_loop(void) {
}
void water_bomb_cannon_act_0(void) {
#ifndef NODRAWINGDISTANCE
if (o->oDistanceToMario < 2000.0f) {
#endif
spawn_object(o, MODEL_CANNON_BARREL, bhvCannonBarrelBubbles);
cur_obj_unhide();
o->oAction = 1;
o->oMoveAnglePitch = o->oWaterCannonUnkFC = 0x1C00;
#ifndef NODRAWINGDISTANCE
}
#endif
}
void water_bomb_cannon_act_1(void) {
#ifndef NODRAWINGDISTANCE
if (o->oDistanceToMario > 2500.0f) {
o->oAction = 2;
} else if (o->oBehParams2ndByte == 0) {
#else
if (o->oBehParams2ndByte == 0) {
#endif
if (o->oWaterCannonUnkF4 != 0) {
o->oWaterCannonUnkF4 -= 1;
} else {

View file

@ -35,7 +35,9 @@ void whirpool_orient_graph(void) {
}
void bhv_whirlpool_loop(void) {
#ifndef NODRAWINGDISTANCE
if (o->oDistanceToMario < 5000.0f) {
#endif
o->header.gfx.node.flags &= ~GRAPH_RENDER_INVISIBLE;
// not sure if actually an array
@ -52,10 +54,12 @@ void bhv_whirlpool_loop(void) {
whirpool_orient_graph();
o->oFaceAngleYaw += 0x1F40;
#ifndef NODRAWINGDISTANCE
} else {
o->header.gfx.node.flags |= GRAPH_RENDER_INVISIBLE;
gEnvFxBubbleConfig[ENVFX_STATE_PARTICLECOUNT] = 0;
}
#endif
cur_obj_play_sound_1(SOUND_ENV_WATER);