Remove debug bind from football.lua

This commit is contained in:
MysterD 2022-03-08 00:16:43 -08:00
parent 4dfa0ee669
commit c8b441b3fe

View file

@ -1021,12 +1021,12 @@ function mario_update_local(m)
local np = gNetworkPlayers[m.playerIndex]
local s = gPlayerSyncTable[m.playerIndex]
if (m.controller.buttonPressed & D_JPAD) ~= 0 then
print(m.pos.x, m.pos.y, m.pos.z)
sSoccerBall.oPosX = m.pos.x
sSoccerBall.oPosY = m.pos.y - 100
sSoccerBall.oPosZ = m.pos.z
end
--if (m.controller.buttonPressed & D_JPAD) ~= 0 then
-- print(m.pos.x, m.pos.y, m.pos.z)
-- sSoccerBall.oPosX = m.pos.x
-- sSoccerBall.oPosY = m.pos.y - 100
-- sSoccerBall.oPosZ = m.pos.z
--end
-- force players into certain positions and angles
if gGlobalSyncTable.gameState == GAME_STATE_WAIT then