mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-28 23:13:02 +00:00
Added wario sounds
Have yet to pitch correct them. Huge thanks to theclashingfritz and anzz1
This commit is contained in:
parent
3e7c5cf788
commit
c818b7930a
54 changed files with 1143 additions and 61 deletions
5
Makefile
5
Makefile
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@ -304,6 +304,11 @@ $(shell mkdir -p sound/samples/sfx_custom_luigi sound/samples/sfx_custom_luigi_p
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$(shell cp -n sound/samples/sfx_mario/*.aiff sound/samples/sfx_custom_luigi/ )
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$(shell cp -n sound/samples/sfx_mario/*.aiff sound/samples/sfx_custom_luigi/ )
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$(shell cp -n sound/samples/sfx_mario_peach/*.aiff sound/samples/sfx_custom_luigi_peach/ )
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$(shell cp -n sound/samples/sfx_mario_peach/*.aiff sound/samples/sfx_custom_luigi_peach/ )
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# Copy missing wario sounds from mario sound banks
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$(shell mkdir -p sound/samples/sfx_custom_wario sound/samples/sfx_custom_wario_peach )
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$(shell cp -n sound/samples/sfx_mario/*.aiff sound/samples/sfx_custom_wario/ )
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$(shell cp -n sound/samples/sfx_mario_peach/*.aiff sound/samples/sfx_custom_wario_peach/ )
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# Make tools if out of date
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# Make tools if out of date
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ifneq ($(WINDOWS_AUTO_BUILDER),1)
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ifneq ($(WINDOWS_AUTO_BUILDER),1)
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DUMMY != make -C tools >&2 || echo FAIL
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DUMMY != make -C tools >&2 || echo FAIL
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@ -13,6 +13,7 @@
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((u32) (flags2) << 4) | SOUND_STATUS_STARTING)
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((u32) (flags2) << 4) | SOUND_STATUS_STARTING)
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#include "luigi_audio_defines.h"
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#include "luigi_audio_defines.h"
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#include "wario_audio_defines.h"
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#define SOUNDARGS_MASK_BANK 0xF0000000
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#define SOUNDARGS_MASK_BANK 0xF0000000
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#define SOUNDARGS_MASK_SOUNDID 0x00FF0000
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#define SOUNDARGS_MASK_SOUNDID 0x00FF0000
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665
include/seq_wario.inc
Normal file
665
include/seq_wario.inc
Normal file
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@ -0,0 +1,665 @@
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.channel11:
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chan_largenoteson
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chan_setinstr 0
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chan_setpanmix 127
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chan_setnotepriority 14
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chan_setval 0
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chan_iowriteval 5
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chan_stereoheadseteffects 1
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chan_setdyntable .channel11_table
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chan_jump .main_loop_wario
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.main_loop_wario:
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chan_delay1
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chan_ioreadval 0
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chan_bltz .main_loop_wario
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.start_playing_wario:
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chan_freelayer 0
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chan_freelayer 1
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chan_freelayer 2
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chan_setval 0
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chan_iowriteval 5
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chan_ioreadval 4
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chan_dyncall
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.poll_wario:
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chan_delay1
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chan_ioreadval 0
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chan_bltz .skip_wario
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chan_beqz .force_stop_wario
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chan_jump .start_playing_wario
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.skip_wario:
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chan_testlayerfinished 0
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chan_beqz .poll_wario
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chan_jump .main_loop_wario
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.force_stop_wario:
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chan_freelayer 0
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chan_freelayer 1
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chan_freelayer 2
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chan_jump .main_loop_wario
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.channel11_table:
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sound_ref .sound_wario_jump_yah
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sound_ref .sound_wario_jump_wah
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sound_ref .sound_wario_jump_hoo
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sound_ref .sound_wario_hoohoo
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sound_ref .sound_wario_yahoo
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sound_ref .sound_wario_uh
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sound_ref .sound_wario_hrmm
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sound_ref .sound_wario_wah2
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sound_ref .sound_wario_whoa
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sound_ref .sound_wario_eeuh
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sound_ref .sound_wario_attacked
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sound_ref .sound_wario_ooof
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sound_ref .sound_wario_here_we_go
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sound_ref .sound_wario_yawning
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sound_ref .sound_wario_snoring1
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sound_ref .sound_wario_snoring2
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sound_ref .sound_wario_waaaooow
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sound_ref .sound_wario_haha
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sound_ref .sound_wario_panting1
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sound_ref .sound_wario_uh2
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sound_ref .sound_wario_on_fire
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sound_ref .sound_wario_dying
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sound_ref .sound_wario_panting_cold
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sound_ref .sound_wario_coughing3
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sound_ref .sound_wario_panting1
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sound_ref .sound_wario_panting2
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sound_ref .sound_wario_panting3
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sound_ref .sound_wario_coughing1
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sound_ref .sound_wario_coughing2
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sound_ref .sound_wario_coughing3
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sound_ref .sound_wario_punch_yah
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sound_ref .sound_wario_punch_hoo
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sound_ref .sound_wario_mama_mia
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sound_ref .sound_wario_okey_dokey
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sound_ref .sound_wario_ground_pound_wah
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sound_ref .sound_wario_drowning
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sound_ref .sound_wario_punch_wah
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sound_ref .sound_wario_uh
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sound_ref .sound_wario_hrmm
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sound_ref .sound_wario_wah2
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.ifdef VERSION_JP
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sound_ref .sound_wario_jump_hoo
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sound_ref .sound_wario_jump_hoo
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sound_ref .sound_wario_jump_hoo
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sound_ref .sound_wario_jump_hoo
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sound_ref .sound_wario_jump_hoo
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sound_ref .sound_wario_jump_hoo
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sound_ref .sound_wario_jump_hoo
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sound_ref .sound_wario_jump_hoo
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sound_ref .sound_wario_jump_hoo
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sound_ref .sound_wario_jump_hoo
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sound_ref .sound_wario_jump_hoo
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sound_ref .sound_wario_jump_hoo
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sound_ref .sound_wario_jump_hoo
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sound_ref .sound_wario_jump_hoo
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sound_ref .sound_wario_jump_hoo
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sound_ref .sound_wario_jump_hoo
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.else
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sound_ref .sound_peach_dear_wario
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sound_ref .sound_wario_jump_hoo
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sound_ref .sound_wario_jump_hoo
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sound_ref .sound_wario_yahoo
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sound_ref .sound_wario_yahoo
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sound_ref .sound_wario_yahoo
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sound_ref .sound_wario_waha
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sound_ref .sound_wario_yippee
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sound_ref .sound_wario_doh
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sound_ref .sound_wario_game_over
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sound_ref .sound_wario_hello
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sound_ref .sound_wario_press_start_to_play
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sound_ref .sound_wario_twirl_bounce
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sound_ref .sound_wario_snoring3
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sound_ref .sound_wario_so_longa_bowser
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sound_ref .sound_wario_ima_tired
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.endif
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.sound_wario_jump_hoo:
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chan_setbank 13
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chan_setinstr 0
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chan_setlayer 0, .layer_wario_C3C
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chan_end
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.layer_wario_C3C:
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.ifdef VERSION_EU
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layer_transpose 2
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.endif
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layer_portamento 0x82, 41, 127
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layer_note1 37, 0x14, 127
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layer_end
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.sound_wario_jump_wah:
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chan_setbank 13
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chan_setinstr 1
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chan_setlayer 0, .layer_wario_C4C
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chan_end
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.layer_wario_C4C:
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layer_transpose 0
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.layer_wario_C4E:
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layer_note1 38, 0x34, 127
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layer_end
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.sound_wario_jump_yah:
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chan_setbank 14
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chan_setinstr 9
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chan_setlayer 0, .layer_wario_C5A
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chan_end
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.layer_wario_C5A:
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layer_transpose 254
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.layer_wario_C5C:
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layer_portamento 0x82, 39, 200
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layer_note1 38, 0x24, 120
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layer_end
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.sound_wario_hoohoo:
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chan_setbank 14
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chan_setinstr 1
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chan_setlayer 0, .layer_wario_C6C
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chan_end
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.layer_wario_C6C:
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.ifdef VERSION_EU
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layer_transpose 1
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.endif
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layer_portamento 0x82, 44, 200
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layer_note1 39, 0x30, 127
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layer_end
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.sound_wario_yahoo:
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chan_setbank 13
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chan_setinstr 4
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chan_setlayer 0, .layer_wario_C7C
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chan_end
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.layer_wario_C7C:
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layer_transpose 254
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layer_somethingon
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layer_portamento 0x85, 39, 255
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layer_note1 42, 0x1e, 110
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layer_note1 39, 0x41, 110
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layer_end
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.sound_wario_uh:
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chan_setbank 13
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chan_setinstr 5
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chan_setlayer 0, .layer_wario_C92
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chan_end
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.layer_wario_C92:
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layer_transpose 254
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layer_portamento 0x81, 41, 255
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layer_note1 38, 0x2b, 115
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layer_end
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.sound_wario_hrmm:
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chan_setbank 13
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chan_setinstr 6
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chan_setlayer 0, .layer_wario_CA4
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chan_end
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.layer_wario_CA4:
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layer_transpose 254
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layer_note1 44, 0x1e, 110
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layer_end
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.sound_wario_wah2:
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chan_setbank 13
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chan_setinstr 7
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chan_setlayer 0, .layer_wario_CB2
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chan_end
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.layer_wario_CB2:
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layer_transpose 253
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layer_note1 39, 0x1c, 127
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layer_end
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.sound_wario_whoa:
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chan_setbank 13
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chan_setinstr 8
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chan_setlayer 0, .layer_wario_CC0
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chan_end
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.layer_wario_CC0:
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layer_transpose 254
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layer_note1 40, 0x30, 110
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layer_end
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.sound_wario_eeuh:
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chan_setbank 13
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chan_setinstr 9
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chan_setlayer 0, .layer_wario_CCE
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chan_end
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.layer_wario_CCE:
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layer_transpose 254
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layer_note1 40, 0x44, 105
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layer_end
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.sound_wario_attacked:
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chan_setbank 13
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chan_setinstr 10
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chan_setlayer 0, .layer_wario_CDC
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chan_end
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.layer_wario_CDC:
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layer_transpose 254
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layer_note1 41, 0x30, 120
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layer_end
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.sound_wario_ooof:
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chan_setbank 13
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chan_setinstr 11
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chan_setlayer 0, .layer_wario_CEA
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chan_end
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.layer_wario_CEA:
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layer_transpose 254
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layer_note1 38, 0x30, 127
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layer_end
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.sound_wario_here_we_go:
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chan_setbank 13
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chan_setinstr 12
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chan_setlayer 0, .layer_wario_CF8
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chan_end
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.layer_wario_CF8:
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layer_portamento 0x81, 38, 200
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layer_note1 41, 0x85, 127
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layer_end
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.sound_wario_yawning:
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chan_setbank 13
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chan_setinstr 13
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chan_setlayer 0, .layer_wario_D09
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chan_end
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.layer_wario_D09:
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layer_transpose 254
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layer_note1 39, 0x7f, 105
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layer_end
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.sound_wario_snoring1:
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chan_setbank 13
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chan_setinstr 14
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chan_setlayer 0, .layer_wario_D17
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chan_end
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.layer_wario_D17:
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layer_transpose 254
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layer_note1 39, 0x60, 64
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layer_end
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.sound_wario_snoring2:
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chan_setbank 13
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chan_setinstr 15
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chan_setlayer 0, .layer_wario_D25
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chan_end
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.layer_wario_D25:
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layer_transpose 254
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layer_note1 39, 0x5c, 52
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layer_end
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.sound_wario_waaaooow:
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chan_setbank 14
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chan_setinstr 0
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chan_setlayer 0, .layer_wario_D33
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chan_end
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.layer_wario_D33:
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layer_transpose 254
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layer_note1 39, 0xaa, 127
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layer_end
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.sound_wario_haha:
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chan_setbank 13
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chan_setinstr 3
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chan_setlayer 0, .layer_wario_D42
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chan_end
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.layer_wario_D42:
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layer_transpose 255
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layer_note1 39, 0x4d, 120
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layer_end
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.sound_wario_uh2:
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chan_setbank 14
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chan_setinstr 6
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chan_setlayer 0, .layer_wario_D50
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chan_end
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.layer_wario_D50:
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layer_transpose 254
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layer_note1 43, 0x1e, 105
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layer_end
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.sound_wario_on_fire:
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chan_setbank 14
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chan_setinstr 5
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chan_setlayer 0, .layer_wario_D5E
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chan_end
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.layer_wario_D5E:
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layer_transpose 254
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layer_note1 39, 0xc8, 127
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layer_end
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.sound_wario_dying:
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chan_setbank 14
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chan_setinstr 4
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chan_setlayer 0, .layer_wario_D6D
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chan_end
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.layer_wario_D6D:
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||||||
|
layer_transpose 254
|
||||||
|
layer_note1 39, 0x8c, 110
|
||||||
|
layer_end
|
||||||
|
|
||||||
|
.sound_wario_panting_cold:
|
||||||
|
chan_setbank 14
|
||||||
|
chan_setinstr 2
|
||||||
|
chan_setlayer 0, .layer_wario_D7C
|
||||||
|
chan_end
|
||||||
|
|
||||||
|
.layer_wario_D7C:
|
||||||
|
layer_transpose 254
|
||||||
|
layer_portamento 0x82, 35, 255
|
||||||
|
layer_note1 38, 0x30, 127
|
||||||
|
layer_end
|
||||||
|
|
||||||
|
.sound_wario_panting1:
|
||||||
|
chan_setbank 14
|
||||||
|
chan_setinstr 2
|
||||||
|
chan_setlayer 0, .layer_wario_D8E
|
||||||
|
chan_end
|
||||||
|
|
||||||
|
.layer_wario_D8E:
|
||||||
|
layer_transpose 254
|
||||||
|
layer_note1 39, 0x3c, 100
|
||||||
|
layer_end
|
||||||
|
|
||||||
|
.sound_wario_panting2:
|
||||||
|
chan_setbank 14
|
||||||
|
chan_setinstr 2
|
||||||
|
chan_setlayer 0, .layer_wario_D9C
|
||||||
|
chan_end
|
||||||
|
|
||||||
|
.layer_wario_D9C:
|
||||||
|
layer_transpose 254
|
||||||
|
layer_delay 0x4
|
||||||
|
layer_note1 38, 0x3c, 100
|
||||||
|
layer_end
|
||||||
|
|
||||||
|
.sound_wario_panting3:
|
||||||
|
chan_setbank 14
|
||||||
|
chan_setinstr 2
|
||||||
|
chan_setlayer 0, .layer_wario_DAC
|
||||||
|
chan_end
|
||||||
|
|
||||||
|
.layer_wario_DAC:
|
||||||
|
layer_transpose 254
|
||||||
|
layer_delay 0x8
|
||||||
|
layer_note1 40, 0x3c, 100
|
||||||
|
layer_end
|
||||||
|
|
||||||
|
.sound_wario_coughing1:
|
||||||
|
chan_setbank 14
|
||||||
|
chan_setinstr 7
|
||||||
|
chan_setlayer 0, .layer_wario_DBC
|
||||||
|
chan_end
|
||||||
|
|
||||||
|
.layer_wario_DBC:
|
||||||
|
layer_transpose 254
|
||||||
|
layer_note1 39, 0x10, 115
|
||||||
|
layer_end
|
||||||
|
|
||||||
|
.sound_wario_coughing2:
|
||||||
|
chan_setbank 14
|
||||||
|
chan_setinstr 7
|
||||||
|
chan_setlayer 0, .layer_wario_DCA
|
||||||
|
chan_end
|
||||||
|
|
||||||
|
.layer_wario_DCA:
|
||||||
|
layer_transpose 254
|
||||||
|
layer_portamento 0x81, 38, 255
|
||||||
|
layer_note1 41, 0x18, 115
|
||||||
|
layer_end
|
||||||
|
|
||||||
|
.sound_wario_coughing3:
|
||||||
|
chan_setbank 14
|
||||||
|
chan_setinstr 7
|
||||||
|
chan_setlayer 0, .layer_wario_DDC
|
||||||
|
chan_end
|
||||||
|
|
||||||
|
.layer_wario_DDC:
|
||||||
|
layer_transpose 254
|
||||||
|
layer_somethingon
|
||||||
|
layer_portamento 0x85, 38, 255
|
||||||
|
layer_note1 41, 0xc, 115
|
||||||
|
layer_note1 35, 0x12, 115
|
||||||
|
layer_end
|
||||||
|
|
||||||
|
.sound_wario_punch_yah:
|
||||||
|
chan_setbank 14
|
||||||
|
chan_setinstr 9
|
||||||
|
chan_setlayer 0, .layer_wario_DFE
|
||||||
|
chan_setval 1
|
||||||
|
chan_call .delay
|
||||||
|
chan_setbank 0
|
||||||
|
chan_setinstr 0
|
||||||
|
chan_setlayer 1, .layer_wario_538
|
||||||
|
chan_end
|
||||||
|
|
||||||
|
.layer_wario_538:
|
||||||
|
layer_portamento 0x81, 46, 255
|
||||||
|
layer_note1 31, 0xf, 100
|
||||||
|
layer_end
|
||||||
|
|
||||||
|
.layer_wario_DFE:
|
||||||
|
layer_transpose 254
|
||||||
|
layer_jump .layer_wario_C5C
|
||||||
|
|
||||||
|
.sound_wario_punch_hoo:
|
||||||
|
chan_setbank 14
|
||||||
|
chan_setinstr 10
|
||||||
|
chan_setlayer 0, .layer_wario_E17
|
||||||
|
chan_setval 1
|
||||||
|
chan_call .delay
|
||||||
|
chan_setbank 0
|
||||||
|
chan_setinstr 0
|
||||||
|
chan_setlayer 1, .layer_wario_548
|
||||||
|
chan_end
|
||||||
|
|
||||||
|
.layer_wario_548:
|
||||||
|
layer_note1 39, 0x12, 100
|
||||||
|
layer_end
|
||||||
|
|
||||||
|
.layer_wario_E17:
|
||||||
|
layer_transpose 254
|
||||||
|
layer_portamento 0x81, 42, 255
|
||||||
|
layer_note1 38, 0x30, 115
|
||||||
|
layer_end
|
||||||
|
|
||||||
|
.sound_wario_mama_mia:
|
||||||
|
chan_setbank 14
|
||||||
|
chan_setinstr 11
|
||||||
|
chan_setlayer 0, .layer_wario_E29
|
||||||
|
chan_end
|
||||||
|
|
||||||
|
.layer_wario_E29:
|
||||||
|
layer_portamento 0x81, 38, 255
|
||||||
|
layer_note1 36, 0x8c, 115
|
||||||
|
layer_end
|
||||||
|
|
||||||
|
.sound_wario_okey_dokey:
|
||||||
|
chan_setbank 14
|
||||||
|
chan_setinstr 12
|
||||||
|
chan_setlayer 0, .layer_wario_E3A
|
||||||
|
chan_end
|
||||||
|
|
||||||
|
.layer_wario_E3A:
|
||||||
|
layer_note1 39, 0x60, 115
|
||||||
|
layer_end
|
||||||
|
|
||||||
|
.sound_wario_ground_pound_wah:
|
||||||
|
chan_jump .sound_wario_wah2
|
||||||
|
|
||||||
|
.sound_wario_drowning:
|
||||||
|
chan_setbank 14
|
||||||
|
chan_setinstr 13
|
||||||
|
chan_setlayer 0, .layer_wario_E49
|
||||||
|
chan_end
|
||||||
|
|
||||||
|
.layer_wario_E49:
|
||||||
|
layer_note1 38, 0x91, 127
|
||||||
|
layer_end
|
||||||
|
|
||||||
|
.sound_wario_punch_wah:
|
||||||
|
chan_setbank 13
|
||||||
|
chan_setinstr 1
|
||||||
|
chan_setlayer 0, .layer_wario_E62
|
||||||
|
chan_setval 1
|
||||||
|
chan_call .delay
|
||||||
|
chan_setbank 0
|
||||||
|
chan_setinstr 0
|
||||||
|
chan_setlayer 1, .layer_wario_536
|
||||||
|
chan_end
|
||||||
|
|
||||||
|
.layer_wario_536:
|
||||||
|
layer_transpose 1
|
||||||
|
|
||||||
|
.layer_wario_E62:
|
||||||
|
layer_transpose 255
|
||||||
|
layer_jump .layer_wario_C4E
|
||||||
|
|
||||||
|
.ifndef VERSION_JP
|
||||||
|
.sound_peach_dear_wario:
|
||||||
|
chan_setbank 14
|
||||||
|
chan_setinstr 15
|
||||||
|
chan_setlayer 0, .layer_wario_E6F
|
||||||
|
chan_end
|
||||||
|
|
||||||
|
.layer_wario_E6F:
|
||||||
|
layer_note1 39, 0x2bc, 127
|
||||||
|
layer_end
|
||||||
|
|
||||||
|
.sound_wario_waha:
|
||||||
|
chan_setbank 13
|
||||||
|
chan_setinstr 24
|
||||||
|
chan_setlayer 0, .layer_wario_E7C
|
||||||
|
chan_end
|
||||||
|
|
||||||
|
.layer_wario_E7C:
|
||||||
|
layer_note1 39, 0x5a, 127
|
||||||
|
layer_end
|
||||||
|
|
||||||
|
.sound_wario_yippee:
|
||||||
|
chan_setbank 13
|
||||||
|
chan_setinstr 25
|
||||||
|
chan_setlayer 0, .layer_wario_E88
|
||||||
|
chan_end
|
||||||
|
|
||||||
|
.layer_wario_E88:
|
||||||
|
layer_note1 39, 0x5a, 97
|
||||||
|
layer_end
|
||||||
|
|
||||||
|
.sound_wario_doh:
|
||||||
|
chan_setbank 13
|
||||||
|
chan_setinstr 16
|
||||||
|
chan_setlayer 0, .layer_wario_E94
|
||||||
|
chan_end
|
||||||
|
|
||||||
|
.layer_wario_E94:
|
||||||
|
layer_note1 41, 0x46, 127
|
||||||
|
layer_end
|
||||||
|
|
||||||
|
.sound_wario_game_over:
|
||||||
|
chan_setbank 13
|
||||||
|
chan_setinstr 17
|
||||||
|
chan_setlayer 0, .layer_wario_EA0
|
||||||
|
chan_end
|
||||||
|
|
||||||
|
.layer_wario_EA0:
|
||||||
|
layer_note1 39, 0x55, 110
|
||||||
|
layer_end
|
||||||
|
|
||||||
|
.sound_wario_hello:
|
||||||
|
chan_setbank 13
|
||||||
|
chan_setinstr 18
|
||||||
|
chan_setlayer 0, .layer_wario_EAC
|
||||||
|
chan_end
|
||||||
|
|
||||||
|
.layer_wario_EAC:
|
||||||
|
layer_note1 39, 0x46, 127
|
||||||
|
layer_end
|
||||||
|
|
||||||
|
.sound_wario_press_start_to_play:
|
||||||
|
chan_setbank 13
|
||||||
|
chan_setinstr 19
|
||||||
|
chan_setlayer 0, .layer_wario_EB8
|
||||||
|
chan_end
|
||||||
|
|
||||||
|
.layer_wario_EB8:
|
||||||
|
layer_note1 39, 0x12c, 127
|
||||||
|
layer_end
|
||||||
|
|
||||||
|
.sound_wario_twirl_bounce:
|
||||||
|
chan_setbank 13
|
||||||
|
chan_setinstr 20
|
||||||
|
chan_setlayer 0, .layer_wario_EC5
|
||||||
|
chan_end
|
||||||
|
|
||||||
|
.layer_wario_EC5:
|
||||||
|
layer_note1 39, 0x30, 127
|
||||||
|
layer_end
|
||||||
|
|
||||||
|
.sound_wario_snoring3:
|
||||||
|
chan_setbank 13
|
||||||
|
chan_setlayer 0, .layer_wario_ECF
|
||||||
|
chan_end
|
||||||
|
|
||||||
|
.layer_wario_ECF:
|
||||||
|
layer_delay 0x4e
|
||||||
|
.layer_wario_ED1:
|
||||||
|
layer_loop 50
|
||||||
|
layer_call .layer_wario_fn_EE1
|
||||||
|
layer_loopend
|
||||||
|
layer_setinstr 21
|
||||||
|
layer_note1 39, 0x44c, 127
|
||||||
|
layer_jump .layer_wario_ED1
|
||||||
|
layer_end
|
||||||
|
|
||||||
|
.layer_wario_fn_EE1:
|
||||||
|
layer_setinstr 21
|
||||||
|
layer_note1 37, 0x53, 127
|
||||||
|
layer_setinstr 15
|
||||||
|
layer_note1 37, 0x4e, 64
|
||||||
|
layer_end
|
||||||
|
|
||||||
|
.sound_wario_so_longa_bowser:
|
||||||
|
chan_setbank 13
|
||||||
|
chan_setinstr 22
|
||||||
|
chan_setlayer 0, .layer_wario_EF7
|
||||||
|
chan_setlayer 1, .layer_wario_EF7
|
||||||
|
chan_end
|
||||||
|
|
||||||
|
.layer_wario_EF7:
|
||||||
|
layer_portamento 0x82, 42, 200
|
||||||
|
layer_note1 39, 0xc8, 110
|
||||||
|
layer_end
|
||||||
|
|
||||||
|
.sound_wario_ima_tired:
|
||||||
|
chan_setbank 13
|
||||||
|
chan_setinstr 23
|
||||||
|
chan_setlayer 0, .layer_wario_F08
|
||||||
|
chan_end
|
||||||
|
|
||||||
|
.layer_wario_F08:
|
||||||
|
layer_note1 39, 0x96, 110
|
||||||
|
layer_end
|
||||||
|
.endif
|
57
include/wario_audio_defines.h
Normal file
57
include/wario_audio_defines.h
Normal file
|
@ -0,0 +1,57 @@
|
||||||
|
#ifndef WARIO_AUDIO_DEFINES_H
|
||||||
|
#define WARIO_AUDIO_DEFINES_H
|
||||||
|
|
||||||
|
/* Mario Sound Effects */
|
||||||
|
// A random number 0-2 is added to the sound ID before playing, producing Yah/Wah/Hoo
|
||||||
|
#define SOUND_WARIO_YAH_WAH_HOO SOUND_ARG_LOAD(0x0B, 4, 0x00, 0x80, 8)
|
||||||
|
#define SOUND_WARIO_HOOHOO SOUND_ARG_LOAD(0x0B, 4, 0x03, 0x80, 8)
|
||||||
|
#define SOUND_WARIO_YAHOO SOUND_ARG_LOAD(0x0B, 4, 0x04, 0x80, 8)
|
||||||
|
#define SOUND_WARIO_UH SOUND_ARG_LOAD(0x0B, 4, 0x05, 0x80, 8)
|
||||||
|
#define SOUND_WARIO_HRMM SOUND_ARG_LOAD(0x0B, 4, 0x06, 0x80, 8)
|
||||||
|
#define SOUND_WARIO_WAH2 SOUND_ARG_LOAD(0x0B, 4, 0x07, 0x80, 8)
|
||||||
|
#define SOUND_WARIO_WHOA SOUND_ARG_LOAD(0x0B, 4, 0x08, 0xC0, 8)
|
||||||
|
#define SOUND_WARIO_EEUH SOUND_ARG_LOAD(0x0B, 4, 0x09, 0x80, 8)
|
||||||
|
#define SOUND_WARIO_ATTACKED SOUND_ARG_LOAD(0x0B, 4, 0x0A, 0xFF, 8)
|
||||||
|
#define SOUND_WARIO_OOOF SOUND_ARG_LOAD(0x0B, 4, 0x0B, 0x80, 8)
|
||||||
|
#define SOUND_WARIO_OOOF2 SOUND_ARG_LOAD(0x0B, 4, 0x0B, 0xD0, 8)
|
||||||
|
#define SOUND_WARIO_HERE_WE_GO SOUND_ARG_LOAD(0x0B, 4, 0x0C, 0x80, 8)
|
||||||
|
#define SOUND_WARIO_YAWNING SOUND_ARG_LOAD(0x0B, 4, 0x0D, 0x80, 8)
|
||||||
|
#define SOUND_WARIO_SNORING1 SOUND_ARG_LOAD(0x0B, 4, 0x0E, 0x00, 8)
|
||||||
|
#define SOUND_WARIO_SNORING2 SOUND_ARG_LOAD(0x0B, 4, 0x0F, 0x00, 8)
|
||||||
|
#define SOUND_WARIO_WAAAOOOW SOUND_ARG_LOAD(0x0B, 4, 0x10, 0xC0, 8)
|
||||||
|
#define SOUND_WARIO_HAHA SOUND_ARG_LOAD(0x0B, 4, 0x11, 0x80, 8)
|
||||||
|
#define SOUND_WARIO_HAHA_2 SOUND_ARG_LOAD(0x0B, 4, 0x11, 0xF0, 8)
|
||||||
|
#define SOUND_WARIO_UH2 SOUND_ARG_LOAD(0x0B, 4, 0x13, 0xD0, 8)
|
||||||
|
#define SOUND_WARIO_UH2_2 SOUND_ARG_LOAD(0x0B, 4, 0x13, 0x80, 8)
|
||||||
|
#define SOUND_WARIO_ON_FIRE SOUND_ARG_LOAD(0x0B, 4, 0x14, 0xA0, 8)
|
||||||
|
#define SOUND_WARIO_DYING SOUND_ARG_LOAD(0x0B, 4, 0x15, 0xFF, 8)
|
||||||
|
#define SOUND_WARIO_PANTING_COLD SOUND_ARG_LOAD(0x0B, 4, 0x16, 0x80, 8)
|
||||||
|
|
||||||
|
// A random number 0-2 is added to the sound ID before playing
|
||||||
|
#define SOUND_WARIO_PANTING SOUND_ARG_LOAD(0x0B, 4, 0x18, 0x80, 8)
|
||||||
|
|
||||||
|
#define SOUND_WARIO_COUGHING1 SOUND_ARG_LOAD(0x0B, 4, 0x1B, 0x80, 8)
|
||||||
|
#define SOUND_WARIO_COUGHING2 SOUND_ARG_LOAD(0x0B, 4, 0x1C, 0x80, 8)
|
||||||
|
#define SOUND_WARIO_COUGHING3 SOUND_ARG_LOAD(0x0B, 4, 0x1D, 0x80, 8)
|
||||||
|
#define SOUND_WARIO_PUNCH_YAH SOUND_ARG_LOAD(0x0B, 4, 0x1E, 0x80, 8)
|
||||||
|
#define SOUND_WARIO_PUNCH_HOO SOUND_ARG_LOAD(0x0B, 4, 0x1F, 0x80, 8)
|
||||||
|
#define SOUND_WARIO_MAMA_MIA SOUND_ARG_LOAD(0x0B, 4, 0x20, 0x80, 8)
|
||||||
|
//#define SOUND_WARIO_OKEY_DOKEY 0x2021
|
||||||
|
#define SOUND_WARIO_GROUND_POUND_WAH SOUND_ARG_LOAD(0x0B, 4, 0x22, 0x80, 8)
|
||||||
|
#define SOUND_WARIO_DROWNING SOUND_ARG_LOAD(0x0B, 4, 0x23, 0xF0, 8)
|
||||||
|
#define SOUND_WARIO_PUNCH_WAH SOUND_ARG_LOAD(0x0B, 4, 0x24, 0x80, 8)
|
||||||
|
|
||||||
|
// A random number 0-4 is added to the sound ID before playing, producing one of
|
||||||
|
// Yahoo! (60% chance), Waha! (20%), or Yippee! (20%).
|
||||||
|
#define SOUND_WARIO_YAHOO_WAHA_YIPPEE SOUND_ARG_LOAD(0x0B, 4, 0x2B, 0x80, 8)
|
||||||
|
|
||||||
|
#define SOUND_WARIO_DOH SOUND_ARG_LOAD(0x0B, 4, 0x30, 0x80, 8)
|
||||||
|
#define SOUND_WARIO_GAME_OVER SOUND_ARG_LOAD(0x0B, 4, 0x31, 0xFF, 8)
|
||||||
|
#define SOUND_WARIO_HELLO SOUND_ARG_LOAD(0x0B, 4, 0x32, 0xFF, 8)
|
||||||
|
#define SOUND_WARIO_PRESS_START_TO_PLAY SOUND_ARG_LOAD(0x0B, 4, 0x33, 0xFF, 0xA)
|
||||||
|
#define SOUND_WARIO_TWIRL_BOUNCE SOUND_ARG_LOAD(0x0B, 4, 0x34, 0x80, 8)
|
||||||
|
#define SOUND_WARIO_SNORING3 SOUND_ARG_LOAD(0x0B, 4, 0x35, 0x00, 8)
|
||||||
|
#define SOUND_WARIO_SO_LONGA_BOWSER SOUND_ARG_LOAD(0x0B, 4, 0x36, 0x80, 8)
|
||||||
|
#define SOUND_WARIO_IMA_TIRED SOUND_ARG_LOAD(0x0B, 4, 0x37, 0x80, 8)
|
||||||
|
|
||||||
|
#endif // WARIO_AUDIO_DEFINES_H
|
BIN
sound/samples/sfx_custom_wario/00.aiff
Normal file
BIN
sound/samples/sfx_custom_wario/00.aiff
Normal file
Binary file not shown.
BIN
sound/samples/sfx_custom_wario/01.aiff
Normal file
BIN
sound/samples/sfx_custom_wario/01.aiff
Normal file
Binary file not shown.
BIN
sound/samples/sfx_custom_wario/02.aiff
Normal file
BIN
sound/samples/sfx_custom_wario/02.aiff
Normal file
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BIN
sound/samples/sfx_custom_wario/03.aiff
Normal file
BIN
sound/samples/sfx_custom_wario/03.aiff
Normal file
Binary file not shown.
BIN
sound/samples/sfx_custom_wario/04.aiff
Normal file
BIN
sound/samples/sfx_custom_wario/04.aiff
Normal file
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BIN
sound/samples/sfx_custom_wario/05.aiff
Normal file
BIN
sound/samples/sfx_custom_wario/05.aiff
Normal file
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BIN
sound/samples/sfx_custom_wario/06.aiff
Normal file
BIN
sound/samples/sfx_custom_wario/06.aiff
Normal file
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BIN
sound/samples/sfx_custom_wario/07.aiff
Normal file
BIN
sound/samples/sfx_custom_wario/07.aiff
Normal file
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BIN
sound/samples/sfx_custom_wario/08.aiff
Normal file
BIN
sound/samples/sfx_custom_wario/08.aiff
Normal file
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BIN
sound/samples/sfx_custom_wario/09.aiff
Normal file
BIN
sound/samples/sfx_custom_wario/09.aiff
Normal file
Binary file not shown.
BIN
sound/samples/sfx_custom_wario/0A.aiff
Normal file
BIN
sound/samples/sfx_custom_wario/0A.aiff
Normal file
Binary file not shown.
BIN
sound/samples/sfx_custom_wario/0B.aiff
Normal file
BIN
sound/samples/sfx_custom_wario/0B.aiff
Normal file
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BIN
sound/samples/sfx_custom_wario/0C.aiff
Normal file
BIN
sound/samples/sfx_custom_wario/0C.aiff
Normal file
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BIN
sound/samples/sfx_custom_wario/0D.aiff
Normal file
BIN
sound/samples/sfx_custom_wario/0D.aiff
Normal file
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BIN
sound/samples/sfx_custom_wario/0E.aiff
Normal file
BIN
sound/samples/sfx_custom_wario/0E.aiff
Normal file
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BIN
sound/samples/sfx_custom_wario/0F.aiff
Normal file
BIN
sound/samples/sfx_custom_wario/0F.aiff
Normal file
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BIN
sound/samples/sfx_custom_wario/10.aiff
Normal file
BIN
sound/samples/sfx_custom_wario/10.aiff
Normal file
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BIN
sound/samples/sfx_custom_wario/11.aiff
Normal file
BIN
sound/samples/sfx_custom_wario/11.aiff
Normal file
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BIN
sound/samples/sfx_custom_wario/12.aiff
Normal file
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sound/samples/sfx_custom_wario/12.aiff
Normal file
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BIN
sound/samples/sfx_custom_wario/13.aiff
Normal file
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sound/samples/sfx_custom_wario/13.aiff
Normal file
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BIN
sound/samples/sfx_custom_wario/14.aiff
Normal file
BIN
sound/samples/sfx_custom_wario/14.aiff
Normal file
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BIN
sound/samples/sfx_custom_wario/15.aiff
Normal file
BIN
sound/samples/sfx_custom_wario/15.aiff
Normal file
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BIN
sound/samples/sfx_custom_wario/16.aiff
Normal file
BIN
sound/samples/sfx_custom_wario/16.aiff
Normal file
Binary file not shown.
BIN
sound/samples/sfx_custom_wario/17.aiff
Normal file
BIN
sound/samples/sfx_custom_wario/17.aiff
Normal file
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BIN
sound/samples/sfx_custom_wario/18.aiff
Normal file
BIN
sound/samples/sfx_custom_wario/18.aiff
Normal file
Binary file not shown.
BIN
sound/samples/sfx_custom_wario/19.aiff
Normal file
BIN
sound/samples/sfx_custom_wario/19.aiff
Normal file
Binary file not shown.
BIN
sound/samples/sfx_custom_wario/1A.aiff
Normal file
BIN
sound/samples/sfx_custom_wario/1A.aiff
Normal file
Binary file not shown.
BIN
sound/samples/sfx_custom_wario_peach/00.aiff
Normal file
BIN
sound/samples/sfx_custom_wario_peach/00.aiff
Normal file
Binary file not shown.
BIN
sound/samples/sfx_custom_wario_peach/01.aiff
Normal file
BIN
sound/samples/sfx_custom_wario_peach/01.aiff
Normal file
Binary file not shown.
BIN
sound/samples/sfx_custom_wario_peach/02.aiff
Normal file
BIN
sound/samples/sfx_custom_wario_peach/02.aiff
Normal file
Binary file not shown.
BIN
sound/samples/sfx_custom_wario_peach/03.aiff
Normal file
BIN
sound/samples/sfx_custom_wario_peach/03.aiff
Normal file
Binary file not shown.
BIN
sound/samples/sfx_custom_wario_peach/04.aiff
Normal file
BIN
sound/samples/sfx_custom_wario_peach/04.aiff
Normal file
Binary file not shown.
BIN
sound/samples/sfx_custom_wario_peach/05.aiff
Normal file
BIN
sound/samples/sfx_custom_wario_peach/05.aiff
Normal file
Binary file not shown.
BIN
sound/samples/sfx_custom_wario_peach/06.aiff
Normal file
BIN
sound/samples/sfx_custom_wario_peach/06.aiff
Normal file
Binary file not shown.
BIN
sound/samples/sfx_custom_wario_peach/07.aiff
Normal file
BIN
sound/samples/sfx_custom_wario_peach/07.aiff
Normal file
Binary file not shown.
BIN
sound/samples/sfx_custom_wario_peach/08.aiff
Normal file
BIN
sound/samples/sfx_custom_wario_peach/08.aiff
Normal file
Binary file not shown.
BIN
sound/samples/sfx_custom_wario_peach/09.aiff
Normal file
BIN
sound/samples/sfx_custom_wario_peach/09.aiff
Normal file
Binary file not shown.
BIN
sound/samples/sfx_custom_wario_peach/0A.aiff
Normal file
BIN
sound/samples/sfx_custom_wario_peach/0A.aiff
Normal file
Binary file not shown.
BIN
sound/samples/sfx_custom_wario_peach/0B.aiff
Normal file
BIN
sound/samples/sfx_custom_wario_peach/0B.aiff
Normal file
Binary file not shown.
BIN
sound/samples/sfx_custom_wario_peach/0C.aiff
Normal file
BIN
sound/samples/sfx_custom_wario_peach/0C.aiff
Normal file
Binary file not shown.
BIN
sound/samples/sfx_custom_wario_peach/0D.aiff
Normal file
BIN
sound/samples/sfx_custom_wario_peach/0D.aiff
Normal file
Binary file not shown.
BIN
sound/samples/sfx_custom_wario_peach/17.aiff
Normal file
BIN
sound/samples/sfx_custom_wario_peach/17.aiff
Normal file
Binary file not shown.
|
@ -1,6 +1,6 @@
|
||||||
{
|
{
|
||||||
"comment": "This file lists all sequences together with the sound banks they use. If a sequence uses multiple banks, the first bank will be used by default, and it can switch between them using the chan_setbank command; e.g. chan_setbank 0 will switch to the first bank in the given list.",
|
"comment": "This file lists all sequences together with the sound banks they use. If a sequence uses multiple banks, the first bank will be used by default, and it can switch between them using the chan_setbank command; e.g. chan_setbank 0 will switch to the first bank in the given list.",
|
||||||
"00_sound_player": ["00", "01_terrain", "02_water", "03", "04", "05", "06", "07", "08_mario", "09", "0A_mario_peach", "26_custom_luigi", "27_custom_luigi_peach"],
|
"00_sound_player": ["00", "01_terrain", "02_water", "03", "04", "05", "06", "07", "08_mario", "09", "0A_mario_peach", "26_custom_luigi", "27_custom_luigi_peach", "28_custom_wario", "29_custom_wario_peach"],
|
||||||
"01_cutscene_collect_star": ["22"],
|
"01_cutscene_collect_star": ["22"],
|
||||||
"02_menu_title_screen": ["11"],
|
"02_menu_title_screen": ["11"],
|
||||||
"03_level_grass": ["22"],
|
"03_level_grass": ["22"],
|
||||||
|
|
|
@ -7,7 +7,7 @@ seq_setmutebhv 0x60
|
||||||
seq_setmutescale 0
|
seq_setmutescale 0
|
||||||
seq_setvol 127
|
seq_setvol 127
|
||||||
seq_settempo 120
|
seq_settempo 120
|
||||||
seq_initchannels 0x7ff
|
seq_initchannels 0xfff
|
||||||
seq_startchannel 0, .channel0
|
seq_startchannel 0, .channel0
|
||||||
seq_startchannel 1, .channel1
|
seq_startchannel 1, .channel1
|
||||||
seq_startchannel 2, .channel2
|
seq_startchannel 2, .channel2
|
||||||
|
@ -19,11 +19,13 @@ seq_startchannel 7, .channel7
|
||||||
seq_startchannel 8, .channel38
|
seq_startchannel 8, .channel38
|
||||||
seq_startchannel 9, .channel59
|
seq_startchannel 9, .channel59
|
||||||
seq_startchannel 10, .channel10
|
seq_startchannel 10, .channel10
|
||||||
|
seq_startchannel 11, .channel11
|
||||||
.seq_loop:
|
.seq_loop:
|
||||||
seq_delay 20000
|
seq_delay 20000
|
||||||
seq_jump .seq_loop
|
seq_jump .seq_loop
|
||||||
|
|
||||||
.include "seq_luigi.inc"
|
.include "seq_luigi.inc"
|
||||||
|
.include "seq_wario.inc"
|
||||||
|
|
||||||
.channel0:
|
.channel0:
|
||||||
chan_largenoteson
|
chan_largenoteson
|
||||||
|
|
189
sound/sound_banks/28_custom_wario.json
Normal file
189
sound/sound_banks/28_custom_wario.json
Normal file
|
@ -0,0 +1,189 @@
|
||||||
|
{
|
||||||
|
"date": "1996-02-14",
|
||||||
|
"sample_bank": "sfx_custom_wario",
|
||||||
|
"envelopes": {
|
||||||
|
"envelope0": [
|
||||||
|
[2, 32700],
|
||||||
|
[1, 32700],
|
||||||
|
[32700, 29430],
|
||||||
|
"hang"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"instruments": {
|
||||||
|
"inst0": {
|
||||||
|
"release_rate": 208,
|
||||||
|
"envelope": "envelope0",
|
||||||
|
"sound": "00"
|
||||||
|
},
|
||||||
|
"inst1": {
|
||||||
|
"release_rate": 208,
|
||||||
|
"envelope": "envelope0",
|
||||||
|
"sound": "01"
|
||||||
|
},
|
||||||
|
"inst2": {
|
||||||
|
"release_rate": 208,
|
||||||
|
"envelope": "envelope0",
|
||||||
|
"sound": "02"
|
||||||
|
},
|
||||||
|
"inst3": {
|
||||||
|
"release_rate": 208,
|
||||||
|
"envelope": "envelope0",
|
||||||
|
"sound": "03"
|
||||||
|
},
|
||||||
|
"inst4": {
|
||||||
|
"release_rate": 208,
|
||||||
|
"envelope": "envelope0",
|
||||||
|
"sound": "04"
|
||||||
|
},
|
||||||
|
"inst5": {
|
||||||
|
"release_rate": 208,
|
||||||
|
"envelope": "envelope0",
|
||||||
|
"sound": "05"
|
||||||
|
},
|
||||||
|
"inst6": {
|
||||||
|
"release_rate": 208,
|
||||||
|
"envelope": "envelope0",
|
||||||
|
"sound": "06"
|
||||||
|
},
|
||||||
|
"inst7": {
|
||||||
|
"release_rate": 208,
|
||||||
|
"envelope": "envelope0",
|
||||||
|
"sound": "07"
|
||||||
|
},
|
||||||
|
"inst8": {
|
||||||
|
"release_rate": 208,
|
||||||
|
"envelope": "envelope0",
|
||||||
|
"sound": "08"
|
||||||
|
},
|
||||||
|
"inst9": {
|
||||||
|
"release_rate": 208,
|
||||||
|
"envelope": "envelope0",
|
||||||
|
"sound": "09"
|
||||||
|
},
|
||||||
|
"inst10": {
|
||||||
|
"release_rate": 208,
|
||||||
|
"envelope": "envelope0",
|
||||||
|
"sound": "0A"
|
||||||
|
},
|
||||||
|
"inst11": {
|
||||||
|
"release_rate": 208,
|
||||||
|
"envelope": "envelope0",
|
||||||
|
"sound": "0B"
|
||||||
|
},
|
||||||
|
"inst12": {
|
||||||
|
"release_rate": 208,
|
||||||
|
"envelope": "envelope0",
|
||||||
|
"sound": "0C"
|
||||||
|
},
|
||||||
|
"inst13": {
|
||||||
|
"release_rate": 208,
|
||||||
|
"envelope": "envelope0",
|
||||||
|
"sound": "0D"
|
||||||
|
},
|
||||||
|
"inst14": {
|
||||||
|
"release_rate": 208,
|
||||||
|
"envelope": "envelope0",
|
||||||
|
"sound": "0E"
|
||||||
|
},
|
||||||
|
"inst15": {
|
||||||
|
"release_rate": 208,
|
||||||
|
"envelope": "envelope0",
|
||||||
|
"sound": "0F"
|
||||||
|
},
|
||||||
|
"inst16": {
|
||||||
|
"ifdef": ["VERSION_US", "VERSION_EU"],
|
||||||
|
"release_rate": 208,
|
||||||
|
"envelope": "envelope0",
|
||||||
|
"sound": "10"
|
||||||
|
},
|
||||||
|
"inst17": {
|
||||||
|
"ifdef": ["VERSION_US", "VERSION_EU"],
|
||||||
|
"release_rate": 208,
|
||||||
|
"envelope": "envelope0",
|
||||||
|
"sound": "11"
|
||||||
|
},
|
||||||
|
"inst18": {
|
||||||
|
"ifdef": ["VERSION_US", "VERSION_EU"],
|
||||||
|
"release_rate": 208,
|
||||||
|
"envelope": "envelope0",
|
||||||
|
"sound": "12"
|
||||||
|
},
|
||||||
|
"inst19": {
|
||||||
|
"ifdef": ["VERSION_US", "VERSION_EU"],
|
||||||
|
"release_rate": 208,
|
||||||
|
"envelope": "envelope0",
|
||||||
|
"sound": "13"
|
||||||
|
},
|
||||||
|
"inst20": {
|
||||||
|
"ifdef": ["VERSION_US", "VERSION_EU"],
|
||||||
|
"release_rate": 208,
|
||||||
|
"envelope": "envelope0",
|
||||||
|
"sound": "14"
|
||||||
|
},
|
||||||
|
"inst21": {
|
||||||
|
"ifdef": ["VERSION_US", "VERSION_EU"],
|
||||||
|
"release_rate": 208,
|
||||||
|
"envelope": "envelope0",
|
||||||
|
"sound": "15"
|
||||||
|
},
|
||||||
|
"inst22": {
|
||||||
|
"ifdef": ["VERSION_US", "VERSION_EU"],
|
||||||
|
"release_rate": 208,
|
||||||
|
"envelope": "envelope0",
|
||||||
|
"sound": "16"
|
||||||
|
},
|
||||||
|
"inst23": {
|
||||||
|
"ifdef": ["VERSION_US", "VERSION_EU"],
|
||||||
|
"release_rate": 208,
|
||||||
|
"envelope": "envelope0",
|
||||||
|
"sound": "17"
|
||||||
|
},
|
||||||
|
"inst24": {
|
||||||
|
"ifdef": ["VERSION_US", "VERSION_EU"],
|
||||||
|
"release_rate": 208,
|
||||||
|
"envelope": "envelope0",
|
||||||
|
"sound": "18"
|
||||||
|
},
|
||||||
|
"inst25": {
|
||||||
|
"ifdef": ["VERSION_US", "VERSION_EU"],
|
||||||
|
"release_rate": 208,
|
||||||
|
"envelope": "envelope0",
|
||||||
|
"sound": "19"
|
||||||
|
},
|
||||||
|
"inst26": {
|
||||||
|
"ifdef": ["VERSION_US", "VERSION_EU"],
|
||||||
|
"release_rate": 208,
|
||||||
|
"envelope": "envelope0",
|
||||||
|
"sound": "1A"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"instrument_list": [
|
||||||
|
"inst0",
|
||||||
|
"inst1",
|
||||||
|
"inst2",
|
||||||
|
"inst3",
|
||||||
|
"inst4",
|
||||||
|
"inst5",
|
||||||
|
"inst6",
|
||||||
|
"inst7",
|
||||||
|
"inst8",
|
||||||
|
"inst9",
|
||||||
|
"inst10",
|
||||||
|
"inst11",
|
||||||
|
"inst12",
|
||||||
|
"inst13",
|
||||||
|
"inst14",
|
||||||
|
"inst15",
|
||||||
|
"inst16",
|
||||||
|
"inst17",
|
||||||
|
"inst18",
|
||||||
|
"inst19",
|
||||||
|
"inst20",
|
||||||
|
"inst21",
|
||||||
|
"inst22",
|
||||||
|
"inst23",
|
||||||
|
"inst24",
|
||||||
|
"inst25",
|
||||||
|
"inst26"
|
||||||
|
]
|
||||||
|
}
|
164
sound/sound_banks/29_custom_wario_peach.json
Normal file
164
sound/sound_banks/29_custom_wario_peach.json
Normal file
|
@ -0,0 +1,164 @@
|
||||||
|
{
|
||||||
|
"date": "1996-02-14",
|
||||||
|
"sample_bank": "sfx_custom_wario_peach",
|
||||||
|
"envelopes": {
|
||||||
|
"envelope0": [
|
||||||
|
[2, 32700],
|
||||||
|
[1, 32700],
|
||||||
|
[32700, 29430],
|
||||||
|
"hang"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"instruments": {
|
||||||
|
"inst0": {
|
||||||
|
"release_rate": 208,
|
||||||
|
"envelope": "envelope0",
|
||||||
|
"sound": "00"
|
||||||
|
},
|
||||||
|
"inst1": {
|
||||||
|
"release_rate": 208,
|
||||||
|
"envelope": "envelope0",
|
||||||
|
"sound": "01"
|
||||||
|
},
|
||||||
|
"inst2": {
|
||||||
|
"release_rate": 208,
|
||||||
|
"envelope": "envelope0",
|
||||||
|
"sound": "02"
|
||||||
|
},
|
||||||
|
"inst3": {
|
||||||
|
"release_rate": 208,
|
||||||
|
"envelope": "envelope0",
|
||||||
|
"sound": "03"
|
||||||
|
},
|
||||||
|
"inst4": {
|
||||||
|
"release_rate": 208,
|
||||||
|
"envelope": "envelope0",
|
||||||
|
"sound": "04"
|
||||||
|
},
|
||||||
|
"inst5": {
|
||||||
|
"release_rate": 208,
|
||||||
|
"envelope": "envelope0",
|
||||||
|
"sound": "05"
|
||||||
|
},
|
||||||
|
"inst6": {
|
||||||
|
"release_rate": 208,
|
||||||
|
"envelope": "envelope0",
|
||||||
|
"sound": "06"
|
||||||
|
},
|
||||||
|
"inst7": {
|
||||||
|
"release_rate": 208,
|
||||||
|
"envelope": "envelope0",
|
||||||
|
"sound": "07"
|
||||||
|
},
|
||||||
|
"inst8": {
|
||||||
|
"release_rate": 208,
|
||||||
|
"envelope": "envelope0",
|
||||||
|
"sound": "08"
|
||||||
|
},
|
||||||
|
"inst9": {
|
||||||
|
"release_rate": 208,
|
||||||
|
"envelope": "envelope0",
|
||||||
|
"sound": "09"
|
||||||
|
},
|
||||||
|
"inst10": {
|
||||||
|
"release_rate": 208,
|
||||||
|
"envelope": "envelope0",
|
||||||
|
"sound": "0A"
|
||||||
|
},
|
||||||
|
"inst11": {
|
||||||
|
"release_rate": 208,
|
||||||
|
"envelope": "envelope0",
|
||||||
|
"sound": "0B"
|
||||||
|
},
|
||||||
|
"inst12": {
|
||||||
|
"release_rate": 208,
|
||||||
|
"envelope": "envelope0",
|
||||||
|
"sound": "0C"
|
||||||
|
},
|
||||||
|
"inst13": {
|
||||||
|
"release_rate": 208,
|
||||||
|
"envelope": "envelope0",
|
||||||
|
"sound": "0D"
|
||||||
|
},
|
||||||
|
"inst14": {
|
||||||
|
"ifdef": ["VERSION_US", "VERSION_EU"],
|
||||||
|
"release_rate": 208,
|
||||||
|
"envelope": "envelope0",
|
||||||
|
"sound": "0E"
|
||||||
|
},
|
||||||
|
"inst15": {
|
||||||
|
"ifdef": ["VERSION_US", "VERSION_EU"],
|
||||||
|
"release_rate": 208,
|
||||||
|
"envelope": "envelope0",
|
||||||
|
"sound": "0F"
|
||||||
|
},
|
||||||
|
"inst16": {
|
||||||
|
"ifdef": ["VERSION_US", "VERSION_EU"],
|
||||||
|
"release_rate": 208,
|
||||||
|
"envelope": "envelope0",
|
||||||
|
"sound": "10"
|
||||||
|
},
|
||||||
|
"inst17": {
|
||||||
|
"ifdef": ["VERSION_US", "VERSION_EU"],
|
||||||
|
"release_rate": 208,
|
||||||
|
"envelope": "envelope0",
|
||||||
|
"sound": "11"
|
||||||
|
},
|
||||||
|
"inst18": {
|
||||||
|
"ifdef": ["VERSION_US", "VERSION_EU"],
|
||||||
|
"release_rate": 208,
|
||||||
|
"envelope": "envelope0",
|
||||||
|
"sound": "12"
|
||||||
|
},
|
||||||
|
"inst19": {
|
||||||
|
"ifdef": ["VERSION_US", "VERSION_EU"],
|
||||||
|
"release_rate": 208,
|
||||||
|
"envelope": "envelope0",
|
||||||
|
"sound": "13"
|
||||||
|
},
|
||||||
|
"inst20": {
|
||||||
|
"ifdef": ["VERSION_US", "VERSION_EU"],
|
||||||
|
"release_rate": 208,
|
||||||
|
"envelope": "envelope0",
|
||||||
|
"sound": "14"
|
||||||
|
},
|
||||||
|
"inst21": {
|
||||||
|
"ifdef": ["VERSION_US", "VERSION_EU"],
|
||||||
|
"release_rate": 208,
|
||||||
|
"envelope": "envelope0",
|
||||||
|
"sound": "15"
|
||||||
|
},
|
||||||
|
"inst22": {
|
||||||
|
"ifdef": ["VERSION_US", "VERSION_EU"],
|
||||||
|
"release_rate": 208,
|
||||||
|
"envelope": "envelope0",
|
||||||
|
"sound": "16"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"instrument_list": [
|
||||||
|
"inst0",
|
||||||
|
"inst1",
|
||||||
|
"inst2",
|
||||||
|
null,
|
||||||
|
"inst3",
|
||||||
|
"inst4",
|
||||||
|
"inst5",
|
||||||
|
"inst6",
|
||||||
|
"inst7",
|
||||||
|
"inst8",
|
||||||
|
"inst9",
|
||||||
|
"inst10",
|
||||||
|
"inst11",
|
||||||
|
"inst12",
|
||||||
|
"inst13",
|
||||||
|
"inst14",
|
||||||
|
"inst15",
|
||||||
|
"inst16",
|
||||||
|
"inst17",
|
||||||
|
"inst18",
|
||||||
|
"inst19",
|
||||||
|
"inst20",
|
||||||
|
"inst21",
|
||||||
|
"inst22"
|
||||||
|
]
|
||||||
|
}
|
|
@ -377,15 +377,15 @@ s16 *gWaveSamples[4] = { sSawtoothWave, sTriangleWave, sSineWave, sSquareWave };
|
||||||
|
|
||||||
#ifdef VERSION_EU
|
#ifdef VERSION_EU
|
||||||
u8 euUnknownData_8030194c[4] = { 0x40, 0x20, 0x10, 0x08 };
|
u8 euUnknownData_8030194c[4] = { 0x40, 0x20, 0x10, 0x08 };
|
||||||
u16 gHeadsetPanQuantization[0x11] = {
|
u16 gHeadsetPanQuantization[0x12] = {
|
||||||
0x40, 0x40, 0x30, 0x30, 0x20, 0x20, 0x10, 0, 0, 0, 0x30,
|
0x40, 0x40, 0x30, 0x30, 0x20, 0x20, 0x10, 0, 0, 0, 0x30, 0x30,
|
||||||
};
|
};
|
||||||
s32 euUnknownData_80301950[32] = { //maybe envelope of some kind?
|
s32 euUnknownData_80301950[32] = { //maybe envelope of some kind?
|
||||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||||
0, 500, 0, 0, 0, 500, 0, 0, 0, 500, 0, 0, 0, 500, 0, 0,
|
0, 500, 0, 0, 0, 500, 0, 0, 0, 500, 0, 0, 0, 500, 0, 0,
|
||||||
};
|
};
|
||||||
#else
|
#else
|
||||||
u16 gHeadsetPanQuantization[11] = { 0x40, 0x30, 0x20, 0x10, 0, 0, 0, 0, 0, 0, 0x20 };
|
u16 gHeadsetPanQuantization[12] = { 0x40, 0x30, 0x20, 0x10, 0, 0, 0, 0, 0, 0, 0x20, 0x20 };
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Linearly interpolated between
|
// Linearly interpolated between
|
||||||
|
|
|
@ -41,12 +41,12 @@ extern s16 *gWaveSamples[4];
|
||||||
|
|
||||||
#ifdef VERSION_EU
|
#ifdef VERSION_EU
|
||||||
extern u8 euUnknownData_8030194c[4];
|
extern u8 euUnknownData_8030194c[4];
|
||||||
extern u16 gHeadsetPanQuantization[0x11];
|
extern u16 gHeadsetPanQuantization[0x12];
|
||||||
extern s32 euUnknownData_80301950[32];
|
extern s32 euUnknownData_80301950[32];
|
||||||
extern struct NoteSubEu gZeroNoteSub;
|
extern struct NoteSubEu gZeroNoteSub;
|
||||||
extern struct NoteSubEu gDefaultNoteSub;
|
extern struct NoteSubEu gDefaultNoteSub;
|
||||||
#else
|
#else
|
||||||
extern u16 gHeadsetPanQuantization[11];
|
extern u16 gHeadsetPanQuantization[12];
|
||||||
#endif
|
#endif
|
||||||
extern f32 gHeadsetPanVolume[128];
|
extern f32 gHeadsetPanVolume[128];
|
||||||
extern f32 gStereoPanVolume[128];
|
extern f32 gStereoPanVolume[128];
|
||||||
|
|
|
@ -153,7 +153,7 @@ u8 audioString118__[] = "";
|
||||||
// N.B. sound banks are different from the audio banks referred to in other
|
// N.B. sound banks are different from the audio banks referred to in other
|
||||||
// files. We should really fix our naming to be less ambiguous...
|
// files. We should really fix our naming to be less ambiguous...
|
||||||
#define MAX_BG_MUSIC_QUEUE_SIZE 6
|
#define MAX_BG_MUSIC_QUEUE_SIZE 6
|
||||||
#define SOUND_BANK_COUNT 11
|
#define SOUND_BANK_COUNT 12
|
||||||
#define MAX_CHANNELS_PER_SOUND 1
|
#define MAX_CHANNELS_PER_SOUND 1
|
||||||
|
|
||||||
#define SEQUENCE_NONE 0xFF
|
#define SEQUENCE_NONE 0xFF
|
||||||
|
@ -450,10 +450,10 @@ STATIC_ASSERT(ARRAY_COUNT(sBackgroundMusicDefaultVolume) == SEQ_COUNT,
|
||||||
|
|
||||||
u8 sPlayer0CurSeqId = SEQUENCE_NONE;
|
u8 sPlayer0CurSeqId = SEQUENCE_NONE;
|
||||||
u8 sMusicDynamicDelay = 0;
|
u8 sMusicDynamicDelay = 0;
|
||||||
u8 D_803320A4[SOUND_BANK_COUNT] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; // pointers to head of list
|
u8 D_803320A4[SOUND_BANK_COUNT] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; // pointers to head of list
|
||||||
u8 D_803320B0[SOUND_BANK_COUNT] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }; // pointers to head of list
|
u8 D_803320B0[SOUND_BANK_COUNT] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }; // pointers to head of list
|
||||||
u8 D_803320BC[SOUND_BANK_COUNT] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; // only used for debugging
|
u8 D_803320BC[SOUND_BANK_COUNT] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; // only used for debugging
|
||||||
u8 sMaxChannelsForSoundBank[SOUND_BANK_COUNT] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
|
u8 sMaxChannelsForSoundBank[SOUND_BANK_COUNT] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
|
||||||
|
|
||||||
// Banks 2 and 7 both grew from 0x30 sounds to 0x40 in size in US.
|
// Banks 2 and 7 both grew from 0x30 sounds to 0x40 in size in US.
|
||||||
#ifdef VERSION_JP
|
#ifdef VERSION_JP
|
||||||
|
@ -462,7 +462,7 @@ u8 sMaxChannelsForSoundBank[SOUND_BANK_COUNT] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
||||||
#define BANK27_SIZE 0x40
|
#define BANK27_SIZE 0x40
|
||||||
#endif
|
#endif
|
||||||
u8 sNumSoundsPerBank[SOUND_BANK_COUNT] = {
|
u8 sNumSoundsPerBank[SOUND_BANK_COUNT] = {
|
||||||
0x70, 0x30, BANK27_SIZE, 0x80, 0x20, 0x80, 0x20, BANK27_SIZE, 0x80, 0x80, BANK27_SIZE
|
0x70, 0x30, BANK27_SIZE, 0x80, 0x20, 0x80, 0x20, BANK27_SIZE, 0x80, 0x80, BANK27_SIZE, BANK27_SIZE
|
||||||
};
|
};
|
||||||
#undef BANK27_SIZE
|
#undef BANK27_SIZE
|
||||||
|
|
||||||
|
@ -814,11 +814,8 @@ void process_sound_request(u32 bits, f32 *pos, f32 freqScale) {
|
||||||
index = gSoundBanks[bankIndex][0].next;
|
index = gSoundBanks[bankIndex][0].next;
|
||||||
while (index != 0xff && index != 0) {
|
while (index != 0xff && index != 0) {
|
||||||
if (gSoundBanks[bankIndex][index].x == pos) {
|
if (gSoundBanks[bankIndex][index].x == pos) {
|
||||||
if ((gSoundBanks[bankIndex][index].soundBits & SOUNDARGS_MASK_PRIORITY)
|
if ((gSoundBanks[bankIndex][index].soundBits & SOUNDARGS_MASK_PRIORITY) <= (bits & SOUNDARGS_MASK_PRIORITY)) {
|
||||||
<= (bits & SOUNDARGS_MASK_PRIORITY)) {
|
if ((gSoundBanks[bankIndex][index].soundBits & SOUND_LO_BITFLAG_UNK8) != 0 || (bits & SOUNDARGS_MASK_SOUNDID) != (gSoundBanks[bankIndex][index].soundBits & SOUNDARGS_MASK_SOUNDID)) {
|
||||||
if ((gSoundBanks[bankIndex][index].soundBits & SOUND_LO_BITFLAG_UNK8) != 0
|
|
||||||
|| (bits & SOUNDARGS_MASK_SOUNDID)
|
|
||||||
!= (gSoundBanks[bankIndex][index].soundBits & SOUNDARGS_MASK_SOUNDID)) {
|
|
||||||
func_8031E0E4(bankIndex, index);
|
func_8031E0E4(bankIndex, index);
|
||||||
gSoundBanks[bankIndex][index].soundBits = bits;
|
gSoundBanks[bankIndex][index].soundBits = bits;
|
||||||
gSoundBanks[bankIndex][index].soundStatus = bits & SOUNDARGS_MASK_STATUS;
|
gSoundBanks[bankIndex][index].soundStatus = bits & SOUNDARGS_MASK_STATUS;
|
||||||
|
@ -1309,6 +1306,7 @@ void update_game_sound(void) {
|
||||||
case 0:
|
case 0:
|
||||||
case 2:
|
case 2:
|
||||||
case 10: // custom luigi audio bank 10
|
case 10: // custom luigi audio bank 10
|
||||||
|
case 11: // custom wario audio bank 11
|
||||||
#ifdef VERSION_EU
|
#ifdef VERSION_EU
|
||||||
func_802ad770(0x05020000 | ((channelIndex & 0xff) << 8),
|
func_802ad770(0x05020000 | ((channelIndex & 0xff) << 8),
|
||||||
get_sound_reverb(bankIndex, index, channelIndex));
|
get_sound_reverb(bankIndex, index, channelIndex));
|
||||||
|
|
|
@ -6,6 +6,7 @@
|
||||||
#include "object_constants.h"
|
#include "object_constants.h"
|
||||||
#include "audio_defines.h"
|
#include "audio_defines.h"
|
||||||
#include "luigi_audio_defines.h"
|
#include "luigi_audio_defines.h"
|
||||||
|
#include "wario_audio_defines.h"
|
||||||
#include "pc/configfile.h"
|
#include "pc/configfile.h"
|
||||||
#include "audio/external.h"
|
#include "audio/external.h"
|
||||||
#include "engine/graph_node.h"
|
#include "engine/graph_node.h"
|
||||||
|
@ -297,49 +298,49 @@ struct Character gCharacters[CT_MAX] = {
|
||||||
// anim
|
// anim
|
||||||
.animOffsetEnabled = true,
|
.animOffsetEnabled = true,
|
||||||
// sounds
|
// sounds
|
||||||
.soundFreqScale = 0.8f,
|
.soundFreqScale = 1.0f,
|
||||||
.soundYahWahHoo = SOUND_MARIO_YAH_WAH_HOO,
|
.soundYahWahHoo = SOUND_WARIO_YAH_WAH_HOO,
|
||||||
.soundHoohoo = SOUND_MARIO_HOOHOO,
|
.soundHoohoo = SOUND_WARIO_HOOHOO,
|
||||||
.soundYahoo = SOUND_MARIO_YAHOO,
|
.soundYahoo = SOUND_WARIO_YAHOO,
|
||||||
.soundUh = SOUND_MARIO_UH,
|
.soundUh = SOUND_WARIO_UH,
|
||||||
.soundHrmm = SOUND_MARIO_HRMM,
|
.soundHrmm = SOUND_WARIO_HRMM,
|
||||||
.soundWah2 = SOUND_MARIO_WAH2,
|
.soundWah2 = SOUND_WARIO_WAH2,
|
||||||
.soundWhoa = SOUND_MARIO_WHOA,
|
.soundWhoa = SOUND_WARIO_WHOA,
|
||||||
.soundEeuh = SOUND_MARIO_EEUH,
|
.soundEeuh = SOUND_WARIO_EEUH,
|
||||||
.soundAttacked = SOUND_MARIO_ATTACKED,
|
.soundAttacked = SOUND_WARIO_ATTACKED,
|
||||||
.soundOoof = SOUND_MARIO_OOOF,
|
.soundOoof = SOUND_WARIO_OOOF,
|
||||||
.soundOoof2 = SOUND_MARIO_OOOF2,
|
.soundOoof2 = SOUND_WARIO_OOOF2,
|
||||||
.soundHereWeGo = SOUND_MARIO_HERE_WE_GO,
|
.soundHereWeGo = SOUND_WARIO_HERE_WE_GO,
|
||||||
.soundYawning = SOUND_MARIO_YAWNING,
|
.soundYawning = SOUND_WARIO_YAWNING,
|
||||||
.soundSnoring1 = SOUND_MARIO_SNORING1,
|
.soundSnoring1 = SOUND_WARIO_SNORING1,
|
||||||
.soundSnoring2 = SOUND_MARIO_SNORING2,
|
.soundSnoring2 = SOUND_WARIO_SNORING2,
|
||||||
.soundWaaaooow = SOUND_MARIO_WAAAOOOW,
|
.soundWaaaooow = SOUND_WARIO_WAAAOOOW,
|
||||||
.soundHaha = SOUND_MARIO_HAHA,
|
.soundHaha = SOUND_WARIO_HAHA,
|
||||||
.soundHaha_2 = SOUND_MARIO_HAHA_2,
|
.soundHaha_2 = SOUND_WARIO_HAHA_2,
|
||||||
.soundUh2 = SOUND_MARIO_UH2,
|
.soundUh2 = SOUND_WARIO_UH2,
|
||||||
.soundUh2_2 = SOUND_MARIO_UH2_2,
|
.soundUh2_2 = SOUND_WARIO_UH2_2,
|
||||||
.soundOnFire = SOUND_MARIO_ON_FIRE,
|
.soundOnFire = SOUND_WARIO_ON_FIRE,
|
||||||
.soundDying = SOUND_MARIO_DYING,
|
.soundDying = SOUND_WARIO_DYING,
|
||||||
.soundPantingCold = SOUND_MARIO_PANTING_COLD,
|
.soundPantingCold = SOUND_WARIO_PANTING_COLD,
|
||||||
.soundPanting = SOUND_MARIO_PANTING,
|
.soundPanting = SOUND_WARIO_PANTING,
|
||||||
.soundCoughing1 = SOUND_MARIO_COUGHING1,
|
.soundCoughing1 = SOUND_WARIO_COUGHING1,
|
||||||
.soundCoughing2 = SOUND_MARIO_COUGHING2,
|
.soundCoughing2 = SOUND_WARIO_COUGHING2,
|
||||||
.soundCoughing3 = SOUND_MARIO_COUGHING3,
|
.soundCoughing3 = SOUND_WARIO_COUGHING3,
|
||||||
.soundPunchYah = SOUND_MARIO_PUNCH_YAH,
|
.soundPunchYah = SOUND_WARIO_PUNCH_YAH,
|
||||||
.soundPunchHoo = SOUND_MARIO_PUNCH_HOO,
|
.soundPunchHoo = SOUND_WARIO_PUNCH_HOO,
|
||||||
.soundMamaMia = SOUND_MARIO_MAMA_MIA,
|
.soundMamaMia = SOUND_WARIO_MAMA_MIA,
|
||||||
.soundGroundPoundWah = SOUND_MARIO_GROUND_POUND_WAH,
|
.soundGroundPoundWah = SOUND_WARIO_GROUND_POUND_WAH,
|
||||||
.soundDrowning = SOUND_MARIO_DROWNING,
|
.soundDrowning = SOUND_WARIO_DROWNING,
|
||||||
.soundPunchWah = SOUND_MARIO_PUNCH_WAH,
|
.soundPunchWah = SOUND_WARIO_PUNCH_WAH,
|
||||||
.soundYahooWahaYippee = SOUND_MARIO_YAHOO_WAHA_YIPPEE,
|
.soundYahooWahaYippee = SOUND_WARIO_YAHOO_WAHA_YIPPEE,
|
||||||
.soundDoh = SOUND_MARIO_DOH,
|
.soundDoh = SOUND_WARIO_DOH,
|
||||||
.soundGameOver = SOUND_MARIO_GAME_OVER,
|
.soundGameOver = SOUND_WARIO_GAME_OVER,
|
||||||
.soundHello = SOUND_MARIO_HELLO,
|
.soundHello = SOUND_WARIO_HELLO,
|
||||||
.soundPressStartToPlay = SOUND_MARIO_PRESS_START_TO_PLAY,
|
.soundPressStartToPlay = SOUND_WARIO_PRESS_START_TO_PLAY,
|
||||||
.soundTwirlBounce = SOUND_MARIO_TWIRL_BOUNCE,
|
.soundTwirlBounce = SOUND_WARIO_TWIRL_BOUNCE,
|
||||||
.soundSnoring3 = SOUND_MARIO_SNORING3,
|
.soundSnoring3 = SOUND_WARIO_SNORING3,
|
||||||
.soundSoLongaBowser = SOUND_MARIO_SO_LONGA_BOWSER,
|
.soundSoLongaBowser = SOUND_WARIO_SO_LONGA_BOWSER,
|
||||||
.soundImaTired = SOUND_MARIO_IMA_TIRED,
|
.soundImaTired = SOUND_WARIO_IMA_TIRED,
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue