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Clean up animation definitions in character tables (#61)
The definition of character animations has been reduced to a macro, BASE_ANIMS(), which defines initial animations that can be subsequently overwritten if the character uses different animations. while testing, the near/far clip plane functions prevented compilation as they appeared to be using keywords, so i've also changed the offending functions' parameters.
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3 changed files with 221 additions and 1047 deletions
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@ -65,6 +65,218 @@ enum CharacterSound {
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CHAR_SOUND_MAX // MUST BE LAST
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CHAR_SOUND_MAX // MUST BE LAST
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};
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};
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#define BASE_ANIMS() \
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.animSlowLedgeGrab = MARIO_ANIM_SLOW_LEDGE_GRAB, \
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.animFallOverBackwards = MARIO_ANIM_FALL_OVER_BACKWARDS, \
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.animBackwardAirKb = MARIO_ANIM_BACKWARD_AIR_KB, \
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.animDyingOnBack = MARIO_ANIM_DYING_ON_BACK, \
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.animBackflip = MARIO_ANIM_BACKFLIP, \
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.animClimbUpPole = MARIO_ANIM_CLIMB_UP_POLE, \
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.animGrabPoleShort = MARIO_ANIM_GRAB_POLE_SHORT, \
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.animGrabPoleSwingPart1 = MARIO_ANIM_GRAB_POLE_SWING_PART1, \
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.animGrabPoleSwingPart2 = MARIO_ANIM_GRAB_POLE_SWING_PART2, \
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.animHandstandIdle = MARIO_ANIM_HANDSTAND_IDLE, \
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.animHandstandJump = MARIO_ANIM_HANDSTAND_JUMP, \
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.animStartHandstand = MARIO_ANIM_START_HANDSTAND, \
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.animReturnFromHandstand = MARIO_ANIM_RETURN_FROM_HANDSTAND, \
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.animIdleOnPole = MARIO_ANIM_IDLE_ON_POLE, \
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.animAPose = MARIO_ANIM_A_POSE, \
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.animSkidOnGround = MARIO_ANIM_SKID_ON_GROUND, \
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.animStopSkid = MARIO_ANIM_STOP_SKID, \
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.animCrouchFromFastLongjump = MARIO_ANIM_CROUCH_FROM_FAST_LONGJUMP, \
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.animCrouchFromSlowLongjump = MARIO_ANIM_CROUCH_FROM_SLOW_LONGJUMP, \
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.animFastLongjump = MARIO_ANIM_FAST_LONGJUMP, \
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.animSlowLongjump = MARIO_ANIM_SLOW_LONGJUMP, \
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.animAirborneOnStomach = MARIO_ANIM_AIRBORNE_ON_STOMACH, \
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.animWalkWithLightObj = MARIO_ANIM_WALK_WITH_LIGHT_OBJ, \
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.animRunWithLightObj = MARIO_ANIM_RUN_WITH_LIGHT_OBJ, \
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.animSlowWalkWithLightObj = MARIO_ANIM_SLOW_WALK_WITH_LIGHT_OBJ, \
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.animShiveringWarmingHand = MARIO_ANIM_SHIVERING_WARMING_HAND, \
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.animShiveringReturnToIdle = MARIO_ANIM_SHIVERING_RETURN_TO_IDLE, \
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.animShivering = MARIO_ANIM_SHIVERING, \
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.animClimbDownLedge = MARIO_ANIM_CLIMB_DOWN_LEDGE, \
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.animCreditsWaving = MARIO_ANIM_CREDITS_WAVING, \
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.animCreditsLookUp = MARIO_ANIM_CREDITS_LOOK_UP, \
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.animCreditsReturnFromLookUp = MARIO_ANIM_CREDITS_RETURN_FROM_LOOK_UP, \
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.animCreditsRaiseHand = MARIO_ANIM_CREDITS_RAISE_HAND, \
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.animCreditsLowerHand = MARIO_ANIM_CREDITS_LOWER_HAND, \
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.animCreditsTakeOffCap = MARIO_ANIM_CREDITS_TAKE_OFF_CAP, \
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.animCreditsStartWalkLookUp = MARIO_ANIM_CREDITS_START_WALK_LOOK_UP, \
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.animCreditsLookBackThenRun = MARIO_ANIM_CREDITS_LOOK_BACK_THEN_RUN, \
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.animFinalBowserRaiseHandSpin = MARIO_ANIM_FINAL_BOWSER_RAISE_HAND_SPIN, \
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.animFinalBowserWingCapTakeOff = MARIO_ANIM_FINAL_BOWSER_WING_CAP_TAKE_OFF, \
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.animCreditsPeaceSign = MARIO_ANIM_CREDITS_PEACE_SIGN, \
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.animStandUpFromLavaBoost = MARIO_ANIM_STAND_UP_FROM_LAVA_BOOST, \
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.animFireLavaBurn = MARIO_ANIM_FIRE_LAVA_BURN, \
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.animWingCapFly = MARIO_ANIM_WING_CAP_FLY, \
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.animHangOnOwl = MARIO_ANIM_HANG_ON_OWL, \
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.animLandOnStomach = MARIO_ANIM_LAND_ON_STOMACH, \
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.animAirForwardKb = MARIO_ANIM_AIR_FORWARD_KB, \
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.animDyingOnStomach = MARIO_ANIM_DYING_ON_STOMACH, \
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.animSuffocating = MARIO_ANIM_SUFFOCATING, \
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.animCoughing = MARIO_ANIM_COUGHING, \
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.animThrowCatchKey = MARIO_ANIM_THROW_CATCH_KEY, \
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.animDyingFallOver = MARIO_ANIM_DYING_FALL_OVER, \
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.animIdleOnLedge = MARIO_ANIM_IDLE_ON_LEDGE, \
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.animFastLedgeGrab = MARIO_ANIM_FAST_LEDGE_GRAB, \
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.animHangOnCeiling = MARIO_ANIM_HANG_ON_CEILING, \
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.animPutCapOn = MARIO_ANIM_PUT_CAP_ON, \
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.animTakeCapOffThenOn = MARIO_ANIM_TAKE_CAP_OFF_THEN_ON, \
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.animQuicklyPutCapOn = MARIO_ANIM_QUICKLY_PUT_CAP_ON, \
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.animHeadStuckInGround = MARIO_ANIM_HEAD_STUCK_IN_GROUND, \
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.animGroundPoundLanding = MARIO_ANIM_GROUND_POUND_LANDING, \
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.animTripleJumpGroundPound = MARIO_ANIM_TRIPLE_JUMP_GROUND_POUND, \
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.animStartGroundPound = MARIO_ANIM_START_GROUND_POUND, \
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.animGroundPound = MARIO_ANIM_GROUND_POUND, \
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.animBottomStuckInGround = MARIO_ANIM_BOTTOM_STUCK_IN_GROUND, \
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.animIdleWithLightObj = MARIO_ANIM_IDLE_WITH_LIGHT_OBJ, \
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.animJumpLandWithLightObj = MARIO_ANIM_JUMP_LAND_WITH_LIGHT_OBJ, \
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.animJumpWithLightObj = MARIO_ANIM_JUMP_WITH_LIGHT_OBJ, \
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.animFallLandWithLightObj = MARIO_ANIM_FALL_LAND_WITH_LIGHT_OBJ, \
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.animFallWithLightObj = MARIO_ANIM_FALL_WITH_LIGHT_OBJ, \
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.animFallFromSlidingWithLightObj = MARIO_ANIM_FALL_FROM_SLIDING_WITH_LIGHT_OBJ, \
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.animSlidingOnBottomWithLightObj = MARIO_ANIM_SLIDING_ON_BOTTOM_WITH_LIGHT_OBJ, \
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.animStandUpFromSlidingWithLightObj = MARIO_ANIM_STAND_UP_FROM_SLIDING_WITH_LIGHT_OBJ, \
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.animRidingShell = MARIO_ANIM_RIDING_SHELL, \
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.animWalking = MARIO_ANIM_WALKING, \
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.animForwardFlip = MARIO_ANIM_FORWARD_FLIP, \
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.animJumpRidingShell = MARIO_ANIM_JUMP_RIDING_SHELL, \
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.animLandFromDoubleJump = MARIO_ANIM_LAND_FROM_DOUBLE_JUMP, \
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.animDoubleJumpFall = MARIO_ANIM_DOUBLE_JUMP_FALL, \
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.animSingleJump = MARIO_ANIM_SINGLE_JUMP, \
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.animLandFromSingleJump = MARIO_ANIM_LAND_FROM_SINGLE_JUMP, \
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.animAirKick = MARIO_ANIM_AIR_KICK, \
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.animDoubleJumpRise = MARIO_ANIM_DOUBLE_JUMP_RISE, \
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.animStartForwardSpinning = MARIO_ANIM_START_FORWARD_SPINNING, \
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.animThrowLightObject = MARIO_ANIM_THROW_LIGHT_OBJECT, \
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.animFallFromSlideKick = MARIO_ANIM_FALL_FROM_SLIDE_KICK, \
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.animBendKnessRidingShell = MARIO_ANIM_BEND_KNESS_RIDING_SHELL, \
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.animLegsStuckInGround = MARIO_ANIM_LEGS_STUCK_IN_GROUND, \
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.animGeneralFall = MARIO_ANIM_GENERAL_FALL, \
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.animGeneralLand = MARIO_ANIM_GENERAL_LAND, \
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.animBeingGrabbed = MARIO_ANIM_BEING_GRABBED, \
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.animGrabHeavyObject = MARIO_ANIM_GRAB_HEAVY_OBJECT, \
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.animSlowLandFromDive = MARIO_ANIM_SLOW_LAND_FROM_DIVE, \
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.animFlyFromCannon = MARIO_ANIM_FLY_FROM_CANNON, \
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.animMoveOnWireNetRight = MARIO_ANIM_MOVE_ON_WIRE_NET_RIGHT, \
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.animMoveOnWireNetLeft = MARIO_ANIM_MOVE_ON_WIRE_NET_LEFT, \
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.animMissingCap = MARIO_ANIM_MISSING_CAP, \
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.animPullDoorWalkIn = MARIO_ANIM_PULL_DOOR_WALK_IN, \
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.animPushDoorWalkIn = MARIO_ANIM_PUSH_DOOR_WALK_IN, \
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.animUnlockDoor = MARIO_ANIM_UNLOCK_DOOR, \
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.animStartReachPocket = MARIO_ANIM_START_REACH_POCKET, \
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.animReachPocket = MARIO_ANIM_REACH_POCKET, \
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.animStopReachPocket = MARIO_ANIM_STOP_REACH_POCKET, \
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.animGroundThrow = MARIO_ANIM_GROUND_THROW, \
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.animGroundKick = MARIO_ANIM_GROUND_KICK, \
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.animFirstPunch = MARIO_ANIM_FIRST_PUNCH, \
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.animSecondPunch = MARIO_ANIM_SECOND_PUNCH, \
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.animFirstPunchFast = MARIO_ANIM_FIRST_PUNCH_FAST, \
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.animSecondPunchFast = MARIO_ANIM_SECOND_PUNCH_FAST, \
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.animPickUpLightObj = MARIO_ANIM_PICK_UP_LIGHT_OBJ, \
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.animPushing = MARIO_ANIM_PUSHING, \
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.animStartRidingShell = MARIO_ANIM_START_RIDING_SHELL, \
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.animPlaceLightObj = MARIO_ANIM_PLACE_LIGHT_OBJ, \
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.animForwardSpinning = MARIO_ANIM_FORWARD_SPINNING, \
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.animBackwardSpinning = MARIO_ANIM_BACKWARD_SPINNING, \
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.animBreakdance = MARIO_ANIM_BREAKDANCE, \
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.animRunning = MARIO_ANIM_RUNNING, \
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.animRunningUnused = MARIO_ANIM_RUNNING_UNUSED, \
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.animSoftBackKb = MARIO_ANIM_SOFT_BACK_KB, \
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.animSoftFrontKb = MARIO_ANIM_SOFT_FRONT_KB, \
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.animDyingInQuicksand = MARIO_ANIM_DYING_IN_QUICKSAND, \
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.animIdleInQuicksand = MARIO_ANIM_IDLE_IN_QUICKSAND, \
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.animMoveInQuicksand = MARIO_ANIM_MOVE_IN_QUICKSAND, \
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.animElectrocution = MARIO_ANIM_ELECTROCUTION, \
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.animShocked = MARIO_ANIM_SHOCKED, \
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.animBackwardKb = MARIO_ANIM_BACKWARD_KB, \
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.animForwardKb = MARIO_ANIM_FORWARD_KB, \
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.animIdleHeavyObj = MARIO_ANIM_IDLE_HEAVY_OBJ, \
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.animStandAgainstWall = MARIO_ANIM_STAND_AGAINST_WALL, \
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.animSidestepLeft = MARIO_ANIM_SIDESTEP_LEFT, \
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.animSidestepRight = MARIO_ANIM_SIDESTEP_RIGHT, \
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.animStartSleepIdle = MARIO_ANIM_START_SLEEP_IDLE, \
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.animStartSleepScratch = MARIO_ANIM_START_SLEEP_SCRATCH, \
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.animStartSleepYawn = MARIO_ANIM_START_SLEEP_YAWN, \
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.animStartSleepSitting = MARIO_ANIM_START_SLEEP_SITTING, \
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.animSleepIdle = MARIO_ANIM_SLEEP_IDLE, \
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.animSleepStartLying = MARIO_ANIM_SLEEP_START_LYING, \
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.animSleepLying = MARIO_ANIM_SLEEP_LYING, \
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.animDive = MARIO_ANIM_DIVE, \
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.animSlideDive = MARIO_ANIM_SLIDE_DIVE, \
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.animGroundBonk = MARIO_ANIM_GROUND_BONK, \
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.animStopSlideLightObj = MARIO_ANIM_STOP_SLIDE_LIGHT_OBJ, \
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.animSlideKick = MARIO_ANIM_SLIDE_KICK, \
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.animCrouchFromSlideKick = MARIO_ANIM_CROUCH_FROM_SLIDE_KICK, \
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.animSlideMotionless = MARIO_ANIM_SLIDE_MOTIONLESS, \
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.animStopSlide = MARIO_ANIM_STOP_SLIDE, \
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.animFallFromSlide = MARIO_ANIM_FALL_FROM_SLIDE, \
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.animSlide = MARIO_ANIM_SLIDE, \
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.animTiptoe = MARIO_ANIM_TIPTOE, \
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.animTwirlLand = MARIO_ANIM_TWIRL_LAND, \
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.animTwirl = MARIO_ANIM_TWIRL, \
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.animStartTwirl = MARIO_ANIM_START_TWIRL, \
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.animStopCrouching = MARIO_ANIM_STOP_CROUCHING, \
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.animStartCrouching = MARIO_ANIM_START_CROUCHING, \
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.animCrouching = MARIO_ANIM_CROUCHING, \
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.animCrawling = MARIO_ANIM_CRAWLING, \
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.animStopCrawling = MARIO_ANIM_STOP_CRAWLING, \
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.animStartCrawling = MARIO_ANIM_START_CRAWLING, \
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.animSummonStar = MARIO_ANIM_SUMMON_STAR, \
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.animReturnStarApproachDoor = MARIO_ANIM_RETURN_STAR_APPROACH_DOOR, \
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.animBackwardsWaterKb = MARIO_ANIM_BACKWARDS_WATER_KB, \
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.animSwimWithObjPart1 = MARIO_ANIM_SWIM_WITH_OBJ_PART1, \
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.animSwimWithObjPart2 = MARIO_ANIM_SWIM_WITH_OBJ_PART2, \
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.animFlutterkickWithObj = MARIO_ANIM_FLUTTERKICK_WITH_OBJ, \
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.animWaterActionEndWithObj = MARIO_ANIM_WATER_ACTION_END_WITH_OBJ, \
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.animStopGrabObjWater = MARIO_ANIM_STOP_GRAB_OBJ_WATER, \
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.animWaterIdleWithObj = MARIO_ANIM_WATER_IDLE_WITH_OBJ, \
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.animDrowningPart1 = MARIO_ANIM_DROWNING_PART1, \
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.animDrowningPart2 = MARIO_ANIM_DROWNING_PART2, \
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.animWaterDying = MARIO_ANIM_WATER_DYING, \
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.animWaterForwardKb = MARIO_ANIM_WATER_FORWARD_KB, \
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.animFallFromWater = MARIO_ANIM_FALL_FROM_WATER, \
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.animSwimPart1 = MARIO_ANIM_SWIM_PART1, \
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.animSwimPart2 = MARIO_ANIM_SWIM_PART2, \
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.animFlutterkick = MARIO_ANIM_FLUTTERKICK, \
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.animWaterActionEnd = MARIO_ANIM_WATER_ACTION_END, \
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.animWaterPickUpObj = MARIO_ANIM_WATER_PICK_UP_OBJ, \
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.animWaterGrabObjPart2 = MARIO_ANIM_WATER_GRAB_OBJ_PART2, \
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.animWaterGrabObjPart1 = MARIO_ANIM_WATER_GRAB_OBJ_PART1, \
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.animWaterThrowObj = MARIO_ANIM_WATER_THROW_OBJ, \
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.animWaterIdle = MARIO_ANIM_WATER_IDLE, \
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.animWaterStarDance = MARIO_ANIM_WATER_STAR_DANCE, \
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.animReturnFromWaterStarDance = MARIO_ANIM_RETURN_FROM_WATER_STAR_DANCE, \
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.animGrabBowser = MARIO_ANIM_GRAB_BOWSER, \
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.animSwingingBowser = MARIO_ANIM_SWINGING_BOWSER, \
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.animReleaseBowser = MARIO_ANIM_RELEASE_BOWSER, \
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.animHoldingBowser = MARIO_ANIM_HOLDING_BOWSER, \
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.animHeavyThrow = MARIO_ANIM_HEAVY_THROW, \
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.animWalkPanting = MARIO_ANIM_WALK_PANTING, \
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.animWalkWithHeavyObj = MARIO_ANIM_WALK_WITH_HEAVY_OBJ, \
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.animTurningPart1 = MARIO_ANIM_TURNING_PART1, \
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.animTurningPart2 = MARIO_ANIM_TURNING_PART2, \
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.animSlideflipLand = MARIO_ANIM_SLIDEFLIP_LAND, \
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.animSlideflip = MARIO_ANIM_SLIDEFLIP, \
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.animTripleJumpLand = MARIO_ANIM_TRIPLE_JUMP_LAND, \
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.animTripleJump = MARIO_ANIM_TRIPLE_JUMP, \
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.animFirstPerson = MARIO_ANIM_FIRST_PERSON, \
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.animIdleHeadLeft = MARIO_ANIM_IDLE_HEAD_LEFT, \
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.animIdleHeadRight = MARIO_ANIM_IDLE_HEAD_RIGHT, \
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.animIdleHeadCenter = MARIO_ANIM_IDLE_HEAD_CENTER, \
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.animHandstandLeft = MARIO_ANIM_HANDSTAND_LEFT, \
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.animHandstandRight = MARIO_ANIM_HANDSTAND_RIGHT, \
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.animWakeFromSleep = MARIO_ANIM_WAKE_FROM_SLEEP, \
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.animWakeFromLying = MARIO_ANIM_WAKE_FROM_LYING, \
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.animStartTiptoe = MARIO_ANIM_START_TIPTOE, \
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.animSlidejump = MARIO_ANIM_SLIDEJUMP, \
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.animStartWallkick = MARIO_ANIM_START_WALLKICK, \
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.animStarDance = MARIO_ANIM_STAR_DANCE, \
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.animReturnFromStarDance = MARIO_ANIM_RETURN_FROM_STAR_DANCE, \
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.animForwardSpinningFlip = MARIO_ANIM_FORWARD_SPINNING_FLIP, \
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.animTripleJumpFly = MARIO_ANIM_TRIPLE_JUMP_FLY \
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struct Character {
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struct Character {
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enum CharacterType type;
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enum CharacterType type;
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char* name;
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char* name;
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@ -503,14 +503,14 @@ void set_override_fov(f32 fov) {
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///
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///
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void set_override_near(f32 near) {
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void set_override_near(f32 nearClip) {
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gOverrideNear = near;
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gOverrideNear = nearClip;
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}
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}
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///
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///
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void set_override_far(f32 far) {
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void set_override_far(f32 farClip) {
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gOverrideFar = far;
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gOverrideFar = farClip;
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}
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}
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///
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///
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