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Remove more unused files
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dx11.sh
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dx11.sh
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make BETTERCAMERA=1 NODRAWINGDISTANCE=1 DEBUG=1 IMMEDIATELOAD=1 RENDER_API=D3D11 && winpty cgdb ./build/us_pc/sm64.us.f3dex2e.exe -ex 'break debug_breakpoint_here'
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diff --git a/include/types.h b/include/types.h
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index 9404c97..b114b29 100644
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--- a/include/types.h
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+++ b/include/types.h
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@@ -1,6 +1,8 @@
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#ifndef _SM64_TYPES_H_
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#define _SM64_TYPES_H_
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+// 60 fps patch is already applied!
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+
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// This file contains various data types used in Super Mario 64 that don't yet
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// have an appropriate header.
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# Super Mario 64 Enhancements
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This directory contains unofficial patches to the source code that provide various features
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and enhancements.
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To apply a patch, run `tools/apply_patch.sh [patch]` where `[patch]` is the name of the
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.patch file you wish to apply. This will perform all of the patch's changes
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to the source code.
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Likewise, to undo the changes from a patch you applied, run
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`tools/revert_patch.sh` with the name of the .patch file you wish to undo.
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To create your own enhancement patch, switch to the `nightly` Git
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branch, make your changes to the code (but do not commit), then run `tools/create_patch.sh`.
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Your changes will be stored in the .patch file you specify.
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The following enhancements are included in this directory:
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## 60 FPS - `60fps_ex.patch`
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This allows the game to be rendered at 60 FPS instead of 30 FPS by interpolation (game logic still runs at 30 FPS).
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The Mario head intro is the only exception which is still rendered at 30 FPS.
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This is the 60fps patch from [sm64-port](https://github.com/sm64-port/sm64-port/tree/master/enhancements) adapted for sm64ex.
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