Remove more unused files

This commit is contained in:
MysterD 2022-03-02 18:15:01 -08:00
parent 40ac72f91d
commit c75bd02837
3 changed files with 0 additions and 39 deletions

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make BETTERCAMERA=1 NODRAWINGDISTANCE=1 DEBUG=1 IMMEDIATELOAD=1 RENDER_API=D3D11 && winpty cgdb ./build/us_pc/sm64.us.f3dex2e.exe -ex 'break debug_breakpoint_here'

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diff --git a/include/types.h b/include/types.h
index 9404c97..b114b29 100644
--- a/include/types.h
+++ b/include/types.h
@@ -1,6 +1,8 @@
#ifndef _SM64_TYPES_H_
#define _SM64_TYPES_H_
+// 60 fps patch is already applied!
+
// This file contains various data types used in Super Mario 64 that don't yet
// have an appropriate header.

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# Super Mario 64 Enhancements
This directory contains unofficial patches to the source code that provide various features
and enhancements.
To apply a patch, run `tools/apply_patch.sh [patch]` where `[patch]` is the name of the
.patch file you wish to apply. This will perform all of the patch's changes
to the source code.
Likewise, to undo the changes from a patch you applied, run
`tools/revert_patch.sh` with the name of the .patch file you wish to undo.
To create your own enhancement patch, switch to the `nightly` Git
branch, make your changes to the code (but do not commit), then run `tools/create_patch.sh`.
Your changes will be stored in the .patch file you specify.
The following enhancements are included in this directory:
## 60 FPS - `60fps_ex.patch`
This allows the game to be rendered at 60 FPS instead of 30 FPS by interpolation (game logic still runs at 30 FPS).
The Mario head intro is the only exception which is still rendered at 30 FPS.
This is the 60fps patch from [sm64-port](https://github.com/sm64-port/sm64-port/tree/master/enhancements) adapted for sm64ex.