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Merge pull request #5 from SharenTheCat/main
Modify Mario's head and torso rotation outside of specific cases
This commit is contained in:
commit
c686b390da
6 changed files with 14 additions and 4 deletions
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@ -942,6 +942,7 @@
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--- @class MarioBodyState
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--- @field public action integer
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--- @field public allowPartRotation integer
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--- @field public capState integer
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--- @field public eyeState integer
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--- @field public grabPos integer
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@ -1990,6 +1991,7 @@
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--- @field public surface Surface
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--- @class ServerSettings
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--- @field public bouncyLevelBounds BouncyLevelBounds
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--- @field public bubbleDeath integer
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--- @field public enableCheats integer
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--- @field public enablePlayerList integer
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@ -1314,6 +1314,7 @@
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| Field | Type | Access |
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| ----- | ---- | ------ |
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| action | `integer` | |
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| allowPartRotation | `integer` | |
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| capState | `integer` | |
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| eyeState | `integer` | |
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| grabPos | `integer` | |
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@ -2510,6 +2511,7 @@
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| Field | Type | Access |
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| ----- | ---- | ------ |
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| bouncyLevelBounds | [enum BouncyLevelBounds](constants.md#enum-BouncyLevelBounds) | |
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| bubbleDeath | `integer` | |
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| enablePlayerList | `integer` | |
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| enablePlayersInLevelDisplay | `integer` | |
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@ -316,6 +316,7 @@ struct MarioBodyState
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/*????*/ f32 lightingDirX;
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/*????*/ f32 lightingDirY;
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/*????*/ f32 lightingDirZ;
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/*????*/ u8 allowPartRotation;
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// u8 padding[4];
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};
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@ -2323,6 +2323,8 @@ void init_single_mario(struct MarioState* m) {
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m->marioBodyState->lightingDirY = 0;
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m->marioBodyState->lightingDirZ = 0;
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m->marioBodyState->allowPartRotation = FALSE;
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m->marioObj->oPosX = m->pos[0];
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m->marioObj->oPosY = m->pos[1];
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m->marioObj->oPosZ = m->pos[2];
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@ -430,7 +430,8 @@ Gfx* geo_mario_tilt_torso(s32 callContext, struct GraphNode* node, Mat4* mtx) {
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if (callContext == GEO_CONTEXT_RENDER) {
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struct GraphNodeRotation* rotNode = (struct GraphNodeRotation*) node->next;
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if (action != ACT_BUTT_SLIDE && action != ACT_HOLD_BUTT_SLIDE && action != ACT_WALKING && action != ACT_RIDING_SHELL_GROUND) {
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if (action != ACT_BUTT_SLIDE && action != ACT_HOLD_BUTT_SLIDE && action != ACT_WALKING && action != ACT_RIDING_SHELL_GROUND
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&& !bodyState->allowPartRotation) {
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vec3s_copy(bodyState->torsoAngle, gVec3sZero);
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}
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rotNode->rotation[0] = bodyState->torsoAngle[1] * character->torsoRotMult;
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@ -468,7 +469,7 @@ Gfx* geo_mario_head_rotation(s32 callContext, struct GraphNode* node, Mat4* c) {
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rotNode->rotation[0] = gPlayerCameraState[plrIdx].headRotation[1];
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rotNode->rotation[2] = gPlayerCameraState[plrIdx].headRotation[0];
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}
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else if (action & ACT_FLAG_WATER_OR_TEXT) {
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else if (action & ACT_FLAG_WATER_OR_TEXT || bodyState->allowPartRotation) {
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rotNode->rotation[0] = bodyState->headAngle[1];
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rotNode->rotation[1] = bodyState->headAngle[2];
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rotNode->rotation[2] = bodyState->headAngle[0];
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@ -1059,9 +1059,10 @@ static struct LuaObjectField sMarioAnimationFields[LUA_MARIO_ANIMATION_FIELD_COU
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{ "targetAnim", LVT_COBJECT_P, offsetof(struct MarioAnimation, targetAnim), false, LOT_ANIMATION },
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};
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#define LUA_MARIO_BODY_STATE_FIELD_COUNT 23
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#define LUA_MARIO_BODY_STATE_FIELD_COUNT 24
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static struct LuaObjectField sMarioBodyStateFields[LUA_MARIO_BODY_STATE_FIELD_COUNT] = {
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{ "action", LVT_U32, offsetof(struct MarioBodyState, action), false, LOT_NONE },
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{ "allowPartRotation", LVT_U8, offsetof(struct MarioBodyState, allowPartRotation), false, LOT_NONE },
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{ "capState", LVT_S8, offsetof(struct MarioBodyState, capState), false, LOT_NONE },
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{ "eyeState", LVT_S8, offsetof(struct MarioBodyState, eyeState), false, LOT_NONE },
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{ "grabPos", LVT_S8, offsetof(struct MarioBodyState, grabPos), false, LOT_NONE },
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@ -2179,8 +2180,9 @@ static struct LuaObjectField sRayIntersectionInfoFields[LUA_RAY_INTERSECTION_INF
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{ "surface", LVT_COBJECT_P, offsetof(struct RayIntersectionInfo, surface), false, LOT_SURFACE },
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};
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#define LUA_SERVER_SETTINGS_FIELD_COUNT 11
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#define LUA_SERVER_SETTINGS_FIELD_COUNT 12
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static struct LuaObjectField sServerSettingsFields[LUA_SERVER_SETTINGS_FIELD_COUNT] = {
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{ "bouncyLevelBounds", LVT_S32, offsetof(struct ServerSettings, bouncyLevelBounds), false, LOT_NONE },
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{ "bubbleDeath", LVT_U8, offsetof(struct ServerSettings, bubbleDeath), false, LOT_NONE },
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{ "enableCheats", LVT_U8, offsetof(struct ServerSettings, enableCheats), false, LOT_NONE },
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{ "enablePlayerList", LVT_U8, offsetof(struct ServerSettings, enablePlayerList), false, LOT_NONE },
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