mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-25 05:25:14 +00:00
clean up some toolchain compatibility fixes
also rename the abs() macro to not cause any fucking conflicts ever again
This commit is contained in:
parent
06f02dc210
commit
c57bacdfd7
5 changed files with 52 additions and 67 deletions
85
Makefile
85
Makefile
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@ -22,9 +22,16 @@ NON_MATCHING ?= 1
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# Build and optimize for Raspberry Pi(s)
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# Build and optimize for Raspberry Pi(s)
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TARGET_RPI ?= 0
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TARGET_RPI ?= 0
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# Build for Emscripten/WebGL
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TARGET_WEB ?= 0
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# Makeflag to enable OSX fixes
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# Makeflag to enable OSX fixes
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OSX_BUILD ?= 0
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OSX_BUILD ?= 0
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# Specify the target you are building for, TARGET_BITS=0 means native
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TARGET_ARCH ?= native
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TARGET_BITS ?= 0
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# Disable better camera by default
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# Disable better camera by default
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BETTERCAMERA ?= 0
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BETTERCAMERA ?= 0
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# Disable no drawing distance by default
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# Disable no drawing distance by default
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@ -36,45 +43,35 @@ EXT_OPTIONS_MENU ?= 1
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# Disable text-based save-files by default
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# Disable text-based save-files by default
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TEXTSAVES ?= 0
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TEXTSAVES ?= 0
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# Disable no bzero/bcopy workaround by default
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# Various workarounds for weird toolchains
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# Enable by default for MXE builds
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ifeq ($(WINDOWS_BUILD),1)
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NO_BZERO_BCOPY ?= 0
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ifeq ($(CROSS),i686-w64-mingw32.static-)
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NO_LDIV ?= 0
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NO_BZERO_BCOPY := 1
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else ifeq ($(CROSS),x86_64-w64-mingw32.static-)
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# Automatic settings for PC port(s)
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NO_BZERO_BCOPY := 1
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else
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NON_MATCHING := 1
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NO_BZERO_BCOPY ?= 0
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GRUCODE := f3dex2e
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endif
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WINDOWS_BUILD ?= 0
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else
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NO_BZERO_BCOPY ?= 0
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ifeq ($(TARGET_WEB),0)
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ifeq ($(OS),Windows_NT)
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WINDOWS_BUILD := 1
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endif
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endif
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endif
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# Build for Emscripten/WebGL
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# MXE overrides
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TARGET_WEB ?= 0
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# Specify the target you are building for, 0 means native
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ifeq ($(WINDOWS_BUILD),1)
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ifeq ($(CROSS),i686-w64-mingw32.static-)
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TARGET_ARCH = i386pe
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else ifeq ($(CROSS),x86_64-w64-mingw32.static-)
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TARGET_ARCH = i386pe
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else
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TARGET_ARCH ?= native
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endif
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else
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TARGET_ARCH ?= native
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endif
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ifeq ($(WINDOWS_BUILD),1)
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ifeq ($(WINDOWS_BUILD),1)
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ifeq ($(CROSS),i686-w64-mingw32.static-)
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ifeq ($(CROSS),i686-w64-mingw32.static-)
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TARGET_ARCH = i386pe
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TARGET_BITS = 32
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TARGET_BITS = 32
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NO_BZERO_BCOPY := 1
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else ifeq ($(CROSS),x86_64-w64-mingw32.static-)
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else ifeq ($(CROSS),x86_64-w64-mingw32.static-)
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TARGET_ARCH = i386pe
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TARGET_BITS = 64
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TARGET_BITS = 64
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else
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NO_BZERO_BCOPY := 1
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TARGET_BITS ?= 0
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endif
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endif
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else
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TARGET_BITS ?= 0
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endif
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endif
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ifneq ($(TARGET_BITS),0)
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ifneq ($(TARGET_BITS),0)
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@ -83,18 +80,6 @@ else
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BITS :=
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BITS :=
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endif
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endif
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# Automatic settings for PC port(s)
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NON_MATCHING := 1
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GRUCODE := f3dex2e
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WINDOWS_BUILD := 0
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ifeq ($(TARGET_WEB),0)
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ifeq ($(OS),Windows_NT)
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WINDOWS_BUILD := 1
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endif
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endif
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# Release (version) flag defs
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# Release (version) flag defs
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ifeq ($(VERSION),jp)
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ifeq ($(VERSION),jp)
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@ -449,7 +434,7 @@ ENDIAN_BITWIDTH := $(BUILD_DIR)/endian-and-bitwidth
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# Huge deleted N64 section was here
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# Huge deleted N64 section was here
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AS := as
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AS := $(CROSS)as
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ifeq ($(OSX_BUILD),1)
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ifeq ($(OSX_BUILD),1)
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AS := i686-w64-mingw32-as
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AS := i686-w64-mingw32-as
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@ -462,6 +447,8 @@ else
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CC := emcc
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CC := emcc
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endif
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endif
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LD := $(CC)
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ifeq ($(WINDOWS_BUILD),1)
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ifeq ($(WINDOWS_BUILD),1)
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ifeq ($(CROSS),i686-w64-mingw32.static-) # fixes compilation in MXE on Linux and WSL
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ifeq ($(CROSS),i686-w64-mingw32.static-) # fixes compilation in MXE on Linux and WSL
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LD := $(CC)
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LD := $(CC)
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@ -470,16 +457,13 @@ ifeq ($(WINDOWS_BUILD),1)
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else
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else
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LD := $(CXX)
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LD := $(CXX)
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endif
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endif
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else
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LD := $(CC)
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endif
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endif
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ifeq ($(WINDOWS_BUILD),1) # fixes compilation in MXE on Linux and WSL
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ifeq ($(WINDOWS_BUILD),1) # fixes compilation in MXE on Linux and WSL
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CPP := cpp -P
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CPP := cpp -P
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OBJCOPY := objcopy
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OBJCOPY := objcopy
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OBJDUMP := $(CROSS)objdump
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OBJDUMP := $(CROSS)objdump
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else
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else ifeq ($(OSX_BUILD),1)
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ifeq ($(OSX_BUILD),1)
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CPP := cpp-9 -P
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CPP := cpp-9 -P
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OBJDUMP := i686-w64-mingw32-objdump
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OBJDUMP := i686-w64-mingw32-objdump
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OBJCOPY := i686-w64-mingw32-objcopy
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OBJCOPY := i686-w64-mingw32-objcopy
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@ -488,7 +472,6 @@ else # Linux & other builds
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OBJCOPY := $(CROSS)objcopy
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OBJCOPY := $(CROSS)objcopy
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OBJDUMP := $(CROSS)objdump
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OBJDUMP := $(CROSS)objdump
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endif
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endif
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endif
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PYTHON := python3
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PYTHON := python3
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SDLCONFIG := $(CROSS)sdl2-config
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SDLCONFIG := $(CROSS)sdl2-config
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@ -545,6 +528,12 @@ ifeq ($(NO_BZERO_BCOPY),1)
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CFLAGS += -DNO_BZERO_BCOPY
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CFLAGS += -DNO_BZERO_BCOPY
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endif
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endif
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# Use internal ldiv()/lldiv()
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ifeq ($(NO_LDIV),1)
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CC_CHECK += -DNO_LDIV
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CFLAGS += -DNO_LDIV
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endif
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ASFLAGS := -I include -I $(BUILD_DIR) $(VERSION_ASFLAGS)
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ASFLAGS := -I include -I $(BUILD_DIR) $(VERSION_ASFLAGS)
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ifeq ($(TARGET_WEB),1)
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ifeq ($(TARGET_WEB),1)
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@ -1,8 +1,9 @@
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#ifndef STDLIB_H
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#ifndef STDLIB_H
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#define STDLIB_H
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#define STDLIB_H
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#ifndef TARGET_WEB
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#include <stdlib.h>
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#ifdef NO_LDIV
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typedef struct lldiv_t
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typedef struct lldiv_t
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{
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{
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long long quot;
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long long quot;
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@ -17,11 +18,6 @@ typedef struct ldiv_t
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lldiv_t lldiv(long long num, long long denom);
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lldiv_t lldiv(long long num, long long denom);
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ldiv_t ldiv(long num, long denom);
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ldiv_t ldiv(long num, long denom);
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#else
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#include <stdlib.h>
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#endif
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#endif
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#endif
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#endif
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@ -1,7 +1,8 @@
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#include "libultra_internal.h"
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#include "libultra_internal.h"
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#include <stdlib.h>
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#include "stdlib.h"
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#ifdef NO_LDIV
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#ifndef OSX_BUILD
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lldiv_t lldiv(long long num, long long denom) {
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lldiv_t lldiv(long long num, long long denom) {
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lldiv_t ret;
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lldiv_t ret;
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@ -14,7 +15,6 @@ lldiv_t lldiv(long long num, long long denom) {
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return ret;
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return ret;
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}
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}
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#endif // OSX_BUILD cannot use this
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ldiv_t ldiv(long num, long denom) {
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ldiv_t ldiv(long num, long denom) {
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ldiv_t ret;
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ldiv_t ret;
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@ -28,3 +28,5 @@ ldiv_t ldiv(long num, long denom) {
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return ret;
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return ret;
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}
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}
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#endif
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@ -29,11 +29,9 @@ extern f32 gCosineTable[];
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#define sqr(x) ((x) * (x))
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#define sqr(x) ((x) * (x))
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#ifndef TARGET_WEB
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#define absx(x) ((x) < 0 ? -(x) : (x))
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#define abs(x) ((x) < 0 ? -(x) : (x))
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#else
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#include "../../include/libc/stdlib.h"
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#include "../../include/libc/stdlib.h"
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#endif
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void *vec3f_copy(Vec3f dest, Vec3f src);
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void *vec3f_copy(Vec3f dest, Vec3f src);
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void *vec3f_set(Vec3f dest, f32 x, f32 y, f32 z);
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void *vec3f_set(Vec3f dest, f32 x, f32 y, f32 z);
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@ -925,10 +925,10 @@ void find_surface_on_ray(Vec3f orig, Vec3f dir, struct Surface **hit_surface, Ve
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}
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}
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// Get cells we cross using DDA
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// Get cells we cross using DDA
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if (abs(dir[0]) >= abs(dir[2]))
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if (absx(dir[0]) >= absx(dir[2]))
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step = abs(dir[0]) / CELL_SIZE;
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step = absx(dir[0]) / CELL_SIZE;
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else
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else
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step = abs(dir[2]) / CELL_SIZE;
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step = absx(dir[2]) / CELL_SIZE;
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dx = dir[0] / step / CELL_SIZE;
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dx = dir[0] / step / CELL_SIZE;
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dz = dir[2] / step / CELL_SIZE;
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dz = dir[2] / step / CELL_SIZE;
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