mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-25 05:25:14 +00:00
revert -O2 when non matching,fix EU compile,disable cursor in fullscreen
- O2 caused problems with audio on US builds when targeting generic systems - compiling an EU version previously caused problems due to race condition in the Makefile - not being able to see the cursor on a small window is annoying, only hide on fullscreen
This commit is contained in:
parent
848f7c352b
commit
c540898c71
2 changed files with 12 additions and 4 deletions
11
Makefile
11
Makefile
|
@ -254,7 +254,7 @@ endif
|
|||
endif
|
||||
|
||||
# Use a default opt flag for gcc
|
||||
ifeq ($(NON_MATCHING),1)
|
||||
ifeq ($(COMPILER),gcc)
|
||||
OPT_FLAGS := -O2
|
||||
endif
|
||||
|
||||
|
@ -644,17 +644,22 @@ $(BUILD_DIR)/text/%/define_text.inc.c: text/define_text.inc.c text/%/courses.h t
|
|||
$(CPP) $(VERSION_CFLAGS) $< -o $@ -I text/$*/
|
||||
$(TEXTCONV) charmap.txt $@ $@
|
||||
|
||||
O_FILES += $(wildcard $(BUILD_DIR)/bin/$(VERSION)/*.o)
|
||||
|
||||
ALL_DIRS := $(BUILD_DIR) $(addprefix $(BUILD_DIR)/,$(SRC_DIRS) $(ASM_DIRS) $(GODDARD_SRC_DIRS) $(ULTRA_SRC_DIRS) $(ULTRA_ASM_DIRS) $(ULTRA_BIN_DIRS) $(BIN_DIRS) $(TEXTURE_DIRS) $(TEXT_DIRS) $(SOUND_SAMPLE_DIRS) $(addprefix levels/,$(LEVEL_DIRS)) include) $(MIO0_DIR) $(addprefix $(MIO0_DIR)/,$(VERSION)) $(SOUND_BIN_DIR) $(SOUND_BIN_DIR)/sequences/$(VERSION)
|
||||
|
||||
# Make sure build directory exists before compiling anything
|
||||
DUMMY != mkdir -p $(ALL_DIRS)
|
||||
|
||||
$(BUILD_DIR)/include/text_strings.h: $(BUILD_DIR)/include/text_menu_strings.h
|
||||
ifeq ($(VERSION),eu)
|
||||
$(BUILD_DIR)/src/menu/file_select.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
|
||||
$(BUILD_DIR)/src/menu/star_select.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
|
||||
$(BUILD_DIR)/src/game/ingame_menu.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
|
||||
O_FILES += $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
|
||||
else
|
||||
$(BUILD_DIR)/src/menu/file_select.o: $(BUILD_DIR)/include/text_strings.h
|
||||
$(BUILD_DIR)/src/menu/star_select.o: $(BUILD_DIR)/include/text_strings.h
|
||||
$(BUILD_DIR)/src/game/ingame_menu.o: $(BUILD_DIR)/include/text_strings.h
|
||||
endif
|
||||
|
||||
################################################################
|
||||
# TEXTURE GENERATION #
|
||||
|
|
|
@ -80,7 +80,6 @@ const SDL_Scancode scancode_rmapping_nonextended[][2] = {
|
|||
|
||||
static void gfx_sdl_init(void) {
|
||||
SDL_Init(SDL_INIT_VIDEO);
|
||||
SDL_ShowCursor(SDL_DISABLE); // Removes the cursor from view when upon the game's window.
|
||||
|
||||
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
|
||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
||||
|
@ -105,6 +104,7 @@ static void gfx_sdl_init(void) {
|
|||
if (configFullscreen)
|
||||
{
|
||||
SDL_SetWindowFullscreen(wnd, SDL_WINDOW_FULLSCREEN_DESKTOP);
|
||||
SDL_ShowCursor(SDL_DISABLE);
|
||||
}
|
||||
|
||||
SDL_GL_CreateContext(wnd);
|
||||
|
@ -159,10 +159,12 @@ static void gfx_sdl_onkeydown(int scancode) {
|
|||
if (!configFullscreen)
|
||||
{
|
||||
SDL_SetWindowFullscreen(wnd, SDL_WINDOW_FULLSCREEN_DESKTOP);
|
||||
SDL_ShowCursor(SDL_DISABLE);
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_SetWindowFullscreen(wnd, 0);
|
||||
SDL_ShowCursor(SDL_ENABLE);
|
||||
}
|
||||
|
||||
configFullscreen = !configFullscreen;
|
||||
|
@ -170,6 +172,7 @@ static void gfx_sdl_onkeydown(int scancode) {
|
|||
else if (state[SDL_SCANCODE_ESCAPE] && configFullscreen)
|
||||
{
|
||||
SDL_SetWindowFullscreen(wnd, 0);
|
||||
SDL_ShowCursor(SDL_ENABLE);
|
||||
configFullscreen = false;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue