mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-12-22 16:30:23 +00:00
Character-movesets: adjusted Wario jump
This commit is contained in:
parent
65cf1bcf65
commit
c46296700a
1 changed files with 13 additions and 7 deletions
|
@ -60,7 +60,7 @@ function act_spin_pound(m)
|
|||
if stepResult == AIR_STEP_LANDED then
|
||||
if should_get_stuck_in_ground(m) ~= 0 then
|
||||
queue_rumble_data_mario(m, 5, 80)
|
||||
play_sound(SOUND_MARIO_OOOF2, m.marioObj.header.gfx.cameraToObject)
|
||||
play_character_sound(m, CHAR_SOUND_OOOF2)
|
||||
m.particleFlags = m.particleFlags | PARTICLE_MIST_CIRCLE
|
||||
set_mario_action(m, ACT_BUTT_STUCK_IN_GROUND, 0)
|
||||
else
|
||||
|
@ -482,21 +482,27 @@ ACT_WARIO_SPINNING_OBJ = (0x05B | ACT_FLAG_STATIONARY)
|
|||
|
||||
function act_corkscrew_conk(m)
|
||||
local e = gStateExtras[m.playerIndex]
|
||||
|
||||
-- visuals
|
||||
m.particleFlags = m.particleFlags | PARTICLE_DUST
|
||||
|
||||
-- physics
|
||||
common_air_action_step(m, ACT_JUMP_LAND, MARIO_ANIM_FORWARD_SPINNING, AIR_STEP_NONE)
|
||||
set_anim_to_frame(m, e.animFrame)
|
||||
|
||||
-- animation
|
||||
set_anim_to_frame(m, e.animFrame)
|
||||
if e.animFrame >= m.marioObj.header.gfx.animInfo.curAnim.loopEnd then
|
||||
e.animFrame = e.animFrame - m.marioObj.header.gfx.animInfo.curAnim.loopEnd
|
||||
end
|
||||
|
||||
-- fast ground pound out of it
|
||||
if (m.input & INPUT_Z_PRESSED) ~= 0 then
|
||||
local rc = set_mario_action(m, ACT_GROUND_POUND, 0)
|
||||
m.actionTimer = 5
|
||||
return rc
|
||||
end
|
||||
|
||||
-- timers
|
||||
m.actionTimer = m.actionTimer + 1
|
||||
e.animFrame = e.animFrame + 1
|
||||
|
||||
|
@ -531,9 +537,9 @@ function act_wario_dash(m)
|
|||
set_anim_to_frame(m, 25)
|
||||
|
||||
-- set dash speed
|
||||
local speed = 100
|
||||
local speed = 80
|
||||
if m.actionTimer > 8 then
|
||||
speed = speed - (m.actionTimer - 8) * 11
|
||||
speed = speed - (m.actionTimer - 8) * 7
|
||||
end
|
||||
mario_set_forward_vel(m, speed)
|
||||
|
||||
|
@ -820,14 +826,14 @@ function wario_on_set_action(m)
|
|||
|
||||
-- less height on other jumps
|
||||
if m.action == ACT_JUMP or m.action == ACT_DOUBLE_JUMP or m.action == ACT_STEEP_JUMP or m.action == ACT_RIDING_SHELL_JUMP or m.action == ACT_BACKFLIP or m.action == ACT_LONG_JUMP then
|
||||
m.vel.y = m.vel.y * 0.8
|
||||
m.vel.y = m.vel.y * 0.9
|
||||
|
||||
-- prevent from getting stuck on platform
|
||||
if m.marioObj.platform ~= nil then
|
||||
m.pos.y = m.pos.y + 10
|
||||
end
|
||||
elseif m.action == ACT_SIDE_FLIP then
|
||||
m.vel.y = m.vel.y * 0.86
|
||||
m.vel.y = m.vel.y * 1.1
|
||||
|
||||
-- prevent from getting stuck on platform
|
||||
if m.marioObj.platform ~= nil then
|
||||
|
@ -870,7 +876,7 @@ function wario_update(m)
|
|||
end
|
||||
end
|
||||
|
||||
-- shake cmaera
|
||||
-- shake camera
|
||||
if m.action == ACT_GROUND_POUND_LAND then
|
||||
set_camera_shake_from_hit(SHAKE_MED_DAMAGE)
|
||||
end
|
||||
|
|
Loading…
Reference in a new issue