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https://github.com/coop-deluxe/sm64coopdx.git
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Expose lvl_set_current_level (#513)
* Expose Initiate_warp exposed initiate_warp function exposed WARP_NODE_ constants * expose lvl_set_current_level * remove initiate_warp
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5767ae985f
commit
c2c846f650
10 changed files with 122 additions and 12 deletions
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@ -75,7 +75,7 @@ override_allowed_functions = {
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"src/game/object_list_processor.h": [ "set_object_respawn_info_bits" ],
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"src/game/mario_misc.h": [ "bhv_toad.*", "bhv_unlock_door.*" ],
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"src/pc/utils/misc.h": [ "update_all_mario_stars" ],
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"src/game/level_update.h": [ "level_trigger_warp", "get_painting_warp_node", "initiate_painting_warp", "warp_special" ],
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"src/game/level_update.h": [ "level_trigger_warp", "get_painting_warp_node", "initiate_painting_warp", "warp_special", "lvl_set_current_level" ],
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"src/game/area.h": [ "area_get_warp_node" ],
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"src/engine/level_script.h": [ "area_create_warp_node" ],
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"src/game/ingame_menu.h": [ "set_min_dialog_width", "set_dialog_override_pos", "reset_dialog_override_pos", "set_dialog_override_color", "reset_dialog_override_color" ]
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@ -4040,6 +4040,30 @@ TIMER_CONTROL_START = 1
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--- @type integer
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TIMER_CONTROL_STOP = 2
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--- @type integer
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WARP_NODE_CREDITS_END = 0xFA
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--- @type integer
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WARP_NODE_CREDITS_MIN = 0xF8
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--- @type integer
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WARP_NODE_CREDITS_NEXT = 0xF9
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--- @type integer
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WARP_NODE_CREDITS_START = 0xF8
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--- @type integer
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WARP_NODE_DEATH = 0xF1
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--- @type integer
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WARP_NODE_F0 = 0xF0
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--- @type integer
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WARP_NODE_F2 = 0xF2
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--- @type integer
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WARP_NODE_WARP_FLOOR = 0xF3
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--- @type integer
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WARP_OP_CREDITS_END = 0x15
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@ -5500,6 +5524,17 @@ PACKET_LENGTH = 3000
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--- @type integer
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SYNC_DISTANCE_INFINITE = 0
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--- @class BouncyLevelBounds
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--- @type BouncyLevelBounds
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BOUNCY_LEVEL_BOUNDS_OFF = 0
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--- @type BouncyLevelBounds
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BOUNCY_LEVEL_BOUNDS_ON = 1
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--- @type BouncyLevelBounds
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BOUNCY_LEVEL_BOUNDS_ON_CAP = 2
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--- @class NetworkSystemType
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--- @type NetworkSystemType
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@ -4244,6 +4244,13 @@ function level_trigger_warp(m, warpOp)
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-- ...
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end
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--- @param arg0 integer
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--- @param levelNum integer
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--- @return integer
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function lvl_set_current_level(arg0, levelNum)
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-- ...
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end
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--- @param arg integer
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--- @return nil
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function warp_special(arg)
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@ -41,6 +41,7 @@
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- [enum MarioHandGSCId](#enum-MarioHandGSCId)
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- [mod_storage.h](#mod_storageh)
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- [network.h](#networkh)
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- [enum BouncyLevelBounds](#enum-BouncyLevelBounds)
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- [enum NetworkSystemType](#enum-NetworkSystemType)
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- [enum PlayerInteractions](#enum-PlayerInteractions)
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- [network_player.h](#network_playerh)
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@ -1427,6 +1428,14 @@
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- TIMER_CONTROL_SHOW
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- TIMER_CONTROL_START
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- TIMER_CONTROL_STOP
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- WARP_NODE_CREDITS_END
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- WARP_NODE_CREDITS_MIN
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- WARP_NODE_CREDITS_NEXT
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- WARP_NODE_CREDITS_START
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- WARP_NODE_DEATH
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- WARP_NODE_F0
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- WARP_NODE_F2
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- WARP_NODE_WARP_FLOOR
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- WARP_OP_CREDITS_END
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- WARP_OP_CREDITS_NEXT
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- WARP_OP_CREDITS_START
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@ -1962,6 +1971,13 @@
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- PACKET_LENGTH
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- SYNC_DISTANCE_INFINITE
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### [enum BouncyLevelBounds](#BouncyLevelBounds)
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| Identifier | Value |
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| :--------- | :---- |
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| BOUNCY_LEVEL_BOUNDS_OFF | 0 |
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| BOUNCY_LEVEL_BOUNDS_ON | 1 |
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| BOUNCY_LEVEL_BOUNDS_ON_CAP | 2 |
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### [enum NetworkSystemType](#NetworkSystemType)
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| Identifier | Value |
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| :--------- | :---- |
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@ -4030,6 +4030,27 @@
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<br />
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## [lvl_set_current_level](#lvl_set_current_level)
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### Lua Example
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`local integerValue = lvl_set_current_level(arg0, levelNum)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| arg0 | `integer` |
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| levelNum | `integer` |
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### Returns
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- `integer`
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### C Prototype
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`s32 lvl_set_current_level(UNUSED s16 arg0, s32 levelNum);`
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[:arrow_up_small:](#)
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<br />
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## [warp_special](#warp_special)
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### Lua Example
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@ -859,6 +859,7 @@
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- [get_painting_warp_node](functions-3.md#get_painting_warp_node)
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- [initiate_painting_warp](functions-3.md#initiate_painting_warp)
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- [level_trigger_warp](functions-3.md#level_trigger_warp)
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- [lvl_set_current_level](functions-3.md#lvl_set_current_level)
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- [warp_special](functions-3.md#warp_special)
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<br />
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@ -48,17 +48,6 @@
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#include "engine/level_script.h"
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#include "mario_actions_cutscene.h"
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#define WARP_NODE_F0 0xF0
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#define WARP_NODE_DEATH 0xF1
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#define WARP_NODE_F2 0xF2
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#define WARP_NODE_WARP_FLOOR 0xF3
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#define WARP_NODE_CREDITS_START 0xF8
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#define WARP_NODE_CREDITS_NEXT 0xF9
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#define WARP_NODE_CREDITS_END 0xFA
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#define WARP_NODE_CREDITS_MIN 0xF8
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#define MENU_LEVEL_MIN 0
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#define MENU_LEVEL_MAX 17
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@ -58,6 +58,15 @@
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#define MARIO_SPAWN_LAUNCH_DEATH 0x25
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#define MARIO_SPAWN_UNKNOWN_27 0x27
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#define WARP_NODE_F0 0xF0
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#define WARP_NODE_DEATH 0xF1
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#define WARP_NODE_F2 0xF2
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#define WARP_NODE_WARP_FLOOR 0xF3
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#define WARP_NODE_CREDITS_START 0xF8
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#define WARP_NODE_CREDITS_NEXT 0xF9
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#define WARP_NODE_CREDITS_END 0xFA
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#define WARP_NODE_CREDITS_MIN 0xF8
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#define WARP_TYPE_NOT_WARPING 0
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#define WARP_TYPE_CHANGE_LEVEL 1
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#define WARP_TYPE_CHANGE_AREA 2
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@ -162,6 +171,7 @@ void initiate_painting_warp(s16 paintingIndex);
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s16 level_trigger_warp(struct MarioState *m, s32 warpOp);
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void level_set_transition(s16 length, void (*updateFunction)(s16 *));
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void warp_special(s32 arg);
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void initiate_warp(s16 destLevel, s16 destArea, s16 destWarpNode, s32 arg3);
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s32 lvl_init_or_update(s16 initOrUpdate, UNUSED s32 unused);
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s32 lvl_init_from_save_file(UNUSED s16 arg0, s32 levelNum);
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@ -1569,6 +1569,14 @@ char gSmluaConstants[] = ""
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"MARIO_SPAWN_LAUNCH_STAR_COLLECT = 0x24\n"
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"MARIO_SPAWN_LAUNCH_DEATH = 0x25\n"
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"MARIO_SPAWN_UNKNOWN_27 = 0x27\n"
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"WARP_NODE_F0 = 0xF0\n"
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"WARP_NODE_DEATH = 0xF1\n"
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"WARP_NODE_F2 = 0xF2\n"
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"WARP_NODE_WARP_FLOOR = 0xF3\n"
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"WARP_NODE_CREDITS_START = 0xF8\n"
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"WARP_NODE_CREDITS_NEXT = 0xF9\n"
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"WARP_NODE_CREDITS_END = 0xFA\n"
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"WARP_NODE_CREDITS_MIN = 0xF8\n"
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"WARP_TYPE_NOT_WARPING = 0\n"
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"WARP_TYPE_CHANGE_LEVEL = 1\n"
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"WARP_TYPE_CHANGE_AREA = 2\n"
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@ -2040,6 +2048,9 @@ char gSmluaConstants[] = ""
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"PLAYER_INTERACTIONS_NONE = 0\n"
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"PLAYER_INTERACTIONS_SOLID = 1\n"
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"PLAYER_INTERACTIONS_PVP = 2\n"
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"BOUNCY_LEVEL_BOUNDS_OFF = 0\n"
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"BOUNCY_LEVEL_BOUNDS_ON = 1\n"
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"BOUNCY_LEVEL_BOUNDS_ON_CAP = 2\n"
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"UNKNOWN_LOCAL_INDEX = (-1)\n"
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"UNKNOWN_GLOBAL_INDEX = (-1)\n"
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"UNKNOWN_NETWORK_INDEX = (-1)\n"
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@ -13867,6 +13867,25 @@ int smlua_func_level_trigger_warp(lua_State* L) {
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return 1;
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}
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int smlua_func_lvl_set_current_level(lua_State* L) {
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if (L == NULL) { return 0; }
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int top = lua_gettop(L);
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if (top != 2) {
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LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "lvl_set_current_level", 2, top);
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return 0;
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}
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s16 arg0 = smlua_to_integer(L, 1);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "lvl_set_current_level"); return 0; }
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s32 levelNum = smlua_to_integer(L, 2);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "lvl_set_current_level"); return 0; }
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lua_pushinteger(L, lvl_set_current_level(arg0, levelNum));
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return 1;
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}
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int smlua_func_warp_special(lua_State* L) {
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if (L == NULL) { return 0; }
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@ -32084,6 +32103,7 @@ void smlua_bind_functions_autogen(void) {
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smlua_bind_function(L, "get_painting_warp_node", smlua_func_get_painting_warp_node);
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smlua_bind_function(L, "initiate_painting_warp", smlua_func_initiate_painting_warp);
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smlua_bind_function(L, "level_trigger_warp", smlua_func_level_trigger_warp);
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smlua_bind_function(L, "lvl_set_current_level", smlua_func_lvl_set_current_level);
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smlua_bind_function(L, "warp_special", smlua_func_warp_special);
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// mario.h
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