From c0ee5016dde62ca22b10cdac59a867e74fb6b936 Mon Sep 17 00:00:00 2001 From: MysterD Date: Tue, 28 Mar 2023 13:23:00 -0700 Subject: [PATCH] Make adding extra characters even easier, add more umlaut and grave characters --- bin/segment2.c | 108 ++++++++++++++++-- src/pc/djui/djui_font.c | 102 +++++++++++------ src/pc/djui/djui_font.h | 1 + .../custom_font_normal_char_ca_u.ia4.png | Bin 0 -> 517 bytes .../custom_font_normal_char_ce_g.ia4.png | Bin 0 -> 513 bytes .../custom_font_normal_char_ce_u.ia4.png | Bin 0 -> 509 bytes .../custom_font_normal_char_ci_g.ia4.png | Bin 0 -> 509 bytes .../custom_font_normal_char_ci_u.ia4.png | Bin 0 -> 511 bytes .../custom_font_normal_char_co_g.ia4.png | Bin 0 -> 516 bytes .../custom_font_normal_char_co_u.ia4.png | Bin 0 -> 518 bytes .../custom_font_normal_char_cu_g.ia4.png | Bin 0 -> 514 bytes .../custom_font_normal_char_cy_a.ia4.png | Bin 0 -> 505 bytes .../custom_font_normal_char_cy_u.ia4.png | Bin 0 -> 509 bytes .../custom_font_normal_char_la_u.ia4.png | Bin 0 -> 511 bytes .../custom_font_normal_char_le_g.ia4.png | Bin 0 -> 506 bytes .../custom_font_normal_char_le_u.ia4.png | Bin 0 -> 511 bytes .../custom_font_normal_char_li_g.ia4.png | Bin 0 -> 492 bytes .../custom_font_normal_char_li_u.ia4.png | Bin 0 -> 497 bytes .../custom_font_normal_char_lo_g.ia4.png | Bin 0 -> 507 bytes .../custom_font_normal_char_lo_u.ia4.png | Bin 0 -> 506 bytes .../custom_font_normal_char_lu_g.ia4.png | Bin 0 -> 508 bytes .../custom_font_normal_char_ly_a.ia4.png | Bin 0 -> 515 bytes .../custom_font_normal_char_ly_u.ia4.png | Bin 0 -> 508 bytes 23 files changed, 170 insertions(+), 41 deletions(-) create mode 100644 textures/segment2/custom_font_normal_char_ca_u.ia4.png create mode 100644 textures/segment2/custom_font_normal_char_ce_g.ia4.png create mode 100644 textures/segment2/custom_font_normal_char_ce_u.ia4.png create mode 100644 textures/segment2/custom_font_normal_char_ci_g.ia4.png create mode 100644 textures/segment2/custom_font_normal_char_ci_u.ia4.png create mode 100644 textures/segment2/custom_font_normal_char_co_g.ia4.png create mode 100644 textures/segment2/custom_font_normal_char_co_u.ia4.png create mode 100644 textures/segment2/custom_font_normal_char_cu_g.ia4.png create mode 100644 textures/segment2/custom_font_normal_char_cy_a.ia4.png create mode 100644 textures/segment2/custom_font_normal_char_cy_u.ia4.png create mode 100644 textures/segment2/custom_font_normal_char_la_u.ia4.png create mode 100644 textures/segment2/custom_font_normal_char_le_g.ia4.png create mode 100644 textures/segment2/custom_font_normal_char_le_u.ia4.png create mode 100644 textures/segment2/custom_font_normal_char_li_g.ia4.png create mode 100644 textures/segment2/custom_font_normal_char_li_u.ia4.png create mode 100644 textures/segment2/custom_font_normal_char_lo_g.ia4.png create mode 100644 textures/segment2/custom_font_normal_char_lo_u.ia4.png create mode 100644 textures/segment2/custom_font_normal_char_lu_g.ia4.png create mode 100644 textures/segment2/custom_font_normal_char_ly_a.ia4.png create mode 100644 textures/segment2/custom_font_normal_char_ly_u.ia4.png diff --git a/bin/segment2.c b/bin/segment2.c index 0c695bd3..3fd187d6 100644 --- a/bin/segment2.c +++ b/bin/segment2.c @@ -3609,6 +3609,10 @@ ALIGNED8 static const u8 texture_font_normal_char_ca_t[] = { #include "textures/segment2/custom_font_normal_char_ca_t.ia4.inc.c" }; +ALIGNED8 static const u8 texture_font_normal_char_ca_u[] = { +#include "textures/segment2/custom_font_normal_char_ca_u.ia4.inc.c" +}; + ALIGNED8 static const u8 texture_font_normal_char_cc_ced[] = { #include "textures/segment2/custom_font_normal_char_cc_ced.ia4.inc.c" }; @@ -3621,10 +3625,26 @@ ALIGNED8 static const u8 texture_font_normal_char_ce_c[] = { #include "textures/segment2/custom_font_normal_char_ce_c.ia4.inc.c" }; +ALIGNED8 static const u8 texture_font_normal_char_ce_g[] = { +#include "textures/segment2/custom_font_normal_char_ce_g.ia4.inc.c" +}; + +ALIGNED8 static const u8 texture_font_normal_char_ce_u[] = { +#include "textures/segment2/custom_font_normal_char_ce_u.ia4.inc.c" +}; + ALIGNED8 static const u8 texture_font_normal_char_ci_a[] = { #include "textures/segment2/custom_font_normal_char_ci_a.ia4.inc.c" }; +ALIGNED8 static const u8 texture_font_normal_char_ci_g[] = { +#include "textures/segment2/custom_font_normal_char_ci_g.ia4.inc.c" +}; + +ALIGNED8 static const u8 texture_font_normal_char_ci_u[] = { +#include "textures/segment2/custom_font_normal_char_ci_u.ia4.inc.c" +}; + ALIGNED8 static const u8 texture_font_normal_char_cn_t[] = { #include "textures/segment2/custom_font_normal_char_cn_t.ia4.inc.c" }; @@ -3637,6 +3657,14 @@ ALIGNED8 static const u8 texture_font_normal_char_co_c[] = { #include "textures/segment2/custom_font_normal_char_co_c.ia4.inc.c" }; +ALIGNED8 static const u8 texture_font_normal_char_co_g[] = { +#include "textures/segment2/custom_font_normal_char_co_g.ia4.inc.c" +}; + +ALIGNED8 static const u8 texture_font_normal_char_co_u[] = { +#include "textures/segment2/custom_font_normal_char_co_u.ia4.inc.c" +}; + ALIGNED8 static const u8 texture_font_normal_char_co_t[] = { #include "textures/segment2/custom_font_normal_char_co_t.ia4.inc.c" }; @@ -3645,10 +3673,22 @@ ALIGNED8 static const u8 texture_font_normal_char_cu_a[] = { #include "textures/segment2/custom_font_normal_char_cu_a.ia4.inc.c" }; +ALIGNED8 static const u8 texture_font_normal_char_cu_g[] = { +#include "textures/segment2/custom_font_normal_char_cu_g.ia4.inc.c" +}; + ALIGNED8 static const u8 texture_font_normal_char_cu_u[] = { #include "textures/segment2/custom_font_normal_char_cu_u.ia4.inc.c" }; +ALIGNED8 static const u8 texture_font_normal_char_cy_a[] = { +#include "textures/segment2/custom_font_normal_char_cy_a.ia4.inc.c" +}; + +ALIGNED8 static const u8 texture_font_normal_char_cy_u[] = { +#include "textures/segment2/custom_font_normal_char_cy_u.ia4.inc.c" +}; + ALIGNED8 static const u8 texture_font_normal_char_la_a[] = { #include "textures/segment2/custom_font_normal_char_la_a.ia4.inc.c" }; @@ -3665,6 +3705,10 @@ ALIGNED8 static const u8 texture_font_normal_char_la_t[] = { #include "textures/segment2/custom_font_normal_char_la_t.ia4.inc.c" }; +ALIGNED8 static const u8 texture_font_normal_char_la_u[] = { +#include "textures/segment2/custom_font_normal_char_la_u.ia4.inc.c" +}; + ALIGNED8 static const u8 texture_font_normal_char_lc_ced[] = { #include "textures/segment2/custom_font_normal_char_lc_ced.ia4.inc.c" }; @@ -3677,10 +3721,26 @@ ALIGNED8 static const u8 texture_font_normal_char_le_c[] = { #include "textures/segment2/custom_font_normal_char_le_c.ia4.inc.c" }; +ALIGNED8 static const u8 texture_font_normal_char_le_g[] = { +#include "textures/segment2/custom_font_normal_char_le_g.ia4.inc.c" +}; + +ALIGNED8 static const u8 texture_font_normal_char_le_u[] = { +#include "textures/segment2/custom_font_normal_char_le_u.ia4.inc.c" +}; + ALIGNED8 static const u8 texture_font_normal_char_li_a[] = { #include "textures/segment2/custom_font_normal_char_li_a.ia4.inc.c" }; +ALIGNED8 static const u8 texture_font_normal_char_li_g[] = { +#include "textures/segment2/custom_font_normal_char_li_g.ia4.inc.c" +}; + +ALIGNED8 static const u8 texture_font_normal_char_li_u[] = { +#include "textures/segment2/custom_font_normal_char_li_u.ia4.inc.c" +}; + ALIGNED8 static const u8 texture_font_normal_char_ln_t[] = { #include "textures/segment2/custom_font_normal_char_ln_t.ia4.inc.c" }; @@ -3693,6 +3753,14 @@ ALIGNED8 static const u8 texture_font_normal_char_lo_c[] = { #include "textures/segment2/custom_font_normal_char_lo_c.ia4.inc.c" }; +ALIGNED8 static const u8 texture_font_normal_char_lo_g[] = { +#include "textures/segment2/custom_font_normal_char_lo_g.ia4.inc.c" +}; + +ALIGNED8 static const u8 texture_font_normal_char_lo_u[] = { +#include "textures/segment2/custom_font_normal_char_lo_u.ia4.inc.c" +}; + ALIGNED8 static const u8 texture_font_normal_char_lo_t[] = { #include "textures/segment2/custom_font_normal_char_lo_t.ia4.inc.c" }; @@ -3701,10 +3769,22 @@ ALIGNED8 static const u8 texture_font_normal_char_lu_a[] = { #include "textures/segment2/custom_font_normal_char_lu_a.ia4.inc.c" }; +ALIGNED8 static const u8 texture_font_normal_char_lu_g[] = { +#include "textures/segment2/custom_font_normal_char_lu_g.ia4.inc.c" +}; + ALIGNED8 static const u8 texture_font_normal_char_lu_u[] = { #include "textures/segment2/custom_font_normal_char_lu_u.ia4.inc.c" }; +ALIGNED8 static const u8 texture_font_normal_char_ly_a[] = { +#include "textures/segment2/custom_font_normal_char_ly_a.ia4.inc.c" +}; + +ALIGNED8 static const u8 texture_font_normal_char_ly_u[] = { +#include "textures/segment2/custom_font_normal_char_ly_u.ia4.inc.c" +}; + ALIGNED8 static const u8 texture_font_normal_char_punc_sp_ex[] = { #include "textures/segment2/custom_font_normal_char_punc_sp_ex.ia4.inc.c" }; @@ -3815,31 +3895,51 @@ const u8* const font_normal_chars[] = { texture_font_normal_char_ca_c, // Â texture_font_normal_char_ca_g, // À texture_font_normal_char_ca_t, // Ã + texture_font_normal_char_ca_u, // Ä texture_font_normal_char_cc_ced, // Ç texture_font_normal_char_ce_a, // É texture_font_normal_char_ce_c, // Ê + texture_font_normal_char_ce_g, // È + texture_font_normal_char_ce_u, // Ë texture_font_normal_char_ci_a, // Í + texture_font_normal_char_ci_g, // Ì + texture_font_normal_char_ci_u, // Ï texture_font_normal_char_cn_t, // Ñ texture_font_normal_char_co_a, // Ó texture_font_normal_char_co_c, // Ô + texture_font_normal_char_co_g, // Ò texture_font_normal_char_co_t, // Õ + texture_font_normal_char_co_u, // Ö texture_font_normal_char_cu_a, // Ú + texture_font_normal_char_cu_g, // Ù texture_font_normal_char_cu_u, // Ü + texture_font_normal_char_cy_a, // Ý + texture_font_normal_char_cy_u, // Ÿ texture_font_normal_char_la_a, // á texture_font_normal_char_la_c, // â texture_font_normal_char_la_g, // à texture_font_normal_char_la_t, // ã + texture_font_normal_char_la_u, // ä texture_font_normal_char_lc_ced, // ç texture_font_normal_char_le_a, // é texture_font_normal_char_le_c, // ê + texture_font_normal_char_le_g, // è + texture_font_normal_char_le_u, // ë texture_font_normal_char_li_a, // í + texture_font_normal_char_li_g, // ì + texture_font_normal_char_li_u, // ï texture_font_normal_char_ln_t, // ñ texture_font_normal_char_lo_a, // ó texture_font_normal_char_lo_c, // ô + texture_font_normal_char_lo_g, // ò texture_font_normal_char_lo_t, // õ + texture_font_normal_char_lo_u, // ö texture_font_normal_char_lu_a, // ú + texture_font_normal_char_lu_g, // ù texture_font_normal_char_lu_u, // ü + texture_font_normal_char_ly_a, // ý + texture_font_normal_char_ly_u, // ÿ texture_font_normal_char_punc_sp_ex, // ¡ texture_font_normal_char_punc_sp_qu, // ¿ @@ -3861,14 +3961,6 @@ const f32 font_normal_widths[] = { 0.3750f, 0.3125f, 0.3125f, 0.3750f, 0.3125f, 0.3125f, 0.3750f, 0.3125f, 0.2500f, 0.3125f, 0.3125f, 0.1875f, 0.4375f, 0.3125f, 0.3125f, 0.3125f, 0.3750f, 0.3125f, 0.3125f, 0.3125f, 0.3125f, 0.3125f, 0.4375f, 0.4375f, 0.3125f, 0.3125f, /* { | } ~ DEL */ 0.3125f, 0.2500f, 0.3125f, 0.5000f, 0.5000f, - -/* Á Â À Ã Ç É Ê Í Ñ Ó Ô Õ Ú Ü */ - 0.3750f, 0.3750f, 0.3750f, 0.3750f, 0.3750f, 0.3750f, 0.3750f, 0.3125f, 0.5000f, 0.3750f, 0.3750f, 0.3750f, 0.3750f, 0.3750f, -/* á â à ã ç é ê í ñ ó ô õ ú ü */ - 0.3750f, 0.3750f, 0.3750f, 0.3750f, 0.3125f, 0.3125f, 0.3125f, 0.2500f, 0.3125f, 0.3125f, 0.3125f, 0.3125f, 0.3125f, 0.3125f, -/* ¡ ¿ */ - 0.3125f, 0.4375f, - }; diff --git a/src/pc/djui/djui_font.c b/src/pc/djui/djui_font.c index 50129c27..c8fb2136 100644 --- a/src/pc/djui/djui_font.c +++ b/src/pc/djui/djui_font.c @@ -2,43 +2,78 @@ #include "game/segment2.h" struct SmCodeGlyph { - s8 unicode1; - s8 unicode2; + char unicode[3]; + char base; }; struct SmCodeGlyph sSmCodeGlyphs[] = { - { -61, -127 }, // Á - { -61, -126 }, // Â - { -61, -128 }, // À - { -61, -125 }, // Ã - { -61, -121 }, // Ç - { -61, -119 }, // É - { -61, -118 }, // Ê - { -61, -115 }, // Í - { -61, -111 }, // Ñ - { -61, -109 }, // Ó - { -61, -108 }, // Ô - { -61, -107 }, // Õ - { -61, -102 }, // Ú - { -61, -100 }, // Ü - { -61, -95 }, // á - { -61, -94 }, // â - { -61, -96 }, // à - { -61, -93 }, // ã - { -61, -89 }, // ç - { -61, -87 }, // é - { -61, -86 }, // ê - { -61, -83 }, // í - { -61, -79 }, // ñ - { -61, -77 }, // ó - { -61, -76 }, // ô - { -61, -75 }, // õ - { -61, -70 }, // ú - { -61, -68 }, // ü - { -62, -95 }, // ¡ - { -62, -65 }, // ¿ + { "Á", 'A' }, + { "Â", 'A' }, + { "À", 'A' }, + { "Ã", 'A' }, + { "Ä", 'A' }, + { "Ç", 'C' }, + { "É", 'E' }, + { "Ê", 'E' }, + { "È", 'E' }, + { "Ë", 'E' }, + { "Í", 'I' }, + { "Ì", 'I' }, + { "Ï", 'I' }, + { "Ñ", 'N' }, + { "Ó", 'O' }, + { "Ô", 'O' }, + { "Ò", 'O' }, + { "Õ", 'O' }, + { "Ö", 'O' }, + { "Ú", 'U' }, + { "Ù", 'U' }, + { "Ü", 'U' }, + { "Ý", 'Y' }, + { "Ÿ", 'Y' }, + + { "á", 'a' }, + { "â", 'a' }, + { "à", 'a' }, + { "ã", 'a' }, + { "ä", 'a' }, + { "ç", 'c' }, + { "é", 'e' }, + { "ê", 'e' }, + { "è", 'e' }, + { "ë", 'e' }, + { "í", 'i' }, + { "ì", 'i' }, + { "ï", 'i' }, + { "ñ", 'n' }, + { "ó", 'o' }, + { "ô", 'o' }, + { "ò", 'o' }, + { "õ", 'o' }, + { "ö", 'o' }, + { "ú", 'u' }, + { "ù", 'u' }, + { "ü", 'u' }, + { "ý", 'y' }, + { "ÿ", 'y' }, + + { "¡", '!' }, + { "¿", '?' }, }; + +u8 djui_font_convert_smcode_to_base(char c) { + if ((u8)c < 128) { + return c; + } + size_t glyphCount = sizeof(sSmCodeGlyphs) / sizeof(sSmCodeGlyphs[0]); + u8 max = 128 + glyphCount; + if ((u8)c > max) { + return '?'; + } + return sSmCodeGlyphs[((u8)c - 128)].base; +} + void djui_font_convert_to_smcode(char* text) { size_t glyphCount = sizeof(sSmCodeGlyphs) / sizeof(sSmCodeGlyphs[0]); @@ -49,7 +84,7 @@ void djui_font_convert_to_smcode(char* text) { //printf("%d ", *t); for (size_t i = 0; i < glyphCount; i++) { struct SmCodeGlyph* glyph = &sSmCodeGlyphs[i]; - if (t[0] == glyph->unicode1 && t[1] == glyph->unicode2) { + if (t[0] == glyph->unicode[0] && t[1] == glyph->unicode[1]) { // consume down to one character char* t2 = t; while (*t2 != '\0') { t2[0] = t2[1]; t2++; } @@ -124,6 +159,7 @@ static void djui_font_normal_render_char(char c) { static f32 djui_font_normal_char_width(char c) { if (c == ' ') { return 0.30f; } extern const f32 font_normal_widths[]; + c = djui_font_convert_smcode_to_base(c); return font_normal_widths[(u8)c - '!']; } diff --git a/src/pc/djui/djui_font.h b/src/pc/djui/djui_font.h index 2531789d..aff57fdb 100644 --- a/src/pc/djui/djui_font.h +++ b/src/pc/djui/djui_font.h @@ -15,5 +15,6 @@ struct DjuiFont { extern const struct DjuiFont* gDjuiFonts[]; +u8 djui_font_convert_smcode_to_base(char c); void djui_font_convert_to_smcode(char* text); bool djui_font_valid_smcode(char c); diff --git a/textures/segment2/custom_font_normal_char_ca_u.ia4.png 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