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Implemented Draco's fixes for Luigi
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1 changed files with 7 additions and 4 deletions
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@ -1,6 +1,6 @@
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-- name: Character Movesets
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-- name: Character Movesets
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-- incompatible: moveset
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-- incompatible: moveset
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-- description: Gives each character unique abilities and stats.
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-- description: Gives each character unique abilities and stats.\n\nContributors: djoslin0, TheGag96, Draco, steven
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ANGLE_QUEUE_SIZE = 9
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ANGLE_QUEUE_SIZE = 9
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SPIN_TIMER_SUCCESSFUL_INPUT = 4
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SPIN_TIMER_SUCCESSFUL_INPUT = 4
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@ -140,11 +140,13 @@ function luigi_before_phys_step(m)
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-- faster swimming
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-- faster swimming
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if (m.action & ACT_FLAG_SWIMMING) ~= 0 then
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if (m.action & ACT_FLAG_SWIMMING) ~= 0 then
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if m.action ~= ACT_BACKWARD_WATER_KB and m.action ~= ACT_FORWARD_WATER_KB then
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hScale = hScale * 1.5
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hScale = hScale * 1.5
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if m.action ~= ACT_WATER_PLUNGE then
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if m.action ~= ACT_WATER_PLUNGE then
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vScale = vScale * 1.5
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vScale = vScale * 1.5
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end
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end
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end
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end
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end
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-- slower holding item
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-- slower holding item
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if m.heldObj ~= nil then
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if m.heldObj ~= nil then
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@ -156,6 +158,7 @@ function luigi_before_phys_step(m)
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end
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end
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-- acceleration
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-- acceleration
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local floorClass = mario_get_floor_class(m)
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if (m.action == ACT_WALKING) then
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if (m.action == ACT_WALKING) then
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if (floorClass == 19 or floorClass == 20) then
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if (floorClass == 19 or floorClass == 20) then
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hScale = -(m.forwardVel / 64) + 1.5
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hScale = -(m.forwardVel / 64) + 1.5
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