Fixed knockback direction

This commit is contained in:
MysterD 2022-04-14 18:25:42 -07:00
parent 1d7dfe4d3c
commit bf435d5aa9
6 changed files with 28 additions and 9 deletions

View file

@ -382,6 +382,7 @@ struct MarioState
/*????*/ u8 wasNetworkVisible;
/*????*/ f32 minimumBoneY;
/*????*/ f32 curAnimOffset;
/*????*/ u8 knockbackTimer;
};
struct TextureInfo

View file

@ -694,9 +694,14 @@ u32 determine_knockback_action(struct MarioState *m, UNUSED s32 arg) {
f32 mag = scaler * (f32)gServerSettings.playerKnockbackStrength * sign;
m->forwardVel = mag;
if (sign > 0 && terrainIndex == 1) { mag *= -1.0f; }
m->vel[0] = -mag * sins(m->interactObj->oFaceAngleYaw);
m->vel[1] = (mag < 0) ? -mag : mag;
m->vel[2] = -mag * coss(m->interactObj->oFaceAngleYaw);
m->slideVelX = m->vel[0];
m->slideVelZ = m->vel[2];
m->knockbackTimer = 3;
m->faceAngle[1] = m->interactObj->oFaceAngleYaw + (sign == 1.0f ? 0 : 0x8000);
}

View file

@ -1903,6 +1903,11 @@ static u8 prevent_hang(u32 hangPreventionActions[], u8* hangPreventionIndex) {
*/
s32 execute_mario_action(UNUSED struct Object *o) {
s32 inLoop = TRUE;
if (gMarioState->knockbackTimer > 0) {
gMarioState->knockbackTimer--;
}
// hide inactive players
struct NetworkPlayer *np = &gNetworkPlayers[gMarioState->playerIndex];
if (gMarioState->playerIndex != 0) {

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@ -1105,9 +1105,13 @@ u32 common_air_knockback_step(struct MarioState *m, u32 landAction, u32 hardFall
f32 speed) {
u32 stepResult;
if (m->knockbackTimer == 0) {
if (m->interactObj == NULL || !(m->interactObj->oInteractType & INTERACT_PLAYER)) {
mario_set_forward_vel(m, speed);
}
} else {
m->knockbackTimer = 3;
}
stepResult = perform_air_step(m, 0);
switch (stepResult) {

View file

@ -1615,6 +1615,7 @@ s32 common_ground_knockback_action(struct MarioState *m, s32 animation, s32 arg2
#endif
}
if (m->knockbackTimer == 0) {
if (m->interactObj == NULL || !(m->interactObj->oInteractType & INTERACT_PLAYER)) {
if (m->forwardVel > 32.0f) {
m->forwardVel = 32.0f;
@ -1623,6 +1624,9 @@ s32 common_ground_knockback_action(struct MarioState *m, s32 animation, s32 arg2
m->forwardVel = -32.0f;
}
}
} else {
m->knockbackTimer = 3;
}
animFrame = set_mario_animation(m, animation);
if (animFrame < arg2) {

View file

@ -15,7 +15,7 @@ static void djui_panel_host_settings_knockback_change(UNUSED struct DjuiBase* ca
switch (sKnockbackIndex) {
case 0: configPlayerKnockbackStrength = 10; break;
case 1: configPlayerKnockbackStrength = 25; break;
default: configPlayerKnockbackStrength = 75; break;
default: configPlayerKnockbackStrength = 60; break;
}
}