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https://github.com/coop-deluxe/sm64coopdx.git
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Bring back base FONT_NORMAL as FONT_ALIASED
FONT_NORMAL is the same as FONT_TINY, except with a different scale to match mods that use FONT_NORMAL
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7 changed files with 65 additions and 3 deletions
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@ -3465,7 +3465,10 @@ FONT_HUD = 2
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FONT_TINY = 3
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--- @type DjuiFontType
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FONT_COUNT = 4
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FONT_ALIASED = 4
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--- @type DjuiFontType
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FONT_COUNT = 5
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--- @class HudUtilsFilter
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@ -49,3 +49,26 @@ const f32 font_title_widths[] = {
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};
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//////////////////////////////////////////////////////////
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ALIGNED8 const u8 texture_font_aliased[] = {
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#include "textures/custom_font/custom_font_aliased.rgba32.inc.c"
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};
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const f32 font_aliased_widths[] = {
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/* ! " # $ % & ' ( ) * + , - . / */
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7, 12, 14, 12, 14, 16, 8, 10, 10, 12, 14, 8, 12, 8, 10,
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/* 0 1 2 3 4 5 6 7 8 9 */
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14, 12, 13, 14, 14, 14, 14, 13, 14, 14,
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/* : ; < = > ? @ */
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6, 8, 10, 12, 10, 11, 18,
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/* A B C D E F G H I J K L M N O P Q R S T U V W X Y Z */
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12, 12, 12, 12, 11, 10, 12, 12, 9, 12, 12, 10, 16, 16, 12, 11, 12, 12, 12, 10, 12, 10, 16, 14, 12, 12,
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/* [ \ ] ^ _ ` */
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10, 10, 10, 12, 12, 8,
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/* a b c d e f g h i j k l m n o p q r s t u v w x y z */
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10, 10, 10, 10, 9, 8, 12, 10, 7, 9, 10, 4, 13, 10, 9, 9, 10, 9, 10, 9, 10, 9, 14, 12, 10, 10,
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/* { | } ~ DEL */
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10, 8, 10, 16, 10,
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};
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//////////////////////////////////////////////////////////
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@ -1170,7 +1170,8 @@
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| FONT_MENU | 1 |
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| FONT_HUD | 2 |
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| FONT_TINY | 3 |
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| FONT_COUNT | 4 |
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| FONT_ALIASED | 4 |
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| FONT_COUNT | 5 |
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### [enum HudUtilsFilter](#HudUtilsFilter)
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| Identifier | Value |
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@ -147,6 +147,38 @@ static const struct DjuiFont sDjuiFontTiny = {
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.char_width = djui_font_normal_char_width,
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};
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////////////////////////////////
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// font 5 (DJ's aliased font) //
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////////////////////////////////
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static void djui_font_aliased_render_char(char* c) {
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// replace undisplayable characters
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if (*c == ' ') { return; }
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u32 index = djui_unicode_get_sprite_index(c);
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u32 tx = index % 32;
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u32 ty = index / 32;
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extern ALIGNED8 const u8 texture_font_aliased[];
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djui_gfx_render_texture_tile(texture_font_aliased, 512, 256, 32, tx * 16, ty * 32, 16, 32, false);
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}
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static f32 djui_font_aliased_char_width(char* c) {
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if (*c == ' ') { return 6 / 32.0f; }
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extern const f32 font_aliased_widths[];
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return djui_unicode_get_sprite_width(c, font_aliased_widths) / 32.0f;
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}
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static const struct DjuiFont sDjuiFontAliased = {
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.charWidth = 0.5f,
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.charHeight = 1.0f,
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.lineHeight = 0.8125f,
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.defaultFontScale = 32.0f,
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.textBeginDisplayList = NULL,
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.render_char = djui_font_aliased_render_char,
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.char_width = djui_font_aliased_char_width,
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};
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///////////////
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// font list //
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///////////////
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@ -156,4 +188,5 @@ const struct DjuiFont* gDjuiFonts[] = {
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&sDjuiFontTitle,
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&sDjuiFontHud,
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&sDjuiFontTiny,
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&sDjuiFontAliased
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};
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@ -18,6 +18,7 @@ enum DjuiFontType {
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FONT_MENU,
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FONT_HUD,
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FONT_TINY,
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FONT_ALIASED,
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FONT_COUNT,
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};
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@ -1372,7 +1372,8 @@ char gSmluaConstants[] = ""
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"FONT_MENU = 1\n"
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"FONT_HUD = 2\n"
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"FONT_TINY = 3\n"
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"FONT_COUNT = 4\n"
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"FONT_ALIASED = 4\n"
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"FONT_COUNT = 5\n"
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"ENVFX_MODE_NONE = 0\n"
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"ENVFX_SNOW_NORMAL = 1\n"
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"ENVFX_SNOW_WATER = 2\n"
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BIN
textures/custom_font/custom_font_aliased.rgba32.png
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BIN
textures/custom_font/custom_font_aliased.rgba32.png
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