mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-29 07:23:01 +00:00
Fix star cutscene playing for everybody with Klepto plus some cleanup. (#32)
* Fix star cutscene playing for everybody with Klepto plus some cleanup. * Fix compile error. * Fix pyramid elevator syncing, Hopefully fix pyramid top syncing, Grand Star partial working sync. * Fix up the Grand Star code.
This commit is contained in:
parent
a50b154bdb
commit
bb8ead8681
9 changed files with 126 additions and 105 deletions
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@ -744,7 +744,8 @@
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#define PYRAMID_ELEVATOR_IDLE 0
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#define PYRAMID_ELEVATOR_START_MOVING 1
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#define PYRAMID_ELEVATOR_CONSTANT_VELOCITY 2
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#define PYRAMID_ELEVATOR_AT_BOTTOM 3
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#define PYRAMID_ELEVATOR_END_MOVING 3
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#define PYRAMID_ELEVATOR_AT_BOTTOM 4
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/* Pyramid top */
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#define PYRAMID_TOP_ACT_CHECK_IF_SOLVED 0
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@ -855,6 +855,7 @@ void bowser_spawn_grand_star_key(void) {
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reward->oHomeX = reward->oPosX;
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reward->oHomeY = reward->oPosY;
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reward->oHomeZ = reward->oPosZ;
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network_set_sync_id(reward);
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struct Object* spawn_objects[] = { reward };
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u32 models[] = { MODEL_STAR };
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network_send_spawn_objects(spawn_objects, models, 1);
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@ -951,7 +952,6 @@ u8 bowser_dead_not_bits_end_continue_dialog(void) { return o->oAction == 4 && o-
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s32 bowser_dead_not_bits_end(void) {
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struct MarioState* marioState = nearest_mario_state_to_object(o);
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s32 ret = 0;
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if (o->oBowserUnkF8 < 2) {
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if (o->oBowserUnkF8 == 0) {
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seq_player_lower_volume(SEQ_PLAYER_LEVEL, 60, 40);
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@ -970,23 +970,21 @@ s32 bowser_dead_not_bits_end(void) {
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spawn_triangle_break_particles(20, 116, 1.0f, 0);
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bowser_spawn_grand_star_key();
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set_mario_npc_dialog(&gMarioStates[0], 0, NULL);
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ret = 1;
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return 1;
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}
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return ret;
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return 0;
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}
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u8 bowser_dead_bits_end_continue_dialog(void) { return o->oAction == 4 && o->oBowserUnkF8 < 2; }
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s32 bowser_dead_bits_end(void) {
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struct MarioState* marioState = nearest_mario_state_to_object(o);
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UNUSED s32 unused;
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s32 ret = 0;
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s32 dialogID;
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struct MarioState *marioState = nearest_mario_state_to_object(o);
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if (o->oBowserUnkF8 < 2) {
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if (gHudDisplay.stars < 120)
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s32 dialogID = DIALOG_163;
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if (gHudDisplay.stars < 120) {
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dialogID = DIALOG_121;
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else
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dialogID = DIALOG_163;
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}
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if (o->oBowserUnkF8 == 0) {
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seq_player_lower_volume(SEQ_PLAYER_LEVEL, 60, 40);
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o->oBowserUnkF8++;
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@ -1002,9 +1000,9 @@ s32 bowser_dead_bits_end(void) {
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o->oOpacity -= 4;
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else {
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bowser_dead_hide();
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ret = 1;
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return 1;
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}
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return ret;
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return 0;
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}
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void bowser_act_dead(void) {
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@ -14,7 +14,7 @@ struct ObjectHitbox sClamShellHitbox = {
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void clam_act_0(void) {
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struct Object* player = nearest_player_to_object(o);
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int distanceToPlayer = dist_between_objects(o, player);
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s32 distanceToPlayer = dist_between_objects(o, player);
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if (cur_obj_init_anim_check_frame(0, 25)) {
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cur_obj_play_sound_2(SOUND_GENERAL_CLAM_SHELL3);
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@ -4,11 +4,10 @@ s32 arc_to_goal_pos(Vec3f a0, Vec3f a1, f32 yVel, f32 gravity) {
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f32 dx = a0[0] - a1[0];
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f32 dz = a0[2] - a1[2];
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f32 planarDist = sqrtf(dx * dx + dz * dz);
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s32 time;
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o->oMoveAngleYaw = atan2s(dz, dx);
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o->oVelY = yVel;
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o->oGravity = gravity;
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time = -2.0f / o->oGravity * yVel - 1.0f;
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s32 time = -2.0f / o->oGravity * yVel - 1.0f;
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o->oForwardVel = planarDist / time;
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return time;
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}
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@ -20,28 +19,56 @@ void grand_star_zero_velocity(void) {
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}
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void bhv_grand_star_init(void) {
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struct Object* other = cur_obj_nearest_object_with_behavior(bhvGrandStar);
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if (other == NULL) { return; }
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struct Object *other = cur_obj_nearest_object_with_behavior(bhvGrandStar);
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if (other == NULL) {
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if (!network_sync_object_initialized(o)) {
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struct SyncObject *so = network_init_object(o, SYNC_DISTANCE_ONLY_EVENTS);
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if (so) {
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network_init_object_field(o, &o->activeFlags);
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network_init_object_field(o, &o->oPrevAction);
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network_init_object_field(o, &o->oAction);
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network_init_object_field(o, &o->oSubAction);
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network_init_object_field(o, &o->oTimer);
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network_init_object_field(o, &o->oHomeX);
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network_init_object_field(o, &o->oHomeY);
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network_init_object_field(o, &o->oHomeZ);
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network_init_object_field(o, &o->oPosX);
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network_init_object_field(o, &o->oPosY);
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network_init_object_field(o, &o->oPosZ);
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network_init_object_field(o, &o->oGravity);
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network_init_object_field(o, &o->oVelY);
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network_init_object_field(o, &o->oForwardVel);
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network_init_object_field(o, &o->oAngleVelYaw);
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network_init_object_field(o, &o->oMoveAngleYaw);
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network_init_object_field(o, &o->oFaceAngleYaw);
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network_init_object_field(o, &o->oGrandStarUnk108);
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}
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}
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return;
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}
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obj_mark_for_deletion(o);
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if (gSecondCameraFocus == o) { gSecondCameraFocus = other; }
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}
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void bhv_grand_star_loop(void) {
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if (o->activeFlags == ACTIVE_FLAG_DEACTIVATED) { return; }
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UNUSED s32 unused;
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Vec3f sp28;
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sp28[0] = sp28[1] = sp28[2] = 0.0f;
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if (o->oAction == 0) {
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if (o->oTimer == 0) {
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obj_set_angle(o, 0, 0, 0);
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o->oAngleVelYaw = 0x400;
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cur_obj_play_sound_2(SOUND_GENERAL2_STAR_APPEARS);
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}
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if (o->oTimer > 70)
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if (o->oTimer > 70) {
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o->oAction++;
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}
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spawn_sparkle_particles(3, 200, 80, -60);
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} else if (o->oAction == 1) {
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if (o->oTimer == 0) {
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Vec3f sp28;
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sp28[0] = sp28[1] = sp28[2] = 0.0f;
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cur_obj_play_sound_2(SOUND_GENERAL_GRAND_STAR);
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cutscene_object(CUTSCENE_STAR_SPAWN, o);
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o->oGrandStarUnk108 = arc_to_goal_pos(sp28, &o->oPosX, 80.0f, -2.0f);
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@ -75,8 +102,9 @@ void bhv_grand_star_loop(void) {
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o->oInteractStatus = 0;
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}
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}
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if (o->oAngleVelYaw > 0x400)
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if (o->oAngleVelYaw > 0x400) {
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o->oAngleVelYaw -= 0x100;
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}
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o->oFaceAngleYaw += o->oAngleVelYaw;
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cur_obj_scale(2.0f);
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o->oGraphYOffset = 110.0f;
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@ -21,7 +21,7 @@ static u8 sKleptoAttackHandlers[] = { 2, 2, 5, 5, 2, 2 };
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static void klepto_target_mario(void) {
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struct MarioState* marioState = nearest_mario_state_to_object(o);
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struct Object* player = marioState->marioObj;
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int angleToPlayer = obj_angle_to_object(o, player);
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s32 angleToPlayer = obj_angle_to_object(o, player);
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o->oKleptoDistanceToTarget = lateral_dist_between_objects(player, o);
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o->oKleptoUnk1B0 = obj_turn_pitch_toward_mario(marioState, 250.0f, 0);
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o->oKleptoYawToTarget = angleToPlayer;
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@ -129,23 +129,18 @@ void bhv_klepto_init(void) {
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static void klepto_change_target(void) {
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s32 newTarget = 0;
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s32 i;
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f32 dx;
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f32 dz;
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f32 targetDist;
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f32 minTargetDist;
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struct Object* player = nearest_player_to_object(o);
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int distanceToPlayer = dist_between_objects(o, player);
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s32 distanceToPlayer = dist_between_objects(o, player);
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if (distanceToPlayer > 2000.0f) {
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minTargetDist = 99999.0f;
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f32 minTargetDist = 99999.0f;
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for (i = 0; i < 3; i++) {
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dx = player->oPosX - sKleptoTargetPositions[i][0];
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dz = player->oPosZ - sKleptoTargetPositions[i][2];
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for (s32 i = 0; i < 3; i++) {
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f32 dx = player->oPosX - sKleptoTargetPositions[i][0];
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f32 dz = player->oPosZ - sKleptoTargetPositions[i][2];
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targetDist = sqrtf(dx * dx + dz * dz);
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f32 targetDist = sqrtf(dx * dx + dz * dz);
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if (targetDist < minTargetDist) {
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minTargetDist = targetDist;
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newTarget = i;
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@ -166,11 +161,8 @@ static void klepto_change_target(void) {
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}
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static void klepto_circle_target(f32 radius, f32 targetSpeed) {
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s16 turnAmount;
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f32 accel;
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struct Object* player = nearest_player_to_object(o);
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int distanceToPlayer = dist_between_objects(o, player);
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s32 distanceToPlayer = dist_between_objects(o, player);
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if (o->oAnimState != KLEPTO_ANIM_STATE_HOLDING_NOTHING
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&& ((o->oTimer > 60 && distanceToPlayer > 2000.0f)
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@ -179,8 +171,8 @@ static void klepto_circle_target(f32 radius, f32 targetSpeed) {
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o->oKleptoTimeUntilTargetChange = random_linear_offset(300, 300);
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o->oAction = KLEPTO_ACT_APPROACH_TARGET_HOLDING;
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} else {
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turnAmount = 0x4000 - atan2s(radius, o->oKleptoDistanceToTarget - radius);
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accel = 0.05f;
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s16 turnAmount = 0x4000 - atan2s(radius, o->oKleptoDistanceToTarget - radius);
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f32 accel = 0.05f;
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if ((s16)(o->oMoveAngleYaw - o->oKleptoYawToTarget) < 0) {
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turnAmount = -turnAmount;
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}
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@ -235,7 +227,7 @@ static void klepto_act_turn_toward_mario(void) {
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klepto_target_mario();
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struct Object* player = nearest_player_to_object(o);
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int angleToPlayer = obj_angle_to_object(o, player);
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s32 angleToPlayer = obj_angle_to_object(o, player);
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if (klepto_set_and_check_if_anim_at_end() && cur_obj_check_if_at_animation_end() && o->oKleptoDistanceToTarget > 800.0f
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&& abs_angle_diff(angleToPlayer, o->oFaceAngleYaw) < 0x800 && o->oKleptoUnk1B0 < 0x400) {
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@ -254,8 +246,8 @@ static void klepto_act_turn_toward_mario(void) {
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static void klepto_act_dive_at_mario(void) {
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struct MarioState* marioState = nearest_mario_state_to_object(o);
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struct Object* player = marioState->marioObj;
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int distanceToPlayer = dist_between_objects(o, player);
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int angleToPlayer = obj_angle_to_object(o, player);
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s32 distanceToPlayer = dist_between_objects(o, player);
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s32 angleToPlayer = obj_angle_to_object(o, player);
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approach_f32_ptr(&o->oKleptoSpeed, 60.0f, 10.0f);
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if (o->oSoundStateID == 2) {
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@ -373,11 +365,9 @@ void obj_set_speed_to_zero(void) {
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}
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void bhv_klepto_update(void) {
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struct MarioState* marioState = nearest_mario_state_to_object(o);
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struct Object* player = marioState->marioObj;
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int angleToPlayer = obj_angle_to_object(o, player);
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UNUSED s32 unused;
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struct MarioState *marioState = nearest_mario_state_to_object(o);
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struct Object *player = marioState->marioObj;
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s32 angleToPlayer = obj_angle_to_object(o, player);
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cur_obj_update_floor_and_walls();
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@ -437,7 +427,13 @@ void bhv_klepto_update(void) {
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}
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} else if (o->oAnimState == KLEPTO_ANIM_STATE_HOLDING_STAR) {
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spawn_default_star(-5550.0f, 300.0f, -930.0f);
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struct Object *star = spawn_default_star(-5550.0f, 300.0f, -930.0f);
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// If we're not the closet to Klepto,
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// Don't play the cutscene!
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if (star != NULL && marioState != &gMarioStates[0]) {
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star->oStarSpawnExtCutsceneFlags = 0;
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}
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}
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if (network_owns_object(o)) {
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@ -5,31 +5,26 @@
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* well as the small marker balls that demarcate its trajactory.
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*/
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u8 bhv_pyramid_elevator_ignore_if_true(void) {
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return (o->oAction != PYRAMID_ELEVATOR_IDLE);
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}
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/**
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* Generate the ten trajectory marker balls that indicate where the elevator
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* moves.
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*/
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void bhv_pyramid_elevator_init(void) {
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s32 i;
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struct Object *ball;
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for (i = 0; i < 10; i++) {
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ball = spawn_object(o, MODEL_TRAJECTORY_MARKER_BALL, bhvPyramidElevatorTrajectoryMarkerBall);
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for (s32 i = 0; i < 10; i++) {
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struct Object *ball = spawn_object(o, MODEL_TRAJECTORY_MARKER_BALL, bhvPyramidElevatorTrajectoryMarkerBall);
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if (ball == NULL) { continue; }
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ball->oPosY = 4600 - i * 460;
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}
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if (!network_sync_object_initialized(o)) {
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struct SyncObject* so = network_init_object(o, SYNC_DISTANCE_ONLY_EVENTS);
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if (so) {
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so->ignore_if_true = bhv_pyramid_elevator_ignore_if_true;
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network_init_object_field(o, &o->oAction);
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network_init_object_field(o, &o->oPrevAction);
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network_init_object_field(o, &o->oAction);
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network_init_object_field(o, &o->oTimer);
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network_init_object_field(o, &o->oPosY);
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network_init_object_field(o, &o->oVelY);
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}
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}
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}
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@ -52,8 +47,10 @@ void bhv_pyramid_elevator_loop(void) {
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*/
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case PYRAMID_ELEVATOR_START_MOVING:
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o->oPosY = o->oHomeY - sins(o->oTimer * 0x1000) * 10.0f;
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if (o->oTimer == 8)
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if (o->oTimer == 8) {
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o->oAction = PYRAMID_ELEVATOR_CONSTANT_VELOCITY;
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if (cur_obj_is_mario_on_platform()) { network_send_object(o); }
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}
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break;
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/**
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@ -65,7 +62,8 @@ void bhv_pyramid_elevator_loop(void) {
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o->oPosY += o->oVelY;
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if (o->oPosY < 128.0f) {
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o->oPosY = 128.0f;
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o->oAction = PYRAMID_ELEVATOR_AT_BOTTOM;
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o->oAction = PYRAMID_ELEVATOR_END_MOVING;
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if (cur_obj_is_mario_on_platform()) { network_send_object(o); }
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}
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break;
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@ -73,12 +71,21 @@ void bhv_pyramid_elevator_loop(void) {
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* Use a sine wave to stop the elevator's movement with a small jolt.
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* Then, remain at the bottom of the track.
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*/
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case PYRAMID_ELEVATOR_AT_BOTTOM:
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case PYRAMID_ELEVATOR_END_MOVING:
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o->oPosY = sins(o->oTimer * 0x1000) * 10.0f + 128.0f;
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if (o->oTimer >= 8) {
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o->oAction = PYRAMID_ELEVATOR_AT_BOTTOM;
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network_send_object(o);
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}
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break;
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/**
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* The elevator is now at the bottom and finished it's moving
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* We will no longer move from this point.
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*/
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case PYRAMID_ELEVATOR_AT_BOTTOM:
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o->oVelY = 0;
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o->oPosY = 128.0f;
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}
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break;
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}
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}
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@ -88,10 +95,8 @@ void bhv_pyramid_elevator_loop(void) {
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* Otherwise, set their scale.
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*/
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void bhv_pyramid_elevator_trajectory_marker_ball_loop(void) {
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struct Object *elevator;
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cur_obj_scale(0.15f);
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elevator = cur_obj_nearest_object_with_behavior(bhvPyramidElevator);
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struct Object *elevator = cur_obj_nearest_object_with_behavior(bhvPyramidElevator);
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if (elevator != NULL) {
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if (elevator->oAction != PYRAMID_ELEVATOR_IDLE) {
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@ -14,14 +14,10 @@
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* Spawn the four pillars' touch detectors.
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*/
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void bhv_pyramid_top_init(void) {
|
||||
spawn_object_abs_with_rot(o, 0, MODEL_NONE, bhvPyramidPillarTouchDetector, 1789, 1024, 764, 0, 0,
|
||||
0);
|
||||
spawn_object_abs_with_rot(o, 0, MODEL_NONE, bhvPyramidPillarTouchDetector, 1789, 896, -2579, 0, 0,
|
||||
0);
|
||||
spawn_object_abs_with_rot(o, 0, MODEL_NONE, bhvPyramidPillarTouchDetector, -5883, 1024, -2579, 0, 0,
|
||||
0);
|
||||
spawn_object_abs_with_rot(o, 0, MODEL_NONE, bhvPyramidPillarTouchDetector, -5883, 1024, 764, 0, 0,
|
||||
0);
|
||||
spawn_object_abs_with_rot(o, 0, MODEL_NONE, bhvPyramidPillarTouchDetector, 1789, 1024, 764, 0, 0, 0);
|
||||
spawn_object_abs_with_rot(o, 0, MODEL_NONE, bhvPyramidPillarTouchDetector, 1789, 896, -2579, 0, 0, 0);
|
||||
spawn_object_abs_with_rot(o, 0, MODEL_NONE, bhvPyramidPillarTouchDetector, -5883, 1024, -2579, 0, 0, 0);
|
||||
spawn_object_abs_with_rot(o, 0, MODEL_NONE, bhvPyramidPillarTouchDetector, -5883, 1024, 764, 0, 0, 0);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -71,16 +67,11 @@ void bhv_pyramid_top_spinning(void) {
|
|||
* Explode the pyramid top, generating dust and pyramid fragments.
|
||||
*/
|
||||
void bhv_pyramid_top_explode(void) {
|
||||
struct Object *pyramidFragment;
|
||||
s16 i;
|
||||
|
||||
spawn_mist_particles_variable(0, 0, 690);
|
||||
|
||||
// Generate 30 pyramid fragments with random properties.
|
||||
for (i = 0; i < 30; i++) {
|
||||
pyramidFragment = spawn_object(
|
||||
o, MODEL_DIRT_ANIMATION, bhvPyramidTopFragment
|
||||
);
|
||||
for (s16 i = 0; i < 30; i++) {
|
||||
struct Object *pyramidFragment = spawn_object(o, MODEL_DIRT_ANIMATION, bhvPyramidTopFragment);
|
||||
if (pyramidFragment != NULL) {
|
||||
pyramidFragment->oForwardVel = random_float() * 50 + 80;
|
||||
pyramidFragment->oVelY = random_float() * 80 + 20;
|
||||
|
@ -92,22 +83,21 @@ void bhv_pyramid_top_explode(void) {
|
|||
|
||||
// Deactivate the pyramid top.
|
||||
o->activeFlags = ACTIVE_FLAG_DEACTIVATED;
|
||||
}
|
||||
|
||||
static u8 bhv_pyramid_top_ignore_if_true(void) {
|
||||
return (o->oAction != PYRAMID_TOP_ACT_SPINNING);
|
||||
// Make sure the object is set to be disabled for others.
|
||||
network_send_object(o);
|
||||
}
|
||||
|
||||
void bhv_pyramid_top_loop(void) {
|
||||
if (!network_sync_object_initialized(o)) {
|
||||
struct SyncObject* so = network_init_object(o, SYNC_DISTANCE_ONLY_EVENTS);
|
||||
struct SyncObject *so = network_init_object(o, SYNC_DISTANCE_ONLY_EVENTS);
|
||||
if (so) {
|
||||
so->ignore_if_true = bhv_pyramid_top_ignore_if_true;
|
||||
network_init_object_field(o, &o->activeFlags);
|
||||
network_init_object_field(o, &o->oAction);
|
||||
network_init_object_field(o, &o->oPrevAction);
|
||||
network_init_object_field(o, &o->oTimer);
|
||||
}
|
||||
}
|
||||
|
||||
switch (o->oAction) {
|
||||
case PYRAMID_TOP_ACT_CHECK_IF_SOLVED:
|
||||
if (o->oPyramidTopPillarsTouched == 4) {
|
||||
|
|
|
@ -11,7 +11,6 @@
|
|||
* positions.
|
||||
*/
|
||||
void bhv_ssl_moving_pyramid_wall_init(void) {
|
||||
|
||||
switch (o->oBehParams2ndByte) {
|
||||
case PYRAMID_WALL_BP_POSITION_HIGH:
|
||||
break;
|
||||
|
@ -26,12 +25,17 @@ void bhv_ssl_moving_pyramid_wall_init(void) {
|
|||
o->oAction = PYRAMID_WALL_ACT_MOVING_UP;
|
||||
break;
|
||||
}
|
||||
network_init_object(o, SYNC_DISTANCE_ONLY_EVENTS);
|
||||
|
||||
if (!network_sync_object_initialized(o)) {
|
||||
struct SyncObject *so = network_init_object(o, SYNC_DISTANCE_ONLY_EVENTS);
|
||||
if (so) {
|
||||
network_init_object_field(o, &o->oPrevAction);
|
||||
network_init_object_field(o, &o->oAction);
|
||||
network_init_object_field(o, &o->oTimer);
|
||||
network_init_object_field(o, &o->oVelY);
|
||||
network_init_object_field(o, &o->oPosY);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
@ -2462,9 +2462,8 @@ void stub_obj_helpers_4(void) {
|
|||
s32 cur_obj_is_mario_on_platform(void) {
|
||||
if (gMarioObject->platform == o) {
|
||||
return TRUE;
|
||||
} else {
|
||||
return FALSE;
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
s32 cur_obj_is_any_player_on_platform(void) {
|
||||
|
|
Loading…
Reference in a new issue