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quick patch: don't rename tmp folder if .tmp already exists (#48)
if ex-coop is ran after the tmp folder is renamed, a new tmp folder will be created, which coopdx will then attempt to rename on the next run and fail to do so since .tmp already exists, resulting in the game failing to open
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1 changed files with 3 additions and 2 deletions
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@ -38,11 +38,12 @@ static struct VanillaMD5 sVanillaMD5[] = {
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inline static void rename_tmp_folder() {
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std::string userPath = fs_get_write_path("");
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std::string oldPath = userPath + "tmp";
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if (fs::exists(oldPath)) {
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std::string newPath = userPath + TMP_DIRECTORY;
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if (fs::exists(oldPath) && !fs::exists(newPath)) {
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#if defined(_WIN32) || defined(_WIN64)
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SetFileAttributesA(oldPath.c_str(), FILE_ATTRIBUTE_HIDDEN);
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#endif
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fs::rename(oldPath, userPath + TMP_DIRECTORY);
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fs::rename(oldPath, newPath);
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}
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}
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