mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-22 20:15:17 +00:00
Synchronize intro/bridge lakitu
This commit is contained in:
parent
2f1e0473c2
commit
bb30d28be9
1 changed files with 68 additions and 17 deletions
|
@ -5,6 +5,23 @@
|
|||
* TODO: Processing order relative to bhvCloud
|
||||
*/
|
||||
|
||||
static u8 lakituTargetLocalIndex = UNKNOWN_LOCAL_INDEX;
|
||||
|
||||
static u8 bhv_camera_lakitu_ignore_if_true(void) {
|
||||
return (lakituTargetLocalIndex == 0);
|
||||
}
|
||||
|
||||
static void bhv_camera_lakitu_override_ownership(u8* shouldOverride, u8* shouldOwn) {
|
||||
*shouldOverride = TRUE;
|
||||
*shouldOwn = (lakituTargetLocalIndex == 0);
|
||||
}
|
||||
|
||||
static void bhv_camera_lakitu_on_received_post(u8 localIndex) {
|
||||
if (lakituTargetLocalIndex == UNKNOWN_LOCAL_INDEX) {
|
||||
lakituTargetLocalIndex = localIndex;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Init function for camera lakitu.
|
||||
* If this is the intro lakitu, despawn unless this is the start of the game.
|
||||
|
@ -19,6 +36,20 @@ void bhv_camera_lakitu_init(void) {
|
|||
} else {
|
||||
spawn_object_relative_with_scale(CLOUD_BP_LAKITU_CLOUD, 0, 0, 0, 2.0f, o, MODEL_MIST, bhvCloud);
|
||||
}
|
||||
lakituTargetLocalIndex = UNKNOWN_LOCAL_INDEX;
|
||||
|
||||
struct SyncObject* so = network_init_object(o, 4000.0f);
|
||||
so->ignore_if_true = bhv_camera_lakitu_ignore_if_true;
|
||||
so->override_ownership = bhv_camera_lakitu_override_ownership;
|
||||
so->on_received_post = bhv_camera_lakitu_on_received_post;
|
||||
network_init_object_field(o, &o->oAngleVelPitch);
|
||||
network_init_object_field(o, &o->oFaceAnglePitch);
|
||||
network_init_object_field(o, &o->oCameraLakituBlinkTimer);
|
||||
network_init_object_field(o, &o->oCameraLakituSpeed);
|
||||
network_init_object_field(o, &o->oCameraLakituCircleRadius);
|
||||
network_init_object_field(o, &o->oCameraLakituFinishedDialog);
|
||||
network_init_object_field(o, &o->oCameraLakituUnk104);
|
||||
network_init_object_field(o, &o->oCameraLakituPitchVel);
|
||||
}
|
||||
|
||||
static u8 camera_lakitu_intro_act_trigger_cutscene_continue_dialog(void) {
|
||||
|
@ -30,13 +61,16 @@ static u8 camera_lakitu_intro_act_trigger_cutscene_continue_dialog(void) {
|
|||
* the spawn cloud action.
|
||||
*/
|
||||
static void camera_lakitu_intro_act_trigger_cutscene(void) {
|
||||
struct MarioState* marioState = nearest_mario_state_to_object(o);
|
||||
struct Object* player = marioState->marioObj;
|
||||
|
||||
//! These bounds are slightly smaller than the actual bridge bounds, allowing
|
||||
// the RTA speedrunning method of lakitu skip
|
||||
if (gMarioObject->oPosX > -544.0f && gMarioObject->oPosX < 545.0f && gMarioObject->oPosY > 800.0f
|
||||
&& gMarioObject->oPosZ > -2000.0f && gMarioObject->oPosZ < -177.0f
|
||||
&& gMarioObject->oPosZ < -177.0f) // always double check your conditions
|
||||
if (player->oPosX > -544.0f && player->oPosX < 545.0f && player->oPosY > 800.0f
|
||||
&& player->oPosZ > -2000.0f && player->oPosZ < -177.0f
|
||||
&& player->oPosZ < -177.0f) // always double check your conditions
|
||||
{
|
||||
if (set_mario_npc_dialog(&gMarioStates[0], 2, camera_lakitu_intro_act_trigger_cutscene_continue_dialog) == 1) {
|
||||
if (should_start_or_continue_dialog(marioState, o) && set_mario_npc_dialog(&gMarioStates[0], 2, camera_lakitu_intro_act_trigger_cutscene_continue_dialog) == 1) {
|
||||
o->oAction = CAMERA_LAKITU_INTRO_ACT_SPAWN_CLOUD;
|
||||
}
|
||||
}
|
||||
|
@ -49,7 +83,8 @@ static u8 camera_lakitu_intro_act_spawn_cloud_continue_dialog(void) {
|
|||
* Warp up into the air and spawn cloud, then enter the TODO action.
|
||||
*/
|
||||
static void camera_lakitu_intro_act_spawn_cloud(void) {
|
||||
if (set_mario_npc_dialog(&gMarioStates[0], 2, camera_lakitu_intro_act_spawn_cloud_continue_dialog) == 2) {
|
||||
struct MarioState* marioState = nearest_mario_state_to_object(o);
|
||||
if (should_start_or_continue_dialog(marioState, o) && set_mario_npc_dialog(&gMarioStates[0], 2, camera_lakitu_intro_act_spawn_cloud_continue_dialog) == 2) {
|
||||
o->oAction = CAMERA_LAKITU_INTRO_ACT_UNK2;
|
||||
|
||||
o->oPosX = 1800.0f;
|
||||
|
@ -70,19 +105,27 @@ u8 camera_lakitu_intro_act_show_dialog_continue_dialog(void) { return o->oCamera
|
|||
* Circle down to mario, show the dialog, then fly away.
|
||||
*/
|
||||
static void camera_lakitu_intro_act_show_dialog(void) {
|
||||
struct MarioState* marioState = nearest_mario_state_to_object(o);
|
||||
if (lakituTargetLocalIndex != UNKNOWN_LOCAL_INDEX) {
|
||||
marioState = &gMarioStates[lakituTargetLocalIndex];
|
||||
}
|
||||
struct Object* player = marioState->marioObj;
|
||||
int distanceToPlayer = dist_between_objects(o, player);
|
||||
int angleToPlayer = obj_angle_to_object(o, player);
|
||||
|
||||
s16 targetMovePitch;
|
||||
s16 targetMoveYaw;
|
||||
|
||||
cur_obj_play_sound_1(SOUND_AIR_LAKITU_FLY);
|
||||
|
||||
// Face toward mario
|
||||
o->oFaceAnglePitch = obj_turn_pitch_toward_mario(&gMarioStates[0], 120.0f, 0);
|
||||
o->oFaceAngleYaw = o->oAngleToMario;
|
||||
o->oFaceAnglePitch = obj_turn_pitch_toward_mario(marioState, 120.0f, 0);
|
||||
o->oFaceAngleYaw = angleToPlayer;
|
||||
|
||||
// After finishing dialog, fly away and despawn
|
||||
if (o->oCameraLakituFinishedDialog) {
|
||||
approach_f32_ptr(&o->oCameraLakituSpeed, 60.0f, 3.0f);
|
||||
if (o->oDistanceToMario > 6000.0f) {
|
||||
if (distanceToPlayer > 6000.0f) {
|
||||
obj_mark_for_deletion(o);
|
||||
}
|
||||
|
||||
|
@ -90,23 +133,30 @@ static void camera_lakitu_intro_act_show_dialog(void) {
|
|||
targetMoveYaw = -0x6000;
|
||||
} else {
|
||||
if (o->oCameraLakituSpeed != 0.0f) {
|
||||
if (o->oDistanceToMario > 5000.0f) {
|
||||
if (distanceToPlayer > 5000.0f) {
|
||||
targetMovePitch = o->oMoveAnglePitch;
|
||||
targetMoveYaw = o->oAngleToMario;
|
||||
targetMoveYaw = angleToPlayer;
|
||||
} else {
|
||||
if (lakituTargetLocalIndex == UNKNOWN_LOCAL_INDEX) {
|
||||
if (marioState->playerIndex == 0) {
|
||||
lakituTargetLocalIndex = 0;
|
||||
} else {
|
||||
goto afterChase;
|
||||
}
|
||||
}
|
||||
// Stay moving in a circle around mario
|
||||
s16 turnAmount = 0x4000
|
||||
- atan2s(o->oCameraLakituCircleRadius,
|
||||
o->oDistanceToMario - o->oCameraLakituCircleRadius);
|
||||
if ((s16)(o->oMoveAngleYaw - o->oAngleToMario) < 0) {
|
||||
distanceToPlayer - o->oCameraLakituCircleRadius);
|
||||
if ((s16)(o->oMoveAngleYaw - angleToPlayer) < 0) {
|
||||
turnAmount = -turnAmount;
|
||||
}
|
||||
|
||||
targetMoveYaw = o->oAngleToMario + turnAmount;
|
||||
targetMoveYaw = angleToPlayer + turnAmount;
|
||||
targetMovePitch = o->oFaceAnglePitch;
|
||||
|
||||
approach_f32_ptr(&o->oCameraLakituCircleRadius, 200.0f, 50.0f);
|
||||
if (o->oDistanceToMario < 1000.0f) {
|
||||
if (distanceToPlayer < 1000.0f) {
|
||||
#ifndef VERSION_JP
|
||||
if (!o->oCameraLakituUnk104) {
|
||||
play_music(SEQ_PLAYER_LEVEL, SEQUENCE_ARGS(15, SEQ_EVENT_CUTSCENE_LAKITU), 0);
|
||||
|
@ -116,19 +166,20 @@ static void camera_lakitu_intro_act_show_dialog(void) {
|
|||
|
||||
// Once within 1000 units, slow down
|
||||
approach_f32_ptr(&o->oCameraLakituSpeed, 20.0f, 1.0f);
|
||||
if (o->oDistanceToMario < 500.0f
|
||||
&& abs_angle_diff(gMarioObject->oFaceAngleYaw, o->oFaceAngleYaw) > 0x7000) {
|
||||
if (distanceToPlayer < 500.0f
|
||||
&& abs_angle_diff(player->oFaceAngleYaw, o->oFaceAngleYaw) > 0x7000) {
|
||||
// Once within 500 units and facing toward mario, come
|
||||
// to a stop
|
||||
approach_f32_ptr(&o->oCameraLakituSpeed, 0.0f, 5.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (cur_obj_update_dialog_with_cutscene(&gMarioStates[0], 2, DIALOG_UNK2_FLAG_0, CUTSCENE_DIALOG, DIALOG_034, camera_lakitu_intro_act_show_dialog_continue_dialog) != 0) {
|
||||
} else if (should_start_or_continue_dialog(marioState, o) && cur_obj_update_dialog_with_cutscene(&gMarioStates[0], 2, DIALOG_UNK2_FLAG_0, CUTSCENE_DIALOG, DIALOG_034, camera_lakitu_intro_act_show_dialog_continue_dialog) != 0) {
|
||||
o->oCameraLakituFinishedDialog = TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
afterChase:
|
||||
o->oCameraLakituPitchVel = approach_s16_symmetric(o->oCameraLakituPitchVel, 0x7D0, 0x190);
|
||||
obj_move_pitch_approach(targetMovePitch, o->oCameraLakituPitchVel);
|
||||
|
||||
|
|
Loading…
Reference in a new issue