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Added info that sparkle texture 5 was fixed
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@ -493,6 +493,7 @@ ALIGNED8 static u8 gd_texture_sparkle_4[] = {
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//! No reference to this texture. Two DL's uses the same previous texture
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// instead of using this texture.
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// Fixed via setting TEXTURE_FIX to 1.
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ALIGNED8 static u8 gd_texture_sparkle_5[] = {
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#include "textures/intro_raw/sparkle_5.rgba16.inc.c"
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};
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