mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-25 13:35:12 +00:00
commit
ba26931aa1
9 changed files with 101 additions and 103 deletions
|
@ -18,6 +18,7 @@ Please contribute **first** to the [nightly branch](https://github.com/sm64pc/sm
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* An option to disable drawing distances. (Activate with `make NODRAWINGDISTANCE=1`.)
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* An option to disable drawing distances. (Activate with `make NODRAWINGDISTANCE=1`.)
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* In-game control binding, currently available on the `testing` branch.
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* In-game control binding, currently available on the `testing` branch.
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* Skip introductory Peach & Lakitu cutscenes with the `--skip-intro` CLI option
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* Skip introductory Peach & Lakitu cutscenes with the `--skip-intro` CLI option
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* Cheats menu, accessible from the "Options" menu. Please note that if a cheat asks you to press "L" it's referring to the N64 button. Check your bindings and make sure you have the "L" button mapped to a button in your controller.
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## Building
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## Building
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For building instructions, please refer to the [wiki](https://github.com/sm64pc/sm64pc/wiki).
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For building instructions, please refer to the [wiki](https://github.com/sm64pc/sm64pc/wiki).
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@ -11,8 +11,9 @@ Ejecuta `./extract_assets.py --clean && make clean` o `make distclean` para borr
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* Soporte nativo para mandos XInput. En Linux, se ha confirmado que el DualShock 4 funciona sin más.
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* Soporte nativo para mandos XInput. En Linux, se ha confirmado que el DualShock 4 funciona sin más.
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* Cámara analógica y cámara controlada con el ratón. (Se activa con `make BETTERCAMERA=1`.)
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* Cámara analógica y cámara controlada con el ratón. (Se activa con `make BETTERCAMERA=1`.)
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* Opción para desactivar el límite de distancia de renderizado. (Se activa con `make NODRAWINGDISTANCE=1`.)
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* Opción para desactivar el límite de distancia de renderizado. (Se activa con `make NODRAWINGDISTANCE=1`.)
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* Configurar los controles desde el juego, actualmente solo en la rama `testing`.
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* Configurar los controles desde el juego.
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* Posibilidad de saltarte la intro con la opción de línea de comandos `--skip-intro`, actualmente solo en las ramas `testing` y `skip-intro`.
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* Posibilidad de saltarte la intro con la opción de línea de comandos `--skip-intro`
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* Menú de trucos, al cual se accede a través del menú "Options". Ten en cuenta que si un cheat te pide pulsar el botón "L", se refiere al botón de N64, el cual tendrá que estar asignado a un botón de tu mando. Ve a los ajustes de control y asegúrate de que tienes "L" mapeado a un botón de tu mando.
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## Compilar en Windows
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## Compilar en Windows
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**No intentes compilar ejecutables para Windows bajo Linux usando `WINDOWS_BUILD=1`. No va a funcionar. Sigue la guía.**
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**No intentes compilar ejecutables para Windows bajo Linux usando `WINDOWS_BUILD=1`. No va a funcionar. Sigue la guía.**
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@ -27,6 +27,8 @@
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#define TEXT_OPT_NEAREST _("Nearest")
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#define TEXT_OPT_NEAREST _("Nearest")
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#define TEXT_OPT_LINEAR _("Linear")
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#define TEXT_OPT_LINEAR _("Linear")
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#define TEXT_OPT_MVOLUME _("Master Volume")
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#define TEXT_OPT_MVOLUME _("Master Volume")
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#define TEXT_OPT_VSYNC _("Vertical Sync")
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#define TEXT_OPT_DOUBLE _("Double")
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#define TEXT_RESET_WINDOW _("Reset Window")
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#define TEXT_RESET_WINDOW _("Reset Window")
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#define TEXT_OPT_UNBOUND _("NONE")
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#define TEXT_OPT_UNBOUND _("NONE")
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@ -72,7 +72,9 @@ static const u8 optsVideoStr[][32] = {
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{ TEXT_OPT_TEXFILTER },
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{ TEXT_OPT_TEXFILTER },
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{ TEXT_OPT_NEAREST },
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{ TEXT_OPT_NEAREST },
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{ TEXT_OPT_LINEAR },
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{ TEXT_OPT_LINEAR },
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{ TEXT_RESET_WINDOW }
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{ TEXT_RESET_WINDOW },
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{ TEXT_OPT_VSYNC },
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{ TEXT_OPT_DOUBLE },
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};
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};
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static const u8 optsAudioStr[][32] = {
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static const u8 optsAudioStr[][32] = {
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@ -112,6 +114,12 @@ static const u8 *filterChoices[] = {
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optsVideoStr[3],
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optsVideoStr[3],
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};
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};
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static const u8 *vsyncChoices[] = {
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toggleStr[0],
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toggleStr[1],
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optsVideoStr[6],
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};
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enum OptType {
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enum OptType {
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OPT_INVALID = 0,
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OPT_INVALID = 0,
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OPT_TOGGLE,
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OPT_TOGGLE,
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@ -178,8 +186,12 @@ static void optmenu_act_exit(UNUSED struct Option *self, s32 arg) {
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if (!arg) game_exit(); // only exit on A press and not directions
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if (!arg) game_exit(); // only exit on A press and not directions
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}
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}
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static void optvide_reset_window(UNUSED struct Option *self, s32 arg) {
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static void optvideo_reset_window(UNUSED struct Option *self, s32 arg) {
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if (!arg) configWindow.reset = true;; // Restrict reset to A press and not directions
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if (!arg) {
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// Restrict reset to A press and not directions
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configWindow.reset = true;
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configWindow.settings_changed = true;
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}
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}
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}
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/* submenu option lists */
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/* submenu option lists */
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@ -217,8 +229,9 @@ static struct Option optsControls[] = {
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static struct Option optsVideo[] = {
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static struct Option optsVideo[] = {
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DEF_OPT_TOGGLE( optsVideoStr[0], &configWindow.fullscreen ),
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DEF_OPT_TOGGLE( optsVideoStr[0], &configWindow.fullscreen ),
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DEF_OPT_CHOICE( optsVideoStr[5], &configWindow.vsync, vsyncChoices ),
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DEF_OPT_CHOICE( optsVideoStr[1], &configFiltering, filterChoices ),
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DEF_OPT_CHOICE( optsVideoStr[1], &configFiltering, filterChoices ),
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DEF_OPT_BUTTON( optsVideoStr[4], optvide_reset_window ),
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DEF_OPT_BUTTON( optsVideoStr[4], optvideo_reset_window ),
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};
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};
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static struct Option optsAudio[] = {
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static struct Option optsAudio[] = {
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@ -230,8 +243,8 @@ static struct Option optsCheats[] = {
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DEF_OPT_TOGGLE( optsCheatsStr[1], &Cheats.MoonJump ),
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DEF_OPT_TOGGLE( optsCheatsStr[1], &Cheats.MoonJump ),
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DEF_OPT_TOGGLE( optsCheatsStr[2], &Cheats.GodMode ),
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DEF_OPT_TOGGLE( optsCheatsStr[2], &Cheats.GodMode ),
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DEF_OPT_TOGGLE( optsCheatsStr[3], &Cheats.InfiniteLives ),
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DEF_OPT_TOGGLE( optsCheatsStr[3], &Cheats.InfiniteLives ),
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DEF_OPT_TOGGLE( optsCheatsStr[4], &Cheats.SuperSpeed),
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DEF_OPT_TOGGLE( optsCheatsStr[4], &Cheats.SuperSpeed ),
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DEF_OPT_TOGGLE( optsCheatsStr[5], &Cheats.Responsive),
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DEF_OPT_TOGGLE( optsCheatsStr[5], &Cheats.Responsive ),
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};
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};
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@ -243,7 +256,7 @@ static struct SubMenu menuCamera = DEF_SUBMENU( menuStr[4], optsCamera );
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static struct SubMenu menuControls = DEF_SUBMENU( menuStr[5], optsControls );
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static struct SubMenu menuControls = DEF_SUBMENU( menuStr[5], optsControls );
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static struct SubMenu menuVideo = DEF_SUBMENU( menuStr[6], optsVideo );
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static struct SubMenu menuVideo = DEF_SUBMENU( menuStr[6], optsVideo );
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static struct SubMenu menuAudio = DEF_SUBMENU( menuStr[7], optsAudio );
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static struct SubMenu menuAudio = DEF_SUBMENU( menuStr[7], optsAudio );
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static struct SubMenu menuCheats = DEF_SUBMENU( menuStr[9], optsCheats );
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static struct SubMenu menuCheats = DEF_SUBMENU( menuStr[9], optsCheats );
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/* main options menu definition */
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/* main options menu definition */
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@ -1,4 +1,7 @@
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#include "cliopts.h"
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#include "cliopts.h"
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#include "configfile.h"
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#include "pc_main.h"
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#include <strings.h>
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#include <strings.h>
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#include <stdlib.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <stdio.h>
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@ -6,53 +9,45 @@
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struct PCCLIOptions gCLIOpts;
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struct PCCLIOptions gCLIOpts;
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void parse_cli_opts(int argc, char* argv[])
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static void print_help(void) {
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{
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printf("Super Mario 64 PC Port\n");
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// Initialize options with false values.
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printf("%-20s\tSkips the Peach and Castle intro when starting a new game.\n", "--skip-intro");
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gCLIOpts.SkipIntro = 0;
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printf("%-20s\tStarts the game in full screen mode.\n", "--fullscreen");
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gCLIOpts.FullScreen = 0;
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printf("%-20s\tStarts the game in windowed mode.\n", "--windowed");
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gCLIOpts.ConfigFile = malloc(31);
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printf("%-20s\tSaves the configuration file as CONFIGNAME.\n", "--configfile CONFIGNAME");
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strncpy(gCLIOpts.ConfigFile, "sm64config.txt", strlen("sm64config.txt"));
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}
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gCLIOpts.ConfigFile[strlen("sm64config.txt")] = '\0';
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void parse_cli_opts(int argc, char* argv[]) {
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// Scan arguments for options
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// Initialize options with false values.
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if (argc > 1)
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memset(&gCLIOpts, 0, sizeof(gCLIOpts));
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{
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strncpy(gCLIOpts.ConfigFile, CONFIGFILE_DEFAULT, sizeof(gCLIOpts.ConfigFile));
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int i;
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for (i = 1; i < argc; i++)
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for (int i = 1; i < argc; i++) {
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{
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if (strcmp(argv[i], "--skip-intro") == 0) // Skip Peach Intro
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if (strcmp(argv[i], "--skip-intro") == 0) // Skip Peach Intro
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gCLIOpts.SkipIntro = 1;
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gCLIOpts.SkipIntro = 1;
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else if (strcmp(argv[i], "--fullscreen") == 0) // Open game in fullscreen
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if (strcmp(argv[i], "--fullscreen") == 0) // Open game in fullscreen
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gCLIOpts.FullScreen = 1;
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gCLIOpts.FullScreen = 1;
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else if (strcmp(argv[i], "--windowed") == 0) // Open game in windowed mode
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if (strcmp(argv[i], "--windowed") == 0) // Open game in windowed mode
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gCLIOpts.FullScreen = 2;
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gCLIOpts.FullScreen = 2;
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// Print help
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if (strcmp(argv[i], "--help") == 0) // Print help
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else if (strcmp(argv[i], "--help") == 0) {
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{
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print_help();
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printf("Super Mario 64 PC Port\n");
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game_exit();
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printf("%-20s\tSkips the Peach and Castle intro when starting a new game.\n", "--skip-intro");
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}
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printf("%-20s\tStarts the game in full screen mode.\n", "--fullscreen");
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printf("%-20s\tStarts the game in windowed mode.\n", "--windowed");
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else if (strcmp(argv[i], "--configfile") == 0) {
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printf("%-20s\tSaves the configuration file as CONFIGNAME.\n", "--configfile CONFIGNAME");
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if (i+1 < argc) {
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exit(0);
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const unsigned int arglen = strlen(argv[i+1]);
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}
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if (arglen >= sizeof(gCLIOpts.ConfigFile)) {
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fprintf(stderr, "Configuration file supplied has a name too long.\n");
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if (strncmp(argv[i], "--configfile", strlen("--configfile")) == 0)
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} else {
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{
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strncpy(gCLIOpts.ConfigFile, argv[i+1], arglen);
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if (i+1 < argc)
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gCLIOpts.ConfigFile[arglen] = '\0';
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{
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}
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if (strlen(argv[i]) > 30) {
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}
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fprintf(stderr, "Configuration file supplied has a name too long.\n");
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}
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} else {
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}
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memset(gCLIOpts.ConfigFile, 0, 30);
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strncpy(gCLIOpts.ConfigFile, argv[i+1], strlen(argv[i+1]));
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gCLIOpts.ConfigFile[strlen(argv[i+1])] = '\0';
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}
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}
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}
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}
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}
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}
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}
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@ -1,12 +1,14 @@
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#include "sm64.h"
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#ifndef _CLIOPTS_H
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#define _CLIOPTS_H
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struct PCCLIOptions
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struct PCCLIOptions {
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{
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unsigned int SkipIntro;
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u8 SkipIntro;
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unsigned int FullScreen;
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u8 FullScreen;
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char ConfigFile[1024];
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char * ConfigFile;
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};
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};
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extern struct PCCLIOptions gCLIOpts;
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extern struct PCCLIOptions gCLIOpts;
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void parse_cli_opts(int argc, char* argv[]);
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void parse_cli_opts(int argc, char* argv[]);
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#endif // _CLIOPTS_H
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@ -40,10 +40,11 @@ ConfigWindow configWindow = {
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.y = SDL_WINDOWPOS_CENTERED,
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.y = SDL_WINDOWPOS_CENTERED,
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.w = DESIRED_SCREEN_WIDTH,
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.w = DESIRED_SCREEN_WIDTH,
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.h = DESIRED_SCREEN_HEIGHT,
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.h = DESIRED_SCREEN_HEIGHT,
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.vsync = 1,
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.reset = false,
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.reset = false,
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.vsync = false,
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.fullscreen = false,
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.fullscreen = false,
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.exiting_fullscreen = false,
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.exiting_fullscreen = false,
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.settings_changed = false,
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};
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};
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unsigned int configFiltering = 1; // 0=force nearest, 1=linear, (TODO) 2=three-point
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unsigned int configFiltering = 1; // 0=force nearest, 1=linear, (TODO) 2=three-point
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unsigned int configMasterVolume = MAX_VOLUME; // 0 - MAX_VOLUME
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unsigned int configMasterVolume = MAX_VOLUME; // 0 - MAX_VOLUME
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@ -84,6 +85,7 @@ static const struct ConfigOption options[] = {
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{.name = "window_y", .type = CONFIG_TYPE_UINT, .uintValue = &configWindow.y},
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{.name = "window_y", .type = CONFIG_TYPE_UINT, .uintValue = &configWindow.y},
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{.name = "window_w", .type = CONFIG_TYPE_UINT, .uintValue = &configWindow.w},
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{.name = "window_w", .type = CONFIG_TYPE_UINT, .uintValue = &configWindow.w},
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{.name = "window_h", .type = CONFIG_TYPE_UINT, .uintValue = &configWindow.h},
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{.name = "window_h", .type = CONFIG_TYPE_UINT, .uintValue = &configWindow.h},
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{.name = "vsync", .type = CONFIG_TYPE_UINT, .uintValue = &configWindow.vsync},
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{.name = "texture_filtering", .type = CONFIG_TYPE_UINT, .uintValue = &configFiltering},
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{.name = "texture_filtering", .type = CONFIG_TYPE_UINT, .uintValue = &configFiltering},
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{.name = "master_volume", .type = CONFIG_TYPE_UINT, .uintValue = &configMasterVolume},
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{.name = "master_volume", .type = CONFIG_TYPE_UINT, .uintValue = &configMasterVolume},
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{.name = "key_a", .type = CONFIG_TYPE_BIND, .uintValue = configKeyA},
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{.name = "key_a", .type = CONFIG_TYPE_BIND, .uintValue = configKeyA},
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@ -3,16 +3,19 @@
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#include <stdbool.h>
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#include <stdbool.h>
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#define CONFIGFILE_DEFAULT "sm64config.txt"
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#define MAX_BINDS 3
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#define MAX_BINDS 3
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#define MAX_VOLUME 127
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#define MAX_VOLUME 127
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#define VOLUME_SHIFT 7
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#define VOLUME_SHIFT 7
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typedef struct {
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typedef struct {
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unsigned int x, y, w, h;
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unsigned int x, y, w, h;
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unsigned int vsync;
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bool reset;
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bool reset;
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bool vsync;
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bool fullscreen;
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bool fullscreen;
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bool exiting_fullscreen;
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bool exiting_fullscreen;
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bool settings_changed;
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} ConfigWindow;
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} ConfigWindow;
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extern ConfigWindow configWindow;
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extern ConfigWindow configWindow;
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|
@ -39,9 +39,12 @@
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# define FRAMERATE 30
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# define FRAMERATE 30
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#endif
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#endif
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static const Uint32 FRAME_TIME = 1000 / FRAMERATE;
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static SDL_Window *wnd;
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static SDL_Window *wnd;
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static SDL_GLContext ctx = NULL;
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static SDL_GLContext ctx = NULL;
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static int inverted_scancode_table[512];
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static int inverted_scancode_table[512];
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static Uint32 frame_start = 0;
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|
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const SDL_Scancode windows_scancode_table[] =
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const SDL_Scancode windows_scancode_table[] =
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{
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{
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@ -110,9 +113,9 @@ static void gfx_sdl_set_fullscreen() {
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}
|
}
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static void gfx_sdl_reset_dimension_and_pos() {
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static void gfx_sdl_reset_dimension_and_pos() {
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if (configWindow.exiting_fullscreen)
|
if (configWindow.exiting_fullscreen) {
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configWindow.exiting_fullscreen = false;
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configWindow.exiting_fullscreen = false;
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else if (configWindow.reset) {
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} else if (configWindow.reset) {
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configWindow.x = SDL_WINDOWPOS_CENTERED;
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configWindow.x = SDL_WINDOWPOS_CENTERED;
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configWindow.y = SDL_WINDOWPOS_CENTERED;
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configWindow.y = SDL_WINDOWPOS_CENTERED;
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configWindow.w = DESIRED_SCREEN_WIDTH;
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configWindow.w = DESIRED_SCREEN_WIDTH;
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@ -123,29 +126,14 @@ static void gfx_sdl_reset_dimension_and_pos() {
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configWindow.fullscreen = false;
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configWindow.fullscreen = false;
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return;
|
return;
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}
|
}
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} else
|
} else if (!configWindow.settings_changed) {
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return;
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return;
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}
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configWindow.settings_changed = false;
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SDL_SetWindowSize(wnd, configWindow.w, configWindow.h);
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SDL_SetWindowSize(wnd, configWindow.w, configWindow.h);
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SDL_SetWindowPosition(wnd, configWindow.x, configWindow.y);
|
SDL_SetWindowPosition(wnd, configWindow.x, configWindow.y);
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}
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SDL_GL_SetSwapInterval(configWindow.vsync); // in case vsync changed
|
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static bool test_vsync(void) {
|
|
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// Even if SDL_GL_SetSwapInterval succeeds, it doesn't mean that VSync actually works.
|
|
||||||
// A 60 Hz monitor should have a swap interval of 16.67 milliseconds.
|
|
||||||
// If it takes less than 12 milliseconds, assume that VSync is not working.
|
|
||||||
// SDL_GetTicks() probably does not offer enough precision for this kind of shit.
|
|
||||||
Uint32 start, end;
|
|
||||||
|
|
||||||
// do an extra swap, sometimes the first one takes longer (maybe creates buffers?)
|
|
||||||
SDL_GL_SwapWindow(wnd);
|
|
||||||
|
|
||||||
SDL_GL_SwapWindow(wnd);
|
|
||||||
start = SDL_GetTicks();
|
|
||||||
SDL_GL_SwapWindow(wnd);
|
|
||||||
end = SDL_GetTicks();
|
|
||||||
|
|
||||||
return (end - start >= 12);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static void gfx_sdl_init(void) {
|
static void gfx_sdl_init(void) {
|
||||||
|
@ -165,11 +153,9 @@ static void gfx_sdl_init(void) {
|
||||||
|
|
||||||
if (gCLIOpts.FullScreen == 1)
|
if (gCLIOpts.FullScreen == 1)
|
||||||
configWindow.fullscreen = true;
|
configWindow.fullscreen = true;
|
||||||
|
else if (gCLIOpts.FullScreen == 2)
|
||||||
if (gCLIOpts.FullScreen == 2)
|
|
||||||
configWindow.fullscreen = false;
|
configWindow.fullscreen = false;
|
||||||
|
|
||||||
|
|
||||||
const char* window_title =
|
const char* window_title =
|
||||||
#ifndef USE_GLES
|
#ifndef USE_GLES
|
||||||
"Super Mario 64 PC port (OpenGL)";
|
"Super Mario 64 PC port (OpenGL)";
|
||||||
|
@ -183,14 +169,11 @@ static void gfx_sdl_init(void) {
|
||||||
SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE
|
SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE
|
||||||
);
|
);
|
||||||
ctx = SDL_GL_CreateContext(wnd);
|
ctx = SDL_GL_CreateContext(wnd);
|
||||||
SDL_GL_SetSwapInterval(2);
|
|
||||||
|
SDL_GL_SetSwapInterval(configWindow.vsync);
|
||||||
|
|
||||||
gfx_sdl_set_fullscreen();
|
gfx_sdl_set_fullscreen();
|
||||||
|
|
||||||
configWindow.vsync = test_vsync();
|
|
||||||
if (!configWindow.vsync)
|
|
||||||
printf("Warning: VSync is not enabled or not working. Falling back to timer for synchronization\n");
|
|
||||||
|
|
||||||
for (size_t i = 0; i < sizeof(windows_scancode_table) / sizeof(SDL_Scancode); i++) {
|
for (size_t i = 0; i < sizeof(windows_scancode_table) / sizeof(SDL_Scancode); i++) {
|
||||||
inverted_scancode_table[windows_scancode_table[i]] = i;
|
inverted_scancode_table[windows_scancode_table[i]] = i;
|
||||||
}
|
}
|
||||||
|
@ -275,23 +258,19 @@ static void gfx_sdl_handle_events(void) {
|
||||||
}
|
}
|
||||||
|
|
||||||
static bool gfx_sdl_start_frame(void) {
|
static bool gfx_sdl_start_frame(void) {
|
||||||
|
frame_start = SDL_GetTicks();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sync_framerate_with_timer(void) {
|
static void sync_framerate_with_timer(void) {
|
||||||
// Number of milliseconds a frame should take (30 fps)
|
Uint32 elapsed = SDL_GetTicks() - frame_start;
|
||||||
const Uint32 FRAME_TIME = 1000 / FRAMERATE;
|
|
||||||
static Uint32 last_time;
|
|
||||||
|
|
||||||
Uint32 elapsed = SDL_GetTicks() - last_time;
|
|
||||||
if (elapsed < FRAME_TIME)
|
if (elapsed < FRAME_TIME)
|
||||||
SDL_Delay(FRAME_TIME - elapsed);
|
SDL_Delay(FRAME_TIME - elapsed);
|
||||||
|
|
||||||
last_time = SDL_GetTicks();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static void gfx_sdl_swap_buffers_begin(void) {
|
static void gfx_sdl_swap_buffers_begin(void) {
|
||||||
if (!configWindow.vsync)
|
// if vsync is set to 2, depend only on SwapInterval to sync
|
||||||
|
if (configWindow.vsync <= 1)
|
||||||
sync_framerate_with_timer();
|
sync_framerate_with_timer();
|
||||||
SDL_GL_SwapWindow(wnd);
|
SDL_GL_SwapWindow(wnd);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue