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This should solve the problem where players can reset the drowning animation under water. (#13)
This solves the issues where punching someone under water resets their drowning animation. This is done by setting their invincibility timer to 2. I chose 2 so they don't begin flashing since that would look weird.
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@ -940,6 +940,7 @@ static s32 act_drowning(struct MarioState *m) {
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play_character_sound_if_no_flag(m, CHAR_SOUND_DROWNING, MARIO_ACTION_SOUND_PLAYED);
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stationary_slow_down(m);
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perform_water_step(m);
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m->invincTimer = 2;
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return FALSE;
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}
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@ -949,6 +950,7 @@ static s32 act_water_death(struct MarioState *m) {
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perform_water_step(m);
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m->marioBodyState->eyeState = MARIO_EYES_DEAD;
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m->invincTimer = 2;
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set_mario_animation(m, MARIO_ANIM_WATER_DYING);
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if (set_mario_animation(m, MARIO_ANIM_WATER_DYING) == 35) {
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