diff --git a/docs/lua/functions.md b/docs/lua/functions.md
index 34edb92a..c0cfb9b8 100644
--- a/docs/lua/functions.md
+++ b/docs/lua/functions.md
@@ -14,6 +14,7 @@
- [set_camera_shake_from_point](#set_camera_shake_from_point)
- [set_camera_yaw_shake](#set_camera_yaw_shake)
- [set_environmental_camera_shake](#set_environmental_camera_shake)
+ - [set_camera_mode](#set_camera_mode)
@@ -455,6 +456,14 @@
- smlua_obj_utils.h
- [spawn_sync_object](#spawn_sync_object)
+ - [obj_get_first](#obj_get_first)
+ - [obj_get_first_with_behavior_id](#obj_get_first_with_behavior_id)
+ - [obj_get_first_with_behavior_id_and_field_s32](#obj_get_first_with_behavior_id_and_field_s32)
+ - [obj_get_first_with_behavior_id_and_field_f32](#obj_get_first_with_behavior_id_and_field_f32)
+ - [obj_get_next](#obj_get_next)
+ - [obj_get_next_with_same_behavior_id](#obj_get_next_with_same_behavior_id)
+ - [obj_get_next_with_same_behavior_id_and_field_s32](#obj_get_next_with_same_behavior_id_and_field_s32)
+ - [obj_get_next_with_same_behavior_id_and_field_f32](#obj_get_next_with_same_behavior_id_and_field_f32)
@@ -676,6 +685,28 @@
+## [set_camera_mode](#set_camera_mode)
+
+### Lua Example
+`set_camera_mode(c, mode, frames)`
+
+### Parameters
+| Field | Type |
+| ----- | ---- |
+| c | Camera |
+| mode | integer |
+| frames | integer |
+
+### Returns
+- None
+
+### C Prototype
+`void set_camera_mode(struct Camera *c, s16 mode, s16 frames);`
+
+[:arrow_up_small:](#)
+
+
+
---
# functions from characters.h
@@ -8055,6 +8086,174 @@
+## [obj_get_first](#obj_get_first)
+
+### Lua Example
+`local obj = obj_get_first(objList)`
+
+### Parameters
+| Field | Type |
+| ----- | ---- |
+| objList | integer |
+
+### Returns
+[Object](structs.md#Object)
+
+### C Prototype
+`struct Object *obj_get_first(enum ObjectList objList);`
+
+[:arrow_up_small:](#)
+
+
+
+## [obj_get_first_with_behavior_id](#obj_get_first_with_behavior_id)
+
+### Lua Example
+`local obj = obj_get_first_with_behavior_id(behaviorId)`
+
+### Parameters
+| Field | Type |
+| ----- | ---- |
+| behaviorId | integer |
+
+### Returns
+[Object](structs.md#Object)
+
+### C Prototype
+`struct Object *obj_get_first_with_behavior_id(enum BehaviorId behaviorId);`
+
+[:arrow_up_small:](#)
+
+
+
+## [obj_get_first_with_behavior_id_and_field_s32](#obj_get_first_with_behavior_id_and_field_s32)
+
+### Lua Example
+`local obj = obj_get_first_with_behavior_id_and_field_s32(behaviorId, fieldIndex, value)`
+
+### Parameters
+| Field | Type |
+| ----- | ---- |
+| behaviorId | integer |
+| fieldIndex | integer |
+| value | integer |
+
+### Returns
+[Object](structs.md#Object)
+
+### C Prototype
+`struct Object *obj_get_first_with_behavior_id_and_field_s32(enum BehaviorId behaviorId, s32 fieldIndex, s32 value);`
+
+[:arrow_up_small:](#)
+
+
+
+## [obj_get_first_with_behavior_id_and_field_f32](#obj_get_first_with_behavior_id_and_field_f32)
+
+### Lua Example
+`local obj = obj_get_first_with_behavior_id_and_field_f32(behaviorId, fieldIndex, value)`
+
+### Parameters
+| Field | Type |
+| ----- | ---- |
+| behaviorId | integer |
+| fieldIndex | integer |
+| value | number |
+
+### Returns
+[Object](structs.md#Object)
+
+### C Prototype
+`struct Object *obj_get_first_with_behavior_id_and_field_f32(enum BehaviorId behaviorId, s32 fieldIndex, f32 value);`
+
+[:arrow_up_small:](#)
+
+
+
+## [obj_get_next](#obj_get_next)
+
+### Lua Example
+`local obj = obj_get_next(o)`
+
+### Parameters
+| Field | Type |
+| ----- | ---- |
+| o | Object |
+
+### Returns
+[Object](structs.md#Object)
+
+### C Prototype
+`struct Object *obj_get_next(struct Object *o);`
+
+[:arrow_up_small:](#)
+
+
+
+## [obj_get_next_with_same_behavior_id](#obj_get_next_with_same_behavior_id)
+
+### Lua Example
+`local obj = obj_get_next_with_same_behavior_id(o)`
+
+### Parameters
+| Field | Type |
+| ----- | ---- |
+| o | Object |
+
+### Returns
+[Object](structs.md#Object)
+
+### C Prototype
+`struct Object *obj_get_next_with_same_behavior_id(struct Object *o);`
+
+[:arrow_up_small:](#)
+
+
+
+## [obj_get_next_with_same_behavior_id_and_field_s32](#obj_get_next_with_same_behavior_id_and_field_s32)
+
+### Lua Example
+`local obj = obj_get_next_with_same_behavior_id_and_field_s32(o, fieldIndex, value)`
+
+### Parameters
+| Field | Type |
+| ----- | ---- |
+| o | Object |
+| fieldIndex | integer |
+| value | integer |
+
+### Returns
+[Object](structs.md#Object)
+
+### C Prototype
+`struct Object *obj_get_next_with_same_behavior_id_and_field_s32(struct Object *o, s32 fieldIndex, s32 value);`
+
+[:arrow_up_small:](#)
+
+
+
+## [obj_get_next_with_same_behavior_id_and_field_f32](#obj_get_next_with_same_behavior_id_and_field_f32)
+
+### Lua Example
+`local obj = obj_get_next_with_same_behavior_id_and_field_f32(o, fieldIndex, value)`
+
+### Parameters
+| Field | Type |
+| ----- | ---- |
+| o | Object |
+| fieldIndex | integer |
+| value | number |
+
+### Returns
+[Object](structs.md#Object)
+
+### C Prototype
+`struct Object *obj_get_next_with_same_behavior_id_and_field_f32(struct Object *o, s32 fieldIndex, f32 value);`
+
+[:arrow_up_small:](#)
+
+
+
---
# functions from sound_init.h
diff --git a/src/pc/lua/smlua_functions_autogen.c b/src/pc/lua/smlua_functions_autogen.c
index c85ee080..6e38319c 100644
--- a/src/pc/lua/smlua_functions_autogen.c
+++ b/src/pc/lua/smlua_functions_autogen.c
@@ -136,6 +136,21 @@ int smlua_func_set_environmental_camera_shake(lua_State* L) {
return 1;
}
+int smlua_func_set_camera_mode(lua_State* L) {
+ if(!smlua_functions_valid_param_count(L, 3)) { return 0; }
+
+ struct Camera* c = (struct Camera *) smlua_to_cobject(L, 1, LOT_CAMERA);
+ if (!gSmLuaConvertSuccess) { return 0; }
+ s16 mode = smlua_to_integer(L, 2);
+ if (!gSmLuaConvertSuccess) { return 0; }
+ s16 frames = smlua_to_integer(L, 3);
+ if (!gSmLuaConvertSuccess) { return 0; }
+
+ set_camera_mode(c, mode, frames);
+
+ return 1;
+}
+
//////////////////
// characters.h //
//////////////////
@@ -5307,6 +5322,110 @@ int smlua_func_spawn_sync_object(lua_State* L) {
return 1;
}
+int smlua_func_obj_get_first(lua_State *L) {
+ if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
+
+ int objList = smlua_to_integer(L, 1);
+ if (!gSmLuaConvertSuccess) { return 0; }
+
+ smlua_push_object(L, LOT_OBJECT, obj_get_first(objList));
+
+ return 1;
+}
+
+int smlua_func_obj_get_first_with_behavior_id(lua_State *L) {
+ if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
+
+ int behaviorId = smlua_to_integer(L, 1);
+ if (!gSmLuaConvertSuccess) { return 0; }
+
+ smlua_push_object(L, LOT_OBJECT, obj_get_first_with_behavior_id(behaviorId));
+
+ return 1;
+}
+
+int smlua_func_obj_get_first_with_behavior_id_and_field_s32(lua_State *L) {
+ if(!smlua_functions_valid_param_count(L, 3)) { return 0; }
+
+ int behaviorId = smlua_to_integer(L, 1);
+ if (!gSmLuaConvertSuccess) { return 0; }
+ int fieldIndex = smlua_to_integer(L, 2);
+ if (!gSmLuaConvertSuccess) { return 0; }
+ int value = smlua_to_integer(L, 3);
+ if (!gSmLuaConvertSuccess) { return 0; }
+
+ smlua_push_object(L, LOT_OBJECT, obj_get_first_with_behavior_id_and_field_s32(behaviorId, fieldIndex, value));
+
+ return 1;
+}
+
+int smlua_func_obj_get_first_with_behavior_id_and_field_f32(lua_State *L) {
+ if(!smlua_functions_valid_param_count(L, 3)) { return 0; }
+
+ int behaviorId = smlua_to_integer(L, 1);
+ if (!gSmLuaConvertSuccess) { return 0; }
+ int fieldIndex = smlua_to_integer(L, 2);
+ if (!gSmLuaConvertSuccess) { return 0; }
+ float value = smlua_to_number(L, 3);
+ if (!gSmLuaConvertSuccess) { return 0; }
+
+ smlua_push_object(L, LOT_OBJECT, obj_get_first_with_behavior_id_and_field_f32(behaviorId, fieldIndex, value));
+
+ return 1;
+}
+
+int smlua_func_obj_get_next(lua_State *L) {
+ if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
+
+ struct Object *o = (struct Object *) smlua_to_cobject(L, 1, LOT_OBJECT);
+ if (!gSmLuaConvertSuccess) { return 0; }
+
+ smlua_push_object(L, LOT_OBJECT, obj_get_next(o));
+
+ return 1;
+}
+
+int smlua_func_obj_get_next_with_same_behavior_id(lua_State *L) {
+ if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
+
+ struct Object *o = (struct Object *) smlua_to_cobject(L, 1, LOT_OBJECT);
+ if (!gSmLuaConvertSuccess) { return 0; }
+
+ smlua_push_object(L, LOT_OBJECT, obj_get_next_with_same_behavior_id(o));
+
+ return 1;
+}
+
+int smlua_func_obj_get_next_with_same_behavior_id_and_field_s32(lua_State *L) {
+ if(!smlua_functions_valid_param_count(L, 3)) { return 0; }
+
+ struct Object *o = (struct Object *) smlua_to_cobject(L, 1, LOT_OBJECT);
+ if (!gSmLuaConvertSuccess) { return 0; }
+ int fieldIndex = smlua_to_integer(L, 2);
+ if (!gSmLuaConvertSuccess) { return 0; }
+ int value = smlua_to_integer(L, 3);
+ if (!gSmLuaConvertSuccess) { return 0; }
+
+ smlua_push_object(L, LOT_OBJECT, obj_get_next_with_same_behavior_id_and_field_s32(o, fieldIndex, value));
+
+ return 1;
+}
+
+int smlua_func_obj_get_next_with_same_behavior_id_and_field_f32(lua_State *L) {
+ if(!smlua_functions_valid_param_count(L, 3)) { return 0; }
+
+ struct Object *o = (struct Object *) smlua_to_cobject(L, 1, LOT_OBJECT);
+ if (!gSmLuaConvertSuccess) { return 0; }
+ int fieldIndex = smlua_to_integer(L, 2);
+ if (!gSmLuaConvertSuccess) { return 0; }
+ float value = smlua_to_number(L, 3);
+ if (!gSmLuaConvertSuccess) { return 0; }
+
+ smlua_push_object(L, LOT_OBJECT, obj_get_next_with_same_behavior_id_and_field_f32(o, fieldIndex, value));
+
+ return 1;
+}
+
//////////////////
// sound_init.h //
//////////////////
@@ -5712,6 +5831,7 @@ void smlua_bind_functions_autogen(void) {
smlua_bind_function(L, "set_camera_shake_from_point", smlua_func_set_camera_shake_from_point);
smlua_bind_function(L, "set_camera_yaw_shake", smlua_func_set_camera_yaw_shake);
smlua_bind_function(L, "set_environmental_camera_shake", smlua_func_set_environmental_camera_shake);
+ smlua_bind_function(L, "set_camera_mode", smlua_func_set_camera_mode);
// characters.h
smlua_bind_function(L, "get_character", smlua_func_get_character);
@@ -6122,6 +6242,14 @@ void smlua_bind_functions_autogen(void) {
// smlua_obj_utils.h
smlua_bind_function(L, "spawn_sync_object", smlua_func_spawn_sync_object);
+ smlua_bind_function(L, "obj_get_first", smlua_func_obj_get_first);
+ smlua_bind_function(L, "obj_get_first_with_behavior_id", smlua_func_obj_get_first_with_behavior_id);
+ smlua_bind_function(L, "obj_get_first_with_behavior_id_and_field_s32", smlua_func_obj_get_first_with_behavior_id_and_field_s32);
+ smlua_bind_function(L, "obj_get_first_with_behavior_id_and_field_f32", smlua_func_obj_get_first_with_behavior_id_and_field_f32);
+ smlua_bind_function(L, "obj_get_next", smlua_func_obj_get_next);
+ smlua_bind_function(L, "obj_get_next_with_same_behavior_id", smlua_func_obj_get_next_with_same_behavior_id);
+ smlua_bind_function(L, "obj_get_next_with_same_behavior_id_and_field_s32", smlua_func_obj_get_next_with_same_behavior_id_and_field_s32);
+ smlua_bind_function(L, "obj_get_next_with_same_behavior_id_and_field_f32", smlua_func_obj_get_next_with_same_behavior_id_and_field_f32);
// sound_init.h
smlua_bind_function(L, "disable_background_sound", smlua_func_disable_background_sound);
diff --git a/src/pc/lua/smlua_obj_utils.c b/src/pc/lua/smlua_obj_utils.c
index 74dfba9b..ac33e0ae 100644
--- a/src/pc/lua/smlua_obj_utils.c
+++ b/src/pc/lua/smlua_obj_utils.c
@@ -76,4 +76,103 @@ struct Object* spawn_sync_object(enum BehaviorId behaviorId, enum ModelExtendedI
// this is too dangerous for now
struct Object* spawn_non_sync_object(enum BehaviorId behaviorId, enum ModelExtendedId modelId, f32 x, f32 y, f32 z) {
spawn_object_internal(behaviorId, modelId, x, y, z, 0, false);
-}
\ No newline at end of file
+}
+
+//
+// Helpers to iterate through the object table
+//
+
+struct Object *obj_get_first(enum ObjectList objList) {
+ if (gObjectLists && objList >= 0 && objList < NUM_OBJ_LISTS) {
+ struct Object *head = (struct Object *) &gObjectLists[objList];
+ struct Object *obj = (struct Object *) head->header.next;
+ if (obj != head) {
+ return obj;
+ }
+ }
+ return NULL;
+}
+
+struct Object *obj_get_first_with_behavior_id(enum BehaviorId behaviorId) {
+ const BehaviorScript* behavior = get_behavior_from_id(behaviorId);
+ if (behavior) {
+ enum ObjectList objList = get_object_list_from_behavior(behavior);
+ for (struct Object *obj = obj_get_first(objList); obj != NULL; obj = obj_get_next(obj)) {
+ if (obj->behavior == behavior && obj->activeFlags != ACTIVE_FLAG_DEACTIVATED) {
+ return obj;
+ }
+ }
+ }
+ return NULL;
+}
+
+struct Object *obj_get_first_with_behavior_id_and_field_s32(enum BehaviorId behaviorId, s32 fieldIndex, s32 value) {
+ const BehaviorScript* behavior = get_behavior_from_id(behaviorId);
+ if (behavior) {
+ enum ObjectList objList = get_object_list_from_behavior(behavior);
+ for (struct Object *obj = obj_get_first(objList); obj != NULL; obj = obj_get_next(obj)) {
+ if (obj->behavior == behavior && obj->activeFlags != ACTIVE_FLAG_DEACTIVATED && obj->OBJECT_FIELD_S32(fieldIndex) == value) {
+ return obj;
+ }
+ }
+ }
+ return NULL;
+}
+
+struct Object *obj_get_first_with_behavior_id_and_field_f32(enum BehaviorId behaviorId, s32 fieldIndex, f32 value) {
+ const BehaviorScript* behavior = get_behavior_from_id(behaviorId);
+ if (behavior) {
+ enum ObjectList objList = get_object_list_from_behavior(behavior);
+ for (struct Object *obj = obj_get_first(objList); obj != NULL; obj = obj_get_next(obj)) {
+ if (obj->behavior == behavior && obj->activeFlags != ACTIVE_FLAG_DEACTIVATED && obj->OBJECT_FIELD_F32(fieldIndex) == value) {
+ return obj;
+ }
+ }
+ }
+ return NULL;
+}
+
+struct Object *obj_get_next(struct Object *o) {
+ if (gObjectLists && o) {
+ enum ObjectList objList = get_object_list_from_behavior(o->behavior);
+ struct Object *head = (struct Object *) &gObjectLists[objList];
+ struct Object *next = (struct Object *) o->header.next;
+ if (next != head) {
+ return next;
+ }
+ }
+ return NULL;
+}
+
+struct Object *obj_get_next_with_same_behavior_id(struct Object *o) {
+ if (o) {
+ for (struct Object *obj = obj_get_next(o); obj != NULL; obj = obj_get_next(obj)) {
+ if (obj->behavior == o->behavior && obj->activeFlags != ACTIVE_FLAG_DEACTIVATED) {
+ return obj;
+ }
+ }
+ }
+ return NULL;
+}
+
+struct Object *obj_get_next_with_same_behavior_id_and_field_s32(struct Object *o, s32 fieldIndex, s32 value) {
+ if (o) {
+ for (struct Object *obj = obj_get_next(o); obj != NULL; obj = obj_get_next(obj)) {
+ if (obj->behavior == o->behavior && obj->activeFlags != ACTIVE_FLAG_DEACTIVATED && obj->OBJECT_FIELD_S32(fieldIndex) == value) {
+ return obj;
+ }
+ }
+ }
+ return NULL;
+}
+
+struct Object *obj_get_next_with_same_behavior_id_and_field_f32(struct Object *o, s32 fieldIndex, f32 value) {
+ if (o) {
+ for (struct Object *obj = obj_get_next(o); obj != NULL; obj = obj_get_next(obj)) {
+ if (obj->behavior == o->behavior && obj->activeFlags != ACTIVE_FLAG_DEACTIVATED && obj->OBJECT_FIELD_F32(fieldIndex) == value) {
+ return obj;
+ }
+ }
+ }
+ return NULL;
+}
diff --git a/src/pc/lua/smlua_obj_utils.h b/src/pc/lua/smlua_obj_utils.h
index e7db2112..6d010d63 100644
--- a/src/pc/lua/smlua_obj_utils.h
+++ b/src/pc/lua/smlua_obj_utils.h
@@ -3,10 +3,25 @@
#include "behavior_table.h"
#include "smlua_model_utils.h"
+#include "game/object_list_processor.h"
struct Object* spawn_sync_object(enum BehaviorId behaviorId, enum ModelExtendedId modelId, f32 x, f32 y, f32 z, LuaFunction objSetupFunction);
// this is too dangerous for now
//struct Object* spawn_non_sync_object(enum BehaviorId behaviorId, enum ModelExtendedId modelId, f32 x, f32 y, f32 z);
+//
+// Helpers to iterate through the object table
+//
+
+struct Object *obj_get_first(enum ObjectList objList);
+struct Object *obj_get_first_with_behavior_id(enum BehaviorId behaviorId);
+struct Object *obj_get_first_with_behavior_id_and_field_s32(enum BehaviorId behaviorId, s32 fieldIndex, s32 value);
+struct Object *obj_get_first_with_behavior_id_and_field_f32(enum BehaviorId behaviorId, s32 fieldIndex, f32 value);
+
+struct Object *obj_get_next(struct Object *o);
+struct Object *obj_get_next_with_same_behavior_id(struct Object *o);
+struct Object *obj_get_next_with_same_behavior_id_and_field_s32(struct Object *o, s32 fieldIndex, s32 value);
+struct Object *obj_get_next_with_same_behavior_id_and_field_f32(struct Object *o, s32 fieldIndex, f32 value);
+
#endif