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Improve save file names slightly
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parent
85f58322ab
commit
b7b044e0b2
3 changed files with 6 additions and 6 deletions
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@ -59,10 +59,10 @@ struct FunctionConfigOption {
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static_assert(NUM_SAVE_FILES == 4); // update this if more save slots are added
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char configSaveNames[4][MAX_SAVE_NAME_STRING] = {
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"Super Mario 64",
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"Super Mario 64",
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"Super Mario 64",
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"Super Mario 64"
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"SM64",
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"SM64",
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"SM64",
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"SM64"
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};
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// Video/audio stuff
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@ -151,7 +151,7 @@ static SDL_Haptic *controller_sdl_init_haptics(const int joy) {
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return NULL;
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}
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printf("controller %s has haptics support, rumble enabled\n", SDL_JoystickNameForIndex(joy));
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printf("Controller %s has haptics support, rumble enabled\n", SDL_JoystickNameForIndex(joy));
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return hap;
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}
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@ -108,7 +108,7 @@ void djui_panel_host_save_create(struct DjuiBase* caller) {
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button2->base.tag = i;
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djui_base_set_size(&button2->base, 0.19f, 32);
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djui_base_set_alignment(&button2->base, DJUI_HALIGN_CENTER, DJUI_VALIGN_TOP);
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djui_base_set_location(&button2->base, 127, 0);
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djui_base_set_location(&button2->base, button1->rect->base.width.value + 98, 0);
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djui_base_set_enabled(&button2->base, gDjuiInMainMenu);
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struct DjuiButton* button3 = djui_button_create(&rect1->base, DLANG(HOST_SAVE, EDIT), DJUI_BUTTON_STYLE_NORMAL, djui_panel_host_save_edit);
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