Improve save file names slightly

This commit is contained in:
Agent X 2024-05-26 10:29:45 -04:00
parent 85f58322ab
commit b7b044e0b2
3 changed files with 6 additions and 6 deletions

View file

@ -59,10 +59,10 @@ struct FunctionConfigOption {
static_assert(NUM_SAVE_FILES == 4); // update this if more save slots are added
char configSaveNames[4][MAX_SAVE_NAME_STRING] = {
"Super Mario 64",
"Super Mario 64",
"Super Mario 64",
"Super Mario 64"
"SM64",
"SM64",
"SM64",
"SM64"
};
// Video/audio stuff

View file

@ -151,7 +151,7 @@ static SDL_Haptic *controller_sdl_init_haptics(const int joy) {
return NULL;
}
printf("controller %s has haptics support, rumble enabled\n", SDL_JoystickNameForIndex(joy));
printf("Controller %s has haptics support, rumble enabled\n", SDL_JoystickNameForIndex(joy));
return hap;
}

View file

@ -108,7 +108,7 @@ void djui_panel_host_save_create(struct DjuiBase* caller) {
button2->base.tag = i;
djui_base_set_size(&button2->base, 0.19f, 32);
djui_base_set_alignment(&button2->base, DJUI_HALIGN_CENTER, DJUI_VALIGN_TOP);
djui_base_set_location(&button2->base, 127, 0);
djui_base_set_location(&button2->base, button1->rect->base.width.value + 98, 0);
djui_base_set_enabled(&button2->base, gDjuiInMainMenu);
struct DjuiButton* button3 = djui_button_create(&rect1->base, DLANG(HOST_SAVE, EDIT), DJUI_BUTTON_STYLE_NORMAL, djui_panel_host_save_edit);