mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-25 05:25:14 +00:00
Merge branch 'coop-deluxe:main' into main
This commit is contained in:
commit
b758a391d8
26 changed files with 162 additions and 65 deletions
34
Makefile
34
Makefile
|
@ -305,7 +305,7 @@ TARGET := sm64.$(VERSION)
|
|||
# f3d_new - default for EU and Shindou versions
|
||||
# f3dex -
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||||
# f3dex2 -
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||||
# f3dex2e -
|
||||
# f3dex2e - default for PC Port
|
||||
# f3dzex - newer, experimental microcode used in Animal Crossing
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||||
$(eval $(call validate-option,GRUCODE,f3d_old f3dex f3dex2 f3dex2e f3d_new f3dzex))
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||||
|
||||
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@ -381,29 +381,14 @@ endif
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|||
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||||
ifeq ($(NON_MATCHING),1)
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||||
DEFINES += NON_MATCHING=1 AVOID_UB=1
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COMPARE := 0
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||||
endif
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||||
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||||
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||||
# COMPARE - whether to verify the SHA-1 hash of the ROM after building
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||||
# 1 - verifies the SHA-1 hash of the selected version of the game
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||||
# 0 - does not verify the hash
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||||
COMPARE ?= 1
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||||
$(eval $(call validate-option,COMPARE,0 1))
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||||
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||||
ifeq ($(OSX_BUILD),0)
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USE_APP := 0
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||||
else ifeq ($(shell uname -m),arm64)
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DISCORD_SDK := 0
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endif
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||||
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||||
TARGET_STRING := sm64.$(VERSION).$(GRUCODE)
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||||
# If non-default settings were chosen, disable COMPARE
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ifeq ($(filter $(TARGET_STRING), sm64.jp.f3d_old sm64.us.f3d_old sm64.eu.f3d_new sm64.sh.f3d_new),)
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COMPARE := 0
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endif
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||||
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||||
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||||
# Whether to hide commands or not
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||||
VERBOSE ?= 0
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||||
ifeq ($(VERBOSE),0)
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||||
|
@ -418,12 +403,6 @@ ifeq ($(filter clean distclean,$(MAKECMDGOALS)),)
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|||
$(info ==== Build Options ====)
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||||
$(info Version: $(VERSION))
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||||
$(info Microcode: $(GRUCODE))
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||||
$(info Target: $(TARGET))
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||||
ifeq ($(COMPARE),1)
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||||
$(info Compare ROM: yes)
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||||
else
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||||
$(info Compare ROM: no)
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||||
endif
|
||||
ifeq ($(NON_MATCHING),1)
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||||
$(info Build Matching: no)
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||||
else
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||||
|
@ -499,12 +478,12 @@ BUILD_DIR_BASE := build
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|||
BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION)_pc
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ifeq ($(WINDOWS_BUILD),1)
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EXE := $(BUILD_DIR)/$(TARGET_STRING).exe
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EXE := $(BUILD_DIR)/sm64coopdx.exe
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else # Linux builds/binary namer
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ifeq ($(TARGET_RPI),1)
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||||
EXE := $(BUILD_DIR)/$(TARGET_STRING).arm
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||||
EXE := $(BUILD_DIR)/sm64coopdx.arm
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||||
else
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||||
EXE := $(BUILD_DIR)/$(TARGET_STRING)
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EXE := $(BUILD_DIR)/sm64coopdx
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||||
endif
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||||
endif
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||||
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||||
|
@ -1157,11 +1136,6 @@ exemap: $(EXE)
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|||
all: exemap
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||||
endif
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||||
|
||||
ifeq ($(COMPARE),1)
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||||
@$(PRINT) "$(GREEN)Checking if ROM matches.. $(NO_COL)\n"
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||||
@$(SHA1SUM) --quiet -c $(TARGET).sha1 && $(PRINT) "$(TARGET): $(GREEN)OK$(NO_COL)\n" || ($(PRINT) "$(YELLOW)Building the ROM file has succeeded, but does not match the original ROM.\nThis is expected, and not an error, if you are making modifications.\nTo silence this message, use 'make COMPARE=0.' $(NO_COL)\n" && false)
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||||
endif
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||||
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clean:
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$(RM) -r $(BUILD_DIR_BASE)
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||||
|
||||
|
|
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@ -1,3 +1,4 @@
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|||
#include "geo_header.h"
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// Normal Mario Geo
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||||
const GeoLayout luigi_geo_face_and_wings[] = {
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|
|
|
@ -1,3 +1,4 @@
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|||
#include "geo_header.h"
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// 0x16000CA4
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||||
const GeoLayout luigis_cap_geo[] = {
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||||
GEO_NODE_START(),
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||||
|
|
|
@ -1,3 +1,4 @@
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|||
#include "geo_header.h"
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||||
// Normal Mario Geo
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||||
|
||||
// 0x170002E0
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||||
|
|
|
@ -1,3 +1,4 @@
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|||
#include "geo_header.h"
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||||
// 0x16000CA4
|
||||
const GeoLayout marios_cap_geo[] = {
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||||
GEO_NODE_START(),
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||||
|
|
|
@ -4,4 +4,3 @@ extern ALIGNED8 const Texture mario_cap_seg3_texture_0301E750[];
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|||
extern ALIGNED8 const Texture mario_cap_seg3_texture_0301F750[];
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||||
extern ALIGNED8 const Texture mario_cap_seg3_texture_03020750[];
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||||
extern ALIGNED8 const Texture mario_cap_seg3_texture_03021750[];
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||||
extern ALIGNED8 const Texture mario_cap_texture_cap_inside[];
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||||
|
|
|
@ -203,7 +203,7 @@ const Gfx mario_cap_seg3_dl_03022D10[] = {
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|||
gsDPTileSync(),
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||||
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
|
||||
gsDPSetTileSize(0, 0, 0, (8 - 1) << G_TEXTURE_IMAGE_FRAC, (8 - 1) << G_TEXTURE_IMAGE_FRAC),
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||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_cap_texture_cap_inside),
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||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_cap_inside),
|
||||
gsDPLoadSync(),
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||||
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 8 * 8 - 1, CALC_DXT(8, G_IM_SIZ_16b_BYTES)),
|
||||
gsSPCopyLightsPlayerPart(CAP), //gsSPLight(&mario_cap_seg3_lights_0301CF08.a, 2),
|
||||
|
|
|
@ -75,7 +75,7 @@ override_allowed_functions = {
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|||
"src/game/object_list_processor.h": [ "set_object_respawn_info_bits" ],
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||||
"src/game/mario_misc.h": [ "bhv_toad.*", "bhv_unlock_door.*" ],
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||||
"src/pc/utils/misc.h": [ "update_all_mario_stars" ],
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||||
"src/game/level_update.h": [ "level_trigger_warp", "get_painting_warp_node", "initiate_painting_warp", "warp_special" ],
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"src/game/level_update.h": [ "level_trigger_warp", "get_painting_warp_node", "initiate_painting_warp", "warp_special", "lvl_set_current_level" ],
|
||||
"src/game/area.h": [ "area_get_warp_node" ],
|
||||
"src/engine/level_script.h": [ "area_create_warp_node" ],
|
||||
"src/game/ingame_menu.h": [ "set_min_dialog_width", "set_dialog_override_pos", "reset_dialog_override_pos", "set_dialog_override_color", "reset_dialog_override_color" ]
|
||||
|
|
|
@ -4040,6 +4040,30 @@ TIMER_CONTROL_START = 1
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|||
--- @type integer
|
||||
TIMER_CONTROL_STOP = 2
|
||||
|
||||
--- @type integer
|
||||
WARP_NODE_CREDITS_END = 0xFA
|
||||
|
||||
--- @type integer
|
||||
WARP_NODE_CREDITS_MIN = 0xF8
|
||||
|
||||
--- @type integer
|
||||
WARP_NODE_CREDITS_NEXT = 0xF9
|
||||
|
||||
--- @type integer
|
||||
WARP_NODE_CREDITS_START = 0xF8
|
||||
|
||||
--- @type integer
|
||||
WARP_NODE_DEATH = 0xF1
|
||||
|
||||
--- @type integer
|
||||
WARP_NODE_F0 = 0xF0
|
||||
|
||||
--- @type integer
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||||
WARP_NODE_F2 = 0xF2
|
||||
|
||||
--- @type integer
|
||||
WARP_NODE_WARP_FLOOR = 0xF3
|
||||
|
||||
--- @type integer
|
||||
WARP_OP_CREDITS_END = 0x15
|
||||
|
||||
|
@ -5500,6 +5524,17 @@ PACKET_LENGTH = 3000
|
|||
--- @type integer
|
||||
SYNC_DISTANCE_INFINITE = 0
|
||||
|
||||
--- @class BouncyLevelBounds
|
||||
|
||||
--- @type BouncyLevelBounds
|
||||
BOUNCY_LEVEL_BOUNDS_OFF = 0
|
||||
|
||||
--- @type BouncyLevelBounds
|
||||
BOUNCY_LEVEL_BOUNDS_ON = 1
|
||||
|
||||
--- @type BouncyLevelBounds
|
||||
BOUNCY_LEVEL_BOUNDS_ON_CAP = 2
|
||||
|
||||
--- @class NetworkSystemType
|
||||
|
||||
--- @type NetworkSystemType
|
||||
|
|
|
@ -4244,6 +4244,13 @@ function level_trigger_warp(m, warpOp)
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|||
-- ...
|
||||
end
|
||||
|
||||
--- @param arg0 integer
|
||||
--- @param levelNum integer
|
||||
--- @return integer
|
||||
function lvl_set_current_level(arg0, levelNum)
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||||
-- ...
|
||||
end
|
||||
|
||||
--- @param arg integer
|
||||
--- @return nil
|
||||
function warp_special(arg)
|
||||
|
|
|
@ -41,6 +41,7 @@
|
|||
- [enum MarioHandGSCId](#enum-MarioHandGSCId)
|
||||
- [mod_storage.h](#mod_storageh)
|
||||
- [network.h](#networkh)
|
||||
- [enum BouncyLevelBounds](#enum-BouncyLevelBounds)
|
||||
- [enum NetworkSystemType](#enum-NetworkSystemType)
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||||
- [enum PlayerInteractions](#enum-PlayerInteractions)
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||||
- [network_player.h](#network_playerh)
|
||||
|
@ -1427,6 +1428,14 @@
|
|||
- TIMER_CONTROL_SHOW
|
||||
- TIMER_CONTROL_START
|
||||
- TIMER_CONTROL_STOP
|
||||
- WARP_NODE_CREDITS_END
|
||||
- WARP_NODE_CREDITS_MIN
|
||||
- WARP_NODE_CREDITS_NEXT
|
||||
- WARP_NODE_CREDITS_START
|
||||
- WARP_NODE_DEATH
|
||||
- WARP_NODE_F0
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||||
- WARP_NODE_F2
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||||
- WARP_NODE_WARP_FLOOR
|
||||
- WARP_OP_CREDITS_END
|
||||
- WARP_OP_CREDITS_NEXT
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||||
- WARP_OP_CREDITS_START
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||||
|
@ -1962,6 +1971,13 @@
|
|||
- PACKET_LENGTH
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||||
- SYNC_DISTANCE_INFINITE
|
||||
|
||||
### [enum BouncyLevelBounds](#BouncyLevelBounds)
|
||||
| Identifier | Value |
|
||||
| :--------- | :---- |
|
||||
| BOUNCY_LEVEL_BOUNDS_OFF | 0 |
|
||||
| BOUNCY_LEVEL_BOUNDS_ON | 1 |
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||||
| BOUNCY_LEVEL_BOUNDS_ON_CAP | 2 |
|
||||
|
||||
### [enum NetworkSystemType](#NetworkSystemType)
|
||||
| Identifier | Value |
|
||||
| :--------- | :---- |
|
||||
|
|
|
@ -4030,6 +4030,27 @@
|
|||
|
||||
<br />
|
||||
|
||||
## [lvl_set_current_level](#lvl_set_current_level)
|
||||
|
||||
### Lua Example
|
||||
`local integerValue = lvl_set_current_level(arg0, levelNum)`
|
||||
|
||||
### Parameters
|
||||
| Field | Type |
|
||||
| ----- | ---- |
|
||||
| arg0 | `integer` |
|
||||
| levelNum | `integer` |
|
||||
|
||||
### Returns
|
||||
- `integer`
|
||||
|
||||
### C Prototype
|
||||
`s32 lvl_set_current_level(UNUSED s16 arg0, s32 levelNum);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
<br />
|
||||
|
||||
## [warp_special](#warp_special)
|
||||
|
||||
### Lua Example
|
||||
|
|
|
@ -859,6 +859,7 @@
|
|||
- [get_painting_warp_node](functions-3.md#get_painting_warp_node)
|
||||
- [initiate_painting_warp](functions-3.md#initiate_painting_warp)
|
||||
- [level_trigger_warp](functions-3.md#level_trigger_warp)
|
||||
- [lvl_set_current_level](functions-3.md#lvl_set_current_level)
|
||||
- [warp_special](functions-3.md#warp_special)
|
||||
|
||||
<br />
|
||||
|
|
|
@ -3193,7 +3193,7 @@ void update_camera(struct Camera *c) {
|
|||
gCamera = c;
|
||||
update_camera_hud_status(c);
|
||||
|
||||
if ((gOverrideFreezeCamera || first_person_update()) && !gDjuiInMainMenu) {
|
||||
if ((gOverrideFreezeCamera || get_first_person_enabled()) && !gDjuiInMainMenu) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -7199,15 +7199,13 @@ void find_mario_floor_and_ceil(struct PlayerGeometry *pg) {
|
|||
s16 tempCheckingSurfaceCollisionsForCamera = gCheckingSurfaceCollisionsForCamera;
|
||||
gCheckingSurfaceCollisionsForCamera = TRUE;
|
||||
|
||||
if (find_floor(sMarioCamState->pos[0], sMarioCamState->pos[1] + 10.f,
|
||||
sMarioCamState->pos[2], &surf) != gLevelValues.floorLowerLimit) {
|
||||
if (find_floor(sMarioCamState->pos[0], sMarioCamState->pos[1] + 10.f, sMarioCamState->pos[2], &surf) != gLevelValues.floorLowerLimit && surf != NULL) {
|
||||
pg->currFloorType = surf->type;
|
||||
} else {
|
||||
pg->currFloorType = 0;
|
||||
}
|
||||
|
||||
if (find_ceil(sMarioCamState->pos[0], sMarioCamState->pos[1] - 10.f,
|
||||
sMarioCamState->pos[2], &surf) != gLevelValues.cellHeightLimit) {
|
||||
if (find_ceil(sMarioCamState->pos[0], sMarioCamState->pos[1] - 10.f, sMarioCamState->pos[2], &surf) != gLevelValues.cellHeightLimit && surf != NULL) {
|
||||
pg->currCeilType = surf->type;
|
||||
} else {
|
||||
pg->currCeilType = 0;
|
||||
|
|
|
@ -35,6 +35,9 @@ bool first_person_check_cancels(void) {
|
|||
if (m->action == ACT_FIRST_PERSON || m->action == ACT_IN_CANNON || m->action == ACT_READING_NPC_DIALOG || m->action == ACT_DISAPPEARED) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (gLuaLoadingMod != NULL) { return false; }
|
||||
|
||||
struct Object *bowser = find_object_with_behavior(bhvBowser);
|
||||
if (bowser != NULL && (bowser->oAction == 5 || bowser->oAction == 6)) {
|
||||
return true;
|
||||
|
@ -138,13 +141,13 @@ void first_person_camera_update(void) {
|
|||
gFOVState.fov = gFirstPersonCamera.fov;
|
||||
}
|
||||
|
||||
bool first_person_update(void) {
|
||||
void first_person_update(void) {
|
||||
if (gFirstPersonCamera.enabled && !gDjuiInMainMenu) {
|
||||
struct MarioState *m = &gMarioStates[0];
|
||||
|
||||
// check cancels
|
||||
bool cancel = first_person_check_cancels();
|
||||
if (cancel) { return false; }
|
||||
if (cancel) { return; }
|
||||
|
||||
struct MarioState *m = &gMarioStates[0];
|
||||
|
||||
if (m->action == ACT_SHOT_FROM_CANNON && m->area->camera->mode == CAMERA_MODE_INSIDE_CANNON) {
|
||||
gFirstPersonCamera.yaw = m->faceAngle[1] + 0x8000;
|
||||
|
@ -166,13 +169,9 @@ bool first_person_update(void) {
|
|||
}
|
||||
|
||||
first_person_camera_update();
|
||||
|
||||
return true;
|
||||
} else if (!camera_config_is_mouse_look_enabled()) {
|
||||
gDjuiHudLockMouse = false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void first_person_reset(void) {
|
||||
|
|
|
@ -19,7 +19,7 @@ extern struct FirstPersonCamera gFirstPersonCamera;
|
|||
bool get_first_person_enabled(void);
|
||||
void set_first_person_enabled(bool enable);
|
||||
|
||||
bool first_person_update(void);
|
||||
void first_person_update(void);
|
||||
void first_person_reset(void);
|
||||
|
||||
#endif
|
|
@ -48,17 +48,6 @@
|
|||
|
||||
#include "engine/level_script.h"
|
||||
|
||||
#include "mario_actions_cutscene.h"
|
||||
|
||||
#define WARP_NODE_F0 0xF0
|
||||
#define WARP_NODE_DEATH 0xF1
|
||||
#define WARP_NODE_F2 0xF2
|
||||
#define WARP_NODE_WARP_FLOOR 0xF3
|
||||
#define WARP_NODE_CREDITS_START 0xF8
|
||||
#define WARP_NODE_CREDITS_NEXT 0xF9
|
||||
#define WARP_NODE_CREDITS_END 0xFA
|
||||
#define WARP_NODE_CREDITS_MIN 0xF8
|
||||
|
||||
#define MENU_LEVEL_MIN 0
|
||||
#define MENU_LEVEL_MAX 17
|
||||
|
||||
|
|
|
@ -58,6 +58,15 @@
|
|||
#define MARIO_SPAWN_LAUNCH_DEATH 0x25
|
||||
#define MARIO_SPAWN_UNKNOWN_27 0x27
|
||||
|
||||
#define WARP_NODE_F0 0xF0
|
||||
#define WARP_NODE_DEATH 0xF1
|
||||
#define WARP_NODE_F2 0xF2
|
||||
#define WARP_NODE_WARP_FLOOR 0xF3
|
||||
#define WARP_NODE_CREDITS_START 0xF8
|
||||
#define WARP_NODE_CREDITS_NEXT 0xF9
|
||||
#define WARP_NODE_CREDITS_END 0xFA
|
||||
#define WARP_NODE_CREDITS_MIN 0xF8
|
||||
|
||||
#define WARP_TYPE_NOT_WARPING 0
|
||||
#define WARP_TYPE_CHANGE_LEVEL 1
|
||||
#define WARP_TYPE_CHANGE_AREA 2
|
||||
|
@ -162,6 +171,7 @@ void initiate_painting_warp(s16 paintingIndex);
|
|||
s16 level_trigger_warp(struct MarioState *m, s32 warpOp);
|
||||
void level_set_transition(s16 length, void (*updateFunction)(s16 *));
|
||||
void warp_special(s32 arg);
|
||||
void initiate_warp(s16 destLevel, s16 destArea, s16 destWarpNode, s32 arg3);
|
||||
|
||||
s32 lvl_init_or_update(s16 initOrUpdate, UNUSED s32 unused);
|
||||
s32 lvl_init_from_save_file(UNUSED s16 arg0, s32 levelNum);
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
#include "platform_displacement.h"
|
||||
#include "profiler.h"
|
||||
#include "spawn_object.h"
|
||||
#include "first_person_cam.h"
|
||||
#include "engine/math_util.h"
|
||||
#include "pc/network/network.h"
|
||||
#include "pc/lua/smlua.h"
|
||||
|
@ -293,6 +294,8 @@ void bhv_mario_update(void) {
|
|||
particleFlags |= gMarioState->particleFlags;
|
||||
gCurrentObject->oMarioParticleFlags = particleFlags;
|
||||
|
||||
if (stateIndex == 0) { first_person_update(); }
|
||||
|
||||
// This code is meant to preserve old Lua mods' ability to set overridePaletteIndex and paletteIndex and still work
|
||||
// as they expected. USE_REAL_PALETTE_VAR is meant to help support cases where mods will do:
|
||||
// np.overridePaletteIndex = np.paletteIndex
|
||||
|
|
|
@ -602,12 +602,16 @@ NEXT_OPTION:
|
|||
|
||||
void configfile_load(void) {
|
||||
bool configReadError = false;
|
||||
#ifdef DEVELOPMENT
|
||||
configfile_load_internal(configfile_name(), &configReadError);
|
||||
#else
|
||||
configfile_load_internal(configfile_name(), &configReadError);
|
||||
if (configReadError) {
|
||||
configfile_load_internal(configfile_backup_name(), &configReadError);
|
||||
} else {
|
||||
configfile_save(configfile_backup_name());
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// Writes the config file to 'filename'
|
||||
|
|
|
@ -83,7 +83,9 @@ void djui_panel_misc_create(struct DjuiBase* caller) {
|
|||
djui_checkbox_create(body, DLANG(MISC, COOP_COMPATIBILITY), &configCoopCompatibility, djui_panel_compatibility_checkbox_on_value_change);
|
||||
|
||||
djui_button_create(body, DLANG(MISC, LANGUAGE), DJUI_BUTTON_STYLE_NORMAL, djui_panel_language_create);
|
||||
djui_button_create(body, DLANG(MISC, MENU_OPTIONS), DJUI_BUTTON_STYLE_NORMAL, djui_panel_main_menu_create);
|
||||
if (gDjuiInMainMenu) {
|
||||
djui_button_create(body, DLANG(MISC, MENU_OPTIONS), DJUI_BUTTON_STYLE_NORMAL, djui_panel_main_menu_create);
|
||||
}
|
||||
djui_button_create(body, DLANG(MISC, INFORMATION), DJUI_BUTTON_STYLE_NORMAL, djui_panel_info_create);
|
||||
#ifdef DEVELOPMENT
|
||||
djui_button_create(body, DLANG(MISC, DEBUG), DJUI_BUTTON_STYLE_NORMAL, djui_panel_options_debug_create);
|
||||
|
|
|
@ -21,10 +21,12 @@ void djui_panel_options_create(struct DjuiBase* caller) {
|
|||
struct DjuiThreePanel* panel = djui_panel_menu_create(DLANG(OPTIONS, OPTIONS));
|
||||
struct DjuiBase* body = djui_three_panel_get_body(panel);
|
||||
{
|
||||
struct DjuiRect* rect1 = djui_rect_container_create(body, 64);
|
||||
{
|
||||
djui_button_left_create(&rect1->base, DLANG(PAUSE, PLAYER), DJUI_BUTTON_STYLE_NORMAL, djui_panel_player_create);
|
||||
djui_button_right_create(&rect1->base, DLANG(PAUSE, DYNOS_PACKS), DJUI_BUTTON_STYLE_NORMAL, djui_panel_dynos_create);
|
||||
if (gDjuiInMainMenu) {
|
||||
struct DjuiRect* rect1 = djui_rect_container_create(body, 64);
|
||||
{
|
||||
djui_button_left_create(&rect1->base, DLANG(PAUSE, PLAYER), DJUI_BUTTON_STYLE_NORMAL, djui_panel_player_create);
|
||||
djui_button_right_create(&rect1->base, DLANG(PAUSE, DYNOS_PACKS), DJUI_BUTTON_STYLE_NORMAL, djui_panel_dynos_create);
|
||||
}
|
||||
}
|
||||
djui_button_create(body, DLANG(OPTIONS, CAMERA), DJUI_BUTTON_STYLE_NORMAL, djui_panel_camera_create);
|
||||
djui_button_create(body, DLANG(OPTIONS, CONTROLS), DJUI_BUTTON_STYLE_NORMAL, djui_panel_controls_create);
|
||||
|
|
|
@ -1569,6 +1569,14 @@ char gSmluaConstants[] = ""
|
|||
"MARIO_SPAWN_LAUNCH_STAR_COLLECT = 0x24\n"
|
||||
"MARIO_SPAWN_LAUNCH_DEATH = 0x25\n"
|
||||
"MARIO_SPAWN_UNKNOWN_27 = 0x27\n"
|
||||
"WARP_NODE_F0 = 0xF0\n"
|
||||
"WARP_NODE_DEATH = 0xF1\n"
|
||||
"WARP_NODE_F2 = 0xF2\n"
|
||||
"WARP_NODE_WARP_FLOOR = 0xF3\n"
|
||||
"WARP_NODE_CREDITS_START = 0xF8\n"
|
||||
"WARP_NODE_CREDITS_NEXT = 0xF9\n"
|
||||
"WARP_NODE_CREDITS_END = 0xFA\n"
|
||||
"WARP_NODE_CREDITS_MIN = 0xF8\n"
|
||||
"WARP_TYPE_NOT_WARPING = 0\n"
|
||||
"WARP_TYPE_CHANGE_LEVEL = 1\n"
|
||||
"WARP_TYPE_CHANGE_AREA = 2\n"
|
||||
|
@ -2040,6 +2048,9 @@ char gSmluaConstants[] = ""
|
|||
"PLAYER_INTERACTIONS_NONE = 0\n"
|
||||
"PLAYER_INTERACTIONS_SOLID = 1\n"
|
||||
"PLAYER_INTERACTIONS_PVP = 2\n"
|
||||
"BOUNCY_LEVEL_BOUNDS_OFF = 0\n"
|
||||
"BOUNCY_LEVEL_BOUNDS_ON = 1\n"
|
||||
"BOUNCY_LEVEL_BOUNDS_ON_CAP = 2\n"
|
||||
"UNKNOWN_LOCAL_INDEX = (-1)\n"
|
||||
"UNKNOWN_GLOBAL_INDEX = (-1)\n"
|
||||
"UNKNOWN_NETWORK_INDEX = (-1)\n"
|
||||
|
|
|
@ -13867,6 +13867,25 @@ int smlua_func_level_trigger_warp(lua_State* L) {
|
|||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_lvl_set_current_level(lua_State* L) {
|
||||
if (L == NULL) { return 0; }
|
||||
|
||||
int top = lua_gettop(L);
|
||||
if (top != 2) {
|
||||
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "lvl_set_current_level", 2, top);
|
||||
return 0;
|
||||
}
|
||||
|
||||
s16 arg0 = smlua_to_integer(L, 1);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "lvl_set_current_level"); return 0; }
|
||||
s32 levelNum = smlua_to_integer(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "lvl_set_current_level"); return 0; }
|
||||
|
||||
lua_pushinteger(L, lvl_set_current_level(arg0, levelNum));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_warp_special(lua_State* L) {
|
||||
if (L == NULL) { return 0; }
|
||||
|
||||
|
@ -32084,6 +32103,7 @@ void smlua_bind_functions_autogen(void) {
|
|||
smlua_bind_function(L, "get_painting_warp_node", smlua_func_get_painting_warp_node);
|
||||
smlua_bind_function(L, "initiate_painting_warp", smlua_func_initiate_painting_warp);
|
||||
smlua_bind_function(L, "level_trigger_warp", smlua_func_level_trigger_warp);
|
||||
smlua_bind_function(L, "lvl_set_current_level", smlua_func_lvl_set_current_level);
|
||||
smlua_bind_function(L, "warp_special", smlua_func_warp_special);
|
||||
|
||||
// mario.h
|
||||
|
|
|
@ -11,6 +11,9 @@
|
|||
#include "pc/debuglog.h"
|
||||
|
||||
static struct Object* spawn_object_internal(enum BehaviorId behaviorId, enum ModelExtendedId modelId, f32 x, f32 y, f32 z, LuaFunction objSetupFunction, bool doSync) {
|
||||
// prevent spawning objects on mod init, this can cause issues if --server is specificed
|
||||
if (gLuaLoadingMod != NULL) { return NULL; }
|
||||
|
||||
if (doSync) {
|
||||
// prevent spawning objects before area is synchronized
|
||||
if (gNetworkPlayerLocal == NULL || !gNetworkPlayerLocal->currAreaSyncValid) { return NULL; }
|
||||
|
|
|
@ -370,10 +370,9 @@ int main(int argc, char *argv[]) {
|
|||
djui_panel_modlist_create(NULL);
|
||||
} else {
|
||||
network_init(NT_NONE, false);
|
||||
WAPI.delay(200);
|
||||
}
|
||||
|
||||
WAPI.delay(200);
|
||||
|
||||
// Main loop
|
||||
while (true) {
|
||||
debug_context_reset();
|
||||
|
|
Loading…
Reference in a new issue