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https://github.com/coop-deluxe/sm64coopdx.git
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Move first_person_update() call
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parent
72c58f722e
commit
b552b9a8b3
4 changed files with 9 additions and 10 deletions
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@ -3193,7 +3193,7 @@ void update_camera(struct Camera *c) {
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gCamera = c;
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update_camera_hud_status(c);
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if ((gOverrideFreezeCamera || first_person_update()) && !gDjuiInMainMenu) {
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if ((gOverrideFreezeCamera || get_first_person_enabled()) && !gDjuiInMainMenu) {
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return;
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}
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@ -141,13 +141,13 @@ void first_person_camera_update(void) {
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gFOVState.fov = gFirstPersonCamera.fov;
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}
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bool first_person_update(void) {
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void first_person_update(void) {
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if (gFirstPersonCamera.enabled && !gDjuiInMainMenu) {
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struct MarioState *m = &gMarioStates[0];
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// check cancels
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bool cancel = first_person_check_cancels();
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if (cancel) { return false; }
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if (cancel) { return; }
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struct MarioState *m = &gMarioStates[0];
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if (m->action == ACT_SHOT_FROM_CANNON && m->area->camera->mode == CAMERA_MODE_INSIDE_CANNON) {
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gFirstPersonCamera.yaw = m->faceAngle[1] + 0x8000;
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@ -169,13 +169,9 @@ bool first_person_update(void) {
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}
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first_person_camera_update();
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return true;
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} else if (!camera_config_is_mouse_look_enabled()) {
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gDjuiHudLockMouse = false;
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}
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return false;
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}
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void first_person_reset(void) {
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@ -19,7 +19,7 @@ extern struct FirstPersonCamera gFirstPersonCamera;
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bool get_first_person_enabled(void);
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void set_first_person_enabled(bool enable);
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bool first_person_update(void);
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void first_person_update(void);
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void first_person_reset(void);
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#endif
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@ -20,6 +20,7 @@
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#include "platform_displacement.h"
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#include "profiler.h"
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#include "spawn_object.h"
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#include "first_person_cam.h"
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#include "engine/math_util.h"
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#include "pc/network/network.h"
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#include "pc/lua/smlua.h"
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@ -293,6 +294,8 @@ void bhv_mario_update(void) {
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particleFlags |= gMarioState->particleFlags;
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gCurrentObject->oMarioParticleFlags = particleFlags;
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if (stateIndex == 0) { first_person_update(); }
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// This code is meant to preserve old Lua mods' ability to set overridePaletteIndex and paletteIndex and still work
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// as they expected. USE_REAL_PALETTE_VAR is meant to help support cases where mods will do:
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// np.overridePaletteIndex = np.paletteIndex
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