mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-22 03:55:11 +00:00
Updated readme/wiki to include further instructions
This commit is contained in:
parent
56d18a5f95
commit
b5196ffba6
1 changed files with 6 additions and 4 deletions
10
README.md
10
README.md
|
@ -4,14 +4,16 @@ Online multiplayer mod for SM64 that synchronizes all entities and every level f
|
||||||
Feel free to report bugs and contribute, but remember, there must be **no upload of any copyrighted asset**.
|
Feel free to report bugs and contribute, but remember, there must be **no upload of any copyrighted asset**.
|
||||||
Run `./extract_assets.py --clean && make clean` or `make distclean` to remove ROM-originated content.
|
Run `./extract_assets.py --clean && make clean` or `make distclean` to remove ROM-originated content.
|
||||||
|
|
||||||
|
## How to Play
|
||||||
|
|
||||||
|
[Instructions on how to play are available on the wiki.](https://github.com/djoslin0/sm64ex-coop/wiki/How-to-Play)
|
||||||
|
|
||||||
|
- The easiest way is to download [coop-compiler](https://github.com/coop-compiler/coop-compiler/releases/latest/download/coop-compiler.exe)
|
||||||
|
|
||||||
## Goal (accomplished)
|
## Goal (accomplished)
|
||||||
Create a mod for the PC port where multiple people can play online together.
|
Create a mod for the PC port where multiple people can play online together.
|
||||||
|
|
||||||
Unlike previous online attempts, this one synchronized enemies and events. This allows player to be interacting with the same world at the same time.
|
Unlike previous online attempts, this one synchronized enemies and events. This allows player to be interacting with the same world at the same time.
|
||||||
|
|
||||||
## Build
|
|
||||||
|
|
||||||
Build instructions are available on the [wiki](https://github.com/djoslin0/sm64ex-coop/wiki).
|
|
||||||
|
|
||||||
## Discord
|
## Discord
|
||||||
[https://discord.gg/TJVKHS4](https://discord.gg/TJVKHS4)
|
[https://discord.gg/TJVKHS4](https://discord.gg/TJVKHS4)
|
||||||
|
|
Loading…
Reference in a new issue