Added functions: find_ceil_height and obj_set_model_extended (#9)

* Added functions: find_ceil_height and obj_set_model_extended
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PeachyPeach 2022-03-04 01:46:01 +01:00 committed by GitHub
parent 3ad6c721dc
commit b4507319b9
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6 changed files with 90 additions and 0 deletions

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@ -618,6 +618,7 @@
- [obj_get_next_with_same_behavior_id](#obj_get_next_with_same_behavior_id) - [obj_get_next_with_same_behavior_id](#obj_get_next_with_same_behavior_id)
- [obj_get_next_with_same_behavior_id_and_field_f32](#obj_get_next_with_same_behavior_id_and_field_f32) - [obj_get_next_with_same_behavior_id_and_field_f32](#obj_get_next_with_same_behavior_id_and_field_f32)
- [obj_get_next_with_same_behavior_id_and_field_s32](#obj_get_next_with_same_behavior_id_and_field_s32) - [obj_get_next_with_same_behavior_id_and_field_s32](#obj_get_next_with_same_behavior_id_and_field_s32)
- [obj_set_model_extended](#obj_set_model_extended)
- [spawn_sync_object](#spawn_sync_object) - [spawn_sync_object](#spawn_sync_object)
<br /> <br />
@ -644,6 +645,7 @@
<br /> <br />
- surface_collision.h - surface_collision.h
- [find_ceil_height](#find_ceil_height)
- [find_floor_height](#find_floor_height) - [find_floor_height](#find_floor_height)
- [find_poison_gas_level](#find_poison_gas_level) - [find_poison_gas_level](#find_poison_gas_level)
- [find_wall_collisions](#find_wall_collisions) - [find_wall_collisions](#find_wall_collisions)
@ -11465,6 +11467,27 @@
<br /> <br />
## [obj_set_model_extended](#obj_set_model_extended)
### Lua Example
`obj_set_model_extended(o, modelId)`
### Parameters
| Field | Type |
| ----- | ---- |
| o | [Object](structs.md#Object) |
| modelId | integer |
### Returns
- None
### C Prototype
`void obj_set_model_extended(struct Object *o, enum ModelExtendedId modelId);`
[:arrow_up_small:](#)
<br />
## [spawn_sync_object](#spawn_sync_object) ## [spawn_sync_object](#spawn_sync_object)
### Lua Example ### Lua Example
@ -11826,6 +11849,28 @@
<br /> <br />
## [find_ceil_height](#find_ceil_height)
### Lua Example
`local numberValue = find_ceil_height(x, y, z)`
### Parameters
| Field | Type |
| ----- | ---- |
| x | number |
| y | number |
| z | number |
### Returns
- number
### C Prototype
`f32 find_ceil_height(f32 x, f32 y, f32 z);`
[:arrow_up_small:](#)
<br />
## [find_floor_height](#find_floor_height) ## [find_floor_height](#find_floor_height)
### Lua Example ### Lua Example

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@ -358,6 +358,14 @@ f32 find_ceil(f32 posX, f32 posY, f32 posZ, struct Surface **pceil) {
return height; return height;
} }
f32 find_ceil_height(f32 x, f32 y, f32 z) {
struct Surface *ceil;
f32 ceilHeight = find_ceil(x, y, z, &ceil);
return ceilHeight;
}
/************************************************** /**************************************************
* FLOORS * * FLOORS *
**************************************************/ **************************************************/

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@ -33,6 +33,7 @@ struct FloorGeometry
s32 f32_find_wall_collision(f32 *xPtr, f32 *yPtr, f32 *zPtr, f32 offsetY, f32 radius); s32 f32_find_wall_collision(f32 *xPtr, f32 *yPtr, f32 *zPtr, f32 offsetY, f32 radius);
s32 find_wall_collisions(struct WallCollisionData *colData); s32 find_wall_collisions(struct WallCollisionData *colData);
f32 find_ceil(f32 posX, f32 posY, f32 posZ, struct Surface **pceil); f32 find_ceil(f32 posX, f32 posY, f32 posZ, struct Surface **pceil);
f32 find_ceil_height(f32 x, f32 y, f32 z);
f32 find_floor_height_and_data(f32 xPos, f32 yPos, f32 zPos, struct FloorGeometry **floorGeo); f32 find_floor_height_and_data(f32 xPos, f32 yPos, f32 zPos, struct FloorGeometry **floorGeo);
f32 find_floor_height(f32 x, f32 y, f32 z); f32 find_floor_height(f32 x, f32 y, f32 z);
f32 find_floor(f32 xPos, f32 yPos, f32 zPos, struct Surface **pfloor); f32 find_floor(f32 xPos, f32 yPos, f32 zPos, struct Surface **pfloor);

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@ -7371,6 +7371,19 @@ int smlua_func_obj_get_next_with_same_behavior_id_and_field_s32(lua_State* L) {
return 1; return 1;
} }
int smlua_func_obj_set_model_extended(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 2)) { return 0; }
struct Object* o = (struct Object*)smlua_to_cobject(L, 1, LOT_OBJECT);
if (!gSmLuaConvertSuccess) { return 0; }
int modelId = smlua_to_integer(L, 2);
if (!gSmLuaConvertSuccess) { return 0; }
obj_set_model_extended(o, modelId);
return 1;
}
int smlua_func_spawn_sync_object(lua_State* L) { int smlua_func_spawn_sync_object(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 6)) { return 0; } if(!smlua_functions_valid_param_count(L, 6)) { return 0; }
@ -7592,6 +7605,21 @@ int smlua_func_find_ceil(lua_State* L) {
} }
*/ */
int smlua_func_find_ceil_height(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 3)) { return 0; }
f32 x = smlua_to_number(L, 1);
if (!gSmLuaConvertSuccess) { return 0; }
f32 y = smlua_to_number(L, 2);
if (!gSmLuaConvertSuccess) { return 0; }
f32 z = smlua_to_number(L, 3);
if (!gSmLuaConvertSuccess) { return 0; }
lua_pushnumber(L, find_ceil_height(x, y, z));
return 1;
}
/* /*
int smlua_func_find_floor(lua_State* L) { int smlua_func_find_floor(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 4)) { return 0; } if(!smlua_functions_valid_param_count(L, 4)) { return 0; }
@ -8372,6 +8400,7 @@ void smlua_bind_functions_autogen(void) {
smlua_bind_function(L, "obj_get_next_with_same_behavior_id", smlua_func_obj_get_next_with_same_behavior_id); smlua_bind_function(L, "obj_get_next_with_same_behavior_id", smlua_func_obj_get_next_with_same_behavior_id);
smlua_bind_function(L, "obj_get_next_with_same_behavior_id_and_field_f32", smlua_func_obj_get_next_with_same_behavior_id_and_field_f32); smlua_bind_function(L, "obj_get_next_with_same_behavior_id_and_field_f32", smlua_func_obj_get_next_with_same_behavior_id_and_field_f32);
smlua_bind_function(L, "obj_get_next_with_same_behavior_id_and_field_s32", smlua_func_obj_get_next_with_same_behavior_id_and_field_s32); smlua_bind_function(L, "obj_get_next_with_same_behavior_id_and_field_s32", smlua_func_obj_get_next_with_same_behavior_id_and_field_s32);
smlua_bind_function(L, "obj_set_model_extended", smlua_func_obj_set_model_extended);
smlua_bind_function(L, "spawn_sync_object", smlua_func_spawn_sync_object); smlua_bind_function(L, "spawn_sync_object", smlua_func_spawn_sync_object);
// sound_init.h // sound_init.h
@ -8395,6 +8424,7 @@ void smlua_bind_functions_autogen(void) {
// surface_collision.h // surface_collision.h
//smlua_bind_function(L, "find_ceil", smlua_func_find_ceil); <--- UNIMPLEMENTED //smlua_bind_function(L, "find_ceil", smlua_func_find_ceil); <--- UNIMPLEMENTED
smlua_bind_function(L, "find_ceil_height", smlua_func_find_ceil_height);
//smlua_bind_function(L, "find_floor", smlua_func_find_floor); <--- UNIMPLEMENTED //smlua_bind_function(L, "find_floor", smlua_func_find_floor); <--- UNIMPLEMENTED
smlua_bind_function(L, "find_floor_height", smlua_func_find_floor_height); smlua_bind_function(L, "find_floor_height", smlua_func_find_floor_height);
//smlua_bind_function(L, "find_floor_height_and_data", smlua_func_find_floor_height_and_data); <--- UNIMPLEMENTED //smlua_bind_function(L, "find_floor_height_and_data", smlua_func_find_floor_height_and_data); <--- UNIMPLEMENTED

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@ -78,6 +78,10 @@ struct Object* spawn_non_sync_object(enum BehaviorId behaviorId, enum ModelExten
spawn_object_internal(behaviorId, modelId, x, y, z, 0, false); spawn_object_internal(behaviorId, modelId, x, y, z, 0, false);
} }
void obj_set_model_extended(struct Object *o, enum ModelExtendedId modelId) {
o->header.gfx.sharedChild = gLoadedGraphNodes[smlua_model_util_load(modelId)];
}
// //
// Helpers to iterate through the object table // Helpers to iterate through the object table
// //

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@ -10,6 +10,8 @@ struct Object* spawn_sync_object(enum BehaviorId behaviorId, enum ModelExtendedI
// this is too dangerous for now // this is too dangerous for now
//struct Object* spawn_non_sync_object(enum BehaviorId behaviorId, enum ModelExtendedId modelId, f32 x, f32 y, f32 z); //struct Object* spawn_non_sync_object(enum BehaviorId behaviorId, enum ModelExtendedId modelId, f32 x, f32 y, f32 z);
void obj_set_model_extended(struct Object *o, enum ModelExtendedId modelId);
// //
// Helpers to iterate through the object table // Helpers to iterate through the object table
// //