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fix course name lagging behind by a frame (#83)
get the course name *after* scrolling is processed
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0c9b92c5cd
commit
b3fb92ed4a
1 changed files with 7 additions and 7 deletions
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@ -2810,13 +2810,6 @@ void render_pause_castle_main_strings(s16 x, s16 y) {
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INGAME_TEXT_COPY(textCoin, TEXT_COIN_X);
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#endif
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u8 courseNum = gDialogLineNum + 1;
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const u8 *courseName = (
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gDialogLineNum == COURSE_STAGES_COUNT ?
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((const u8 **) get_course_name_table())[COURSE_MAX] : // Castle secret stars
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get_level_name_sm64(courseNum, get_level_num_from_course_num(courseNum), 1, 1)
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);
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u8 strVal[8];
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s16 starNum = gDialogLineNum;
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@ -2848,6 +2841,13 @@ void render_pause_castle_main_strings(s16 x, s16 y) {
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gSPDisplayList(gDisplayListHead++, dl_ia_text_begin);
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gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, gDialogTextAlpha);
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u8 courseNum = gDialogLineNum + 1;
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const u8 *courseName = (
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gDialogLineNum == COURSE_STAGES_COUNT ?
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((const u8 **) get_course_name_table())[COURSE_MAX] : // Castle secret stars
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get_level_name_sm64(courseNum, get_level_num_from_course_num(courseNum), 1, 1)
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);
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if (gDialogLineNum < COURSE_STAGES_COUNT) {
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render_pause_castle_course_stars(x, y, gCurrSaveFileNum - 1, gDialogLineNum);
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print_generic_string(x + 34, y - 5, textCoin);
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